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Score cap for standard battles (Updated on August 28)


semyonkirov
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In a survey done by the Devs a few months ago it clearly showed that the 15 minute battle was the most popular.  Devs, you are killing off the most popular battle time!!!

Excellent point.  15 mins is a good length and should be kept as the minimum battle length, regardless of score.

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Sorry, sometimes it is difficult to track this topic.

 

What was the reason for this update?

Reason is so No one will play and everyone will HATE GOD for giving them that stupid reason.

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I'd rather people in this thread stopped emphasizing the gold box issue, however, and continued emphasizing how reaching a set score cap for the battle has nothing to do with whether the battle has "uneven teams or a clear winner", and is therefore not a solution.

Agreed. Funny how gold boxes are a distraction in this thread just like they are in the game.

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cap for control points should depend upon the number of points on a map 

map with 1 cp should be less and should incresase with the number of points for example:

in 15 min match with 1 cp cap should be around 70 

 for 2 cps 150

and so on

This is so obvious, I dont understand how devs cant see it.

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Don't you see guys?Tanki is trying to reduse our battle income just to make us buy crystals.

 

In my opinion this update is useless,i don't see the point of releasing it plus that it has raised the laggs,now i have to clear my browser's cache and Flash player's cache more times a month.

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I don't like this new system, the game in my opinion isn't doing a very good job because now a days people need to buy a pro battle pass to do things and for those new player they probably won't like that where will they get 5000 crystals when a new players starts playing?

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Before this update: a team full of druggers drives everyone off and has to wait 15 minutes to get the battle fund.

After this update: a team full of druggers drives everyone off and only has to quickly hit the cap limit to get the battle fund.

 

Could someone explain how any part of this update benefits players?

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Before this update: a team full of druggers drives everyone off and has to wait 15 minutes to get the battle fund.

After this update: a team full of druggers drives everyone off and only has to quickly hit the cap limit to get the battle fund.

 

Could someone explain how any part of this update benefits players?

I prefer before this update :)

After is so much as a prob -_-

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They told us their reason for this update in the V-LOG.

well they can tell us but we the people have spoken and no one likes this new up date there i no good reason for it..why can`t the new system work with this program and tanki said they had no plans on loosing the old game and was only adding on the new system so we had a choice which one we wanted ..but it looks like that`s not true if they are changing this old one what will be come of it

 

..and i want the truth to all of this no more monkey games.........and no staff Semyon Kirov himself..

 

what they have done now has destroyed the game completely and needs to go back to the way it was..it did fix the lag in battles i can say that lol

Edited by frozen_heart

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To be clear the length of a battle is immaterial to a gold box falling there is a 1 in 7000 chance one will fall (http://en.tankiwiki.com/Gold_Box) and has as much chance of falling after 2 seconds as it does falling 2 seconds from th end.

 

I've been in 1 hour battles with big funds where no golds fall while conversely I have been in low fund 15 minute battles where multiple boxes fall.

 

Personally my preference is to take gold boxes out of the game all together and add the crystals to the battle fund. Too many battles are ruined by pathetic, childish non playing mults who could not give a flying freeze about battling but just pause in and out of the battle on the chance a gold falls.

 

 

Goose,

What you just said is the basis for our math. :P

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Personally my preference is to take gold boxes out of the game all together and add the crystals to the battle fund. Too many battles are ruined by pathetic, childish non playing mults who could not give a flying freeze about battling but just pause in and out of the battle on the chance a gold falls.

 

 

Goose,

I made a suggestion like this before - the gold box gets added to the battle fund and the player who gets the gold box gets a reward - but only if their team wins and if the player's score is near the average of all players on a team (depending on time spent in battle too since a player just joining could get penalized wrongly).

 

There is a flaw in the Pause system I have discovered - you don't need to pause in and out of battle. You can sit there for 15 minutes and never have to do anything. A player can join a battle, pause, and not lift a finger until the siren hits. A flawless way to do nothing other than wait for a siren.

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I made a suggestion like this before - the gold box gets added to the battle fund and the player who gets the gold box gets a reward - but only if their team wins and if the player's score is near the average of all players on a team (depending on time spent in battle too since a player just joining could get penalized wrongly).

 

There is a flaw in the Pause system I have discovered - you don't need to pause in and out of battle. You can sit there for 15 minutes and never have to do anything. A player can join a battle, pause, and not lift a finger until the siren hits. A flawless way to do nothing other than wait for a siren.

If you implement this solution, battle imbalance would increase. There are people who only play on the badly losing side so they try for the gold box. If you take that away, you will find more battles of 8 people against 2 than you do today.

 

There is a big mess that needs to be addressed together. You can't fix a lesser problem before you fix the bigger ones.

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The idea is to get rid of mults just looking for gold boxes - people who join and have scores of 0 or very tiny scores compared to the average of the active players.

 

Either win or lose if the gold box is added to the battle fund it partially nerfs the mults.

 

You know who most of them are - the ones constantly asking "Did gold drop yet?" or "gold plz admin!!!!"

 

Usually when I see this in battle chat  I quickly hit tab and most of the time players who put that in chat have very low or absent scores.

 

A good balanced team will have scores similar to one another - it means everyone playing is active in the battle.

 

The only time I see scores that are hideously out of norm are extreme druggers or players doing nothing.

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but they have not gotten rid of gold box hunters they actually made it worse due to players are now just going into battles and asking if gold drops and if it did they move on and if not they stay to hack into them..

 

it now gotten worse for the players who fight in the games to get gold ..

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Updated on August 28:

We've removed the limit for DM battles. Score caps for TDM, CTF and CP battles were increased, as requested.

It is not right that a battle ends before time if the difference is just 1 flag or 10 points in CP, just because one team reached the cap.   As others have said the difference in the score should be taken into account.  This problem is not solved just by increasing the score caps, what about the difference in the score?  If this system continues it would make the battles shorter needlessly.  So to allow that some lost battles end before time many not lost battles will end before time, not giving the team that is losing by a small difference the chance to recover.

Edited by gyv_99
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