Jump to content
EN
Play

Forum

Score cap for standard battles (Updated on August 28)


semyonkirov
 Share

Recommended Posts

Just boycott their game, stop playing.

They'll realize how much they need us.

And the druggers will leave to, maybe even reconsider drugging when they're alone with their own kind after we leave.

All in all, leaving seems to be the best course of action.

Who's with me?

  • Like 1

Share this post


Link to post
Share on other sites

so about 300 people voted on this 

 

Just boycott their game, stop playing.

They'll realize how much they need us.

And the druggers will leave to, maybe even reconsider drugging when they're alone with their own kind after we leave.

All in all, leaving seems to be the best course of action.

Who's with me?

So, you and the other .0001% of Tanki players that read what you wrote are gonna quit? Ok.

Share this post


Link to post
Share on other sites

i think you alll are telling turth

score cap is one of the worst update, that i have seen in tanki .

but also when the battle finish faster beacuse of score cap we only get less crytals 

that so un fair semyon you must remove this score cap

beacuse majority wins semyon whetever  you   and your other helpers think is this great but, its not good for tanki online players

semyon put a vote  like if tankionline players want score cap

yes

no

 

if yes got most vote the majority wins and score cap will be in tanki forever

but if no get most vote the majority wins and you have to remove score cap soon as possible

  • Like 2

Share this post


Link to post
Share on other sites

One of the worst spots is the left side of red base in Rio. 99% of the time there's a shaft parked straight up the road and as soon as I start fading in the laser hits me and I know what is about to happen - no escape or defense - and it stinks when it happens several times in a row.

 

Actually I think all spawn points should be hidden or behind a wall - that way you can phase in and have time to equip DA.

 

Also don't forget to add that spawn points should be off limits to mines - similar to how flag or control points cannot be mined.

If you don't materialize until after you start moving, it does not matter if there is a mine.

Share this post


Link to post
Share on other sites

So I'm still noticing a lot of imbalanced battles, even with the new score caps in place.

 

Firstly, I do find the score caps generally unsatisfying. When our team is making a comeback and has 90 CP to the opponents' 100, it's terrible to stop the game early at that point. So if the score caps remain, I certainly think they should include a difference between the two team scores (flags, CPs, etc).

 

Secondly, it seems to me that there are two real problems with team imbalances that score caps do not address:

 

1. When a game ends, it starts again immediately with the same teams. The losing team generally quits (or many players do), meaning that the team that lost in the first place now also has fewer players right from the start of the next game. I'd be in favor of pausing the start of the next game until teams are at most 1 player up or down.

 

2. This is probably an easy fix. Right now, when you want to join a game and there are an even number of players on each team, you can join either side. Players trying to get crystals will always join the winning team. This is the case even if the winning team is winning by a lot even though the teams are even. A possible fix would be to require a player to join the team that is behind when there are an even number of players on both teams. That could only lead to more team balance.

 

Thank you.

  • Like 2

Share this post


Link to post
Share on other sites

TO staff now have to wade through 44 pages of suggestions. If people are just complaining, or making duplicate posts, they should go back and delete them to make this less confusing.

 

I have to disagree here.  I think it's important for as many people as possible to have a say - even if they are coming to the same conclusions as others. They are adding weight to previous conclusions.

 

It's very easy to up or down vote the original post, but it does not tell the Devs why the majority don't like this update. If the majority are saying the same sort of thing then maybe, just maybe, someone might take some notice.

  • Like 1

Share this post


Link to post
Share on other sites

so about 300 people voted on this 

 

So, you and the other .0001% of Tanki players that read what you wrote are gonna quit? Ok.

Yep, I've been playing War Thunder, and coming back here every once and a while to see if the devs have tried "fixing" it.

Also, I'm fairly certain you and a few others are five people, so five have read my post by now.

Share this post


Link to post
Share on other sites

Notice the crickets since August 28?

 

The developers don't care what we think. In all my life I have never seen such disdain and outright hostility towards players in any game I've played.

Quoting myself here "It's like the black-and-white-minstrel's tour of the South African prison system".

Share this post


Link to post
Share on other sites

Score caps which:
- attract 45 pages of complaints
- about 9 out of 10 players asked for removal, or make it optional
- don't even fix what the developers claim to fix

Result: The developers still want the score caps to stay.

Thanks to this update. It let me see clearly how much developers care about their users and feedback. :o

Initially I plan to spend a few bucks on this game. I can save it now. ^_^

Which tank/shooting multiplayer game should I move on next? :)

  • Like 1

Share this post


Link to post
Share on other sites

so about 300 people voted on this 

 

So, you and the other .0001% of Tanki players that read what you wrote are gonna quit? Ok.

One of the six Tanki players I personally know has stopped playing, though he wants to be told if they withdraw this update.  Ever since the awards for missions were halved, I have played my missions and stopped for the day.  I used to play Tanki Online about twenty hours a week, now I am down to five or so.

  • Like 1

Share this post


Link to post
Share on other sites

One of the six Tanki players I personally know has stopped playing, though he wants to be told if they withdraw this update.  Ever since the awards for missions were halved, I have played my missions and stopped for the day.  I used to play Tanki Online about twenty hours a week, now I am down to five or so.

Don't worry about the size of this thread. The devs, CMs, etc. read it all. They just have more important things to work on: their egos. Put yourself in their shoes. You roll out the most amazing update in the history of computer games, and everybody hates you, bashes you, criticizes you, tells you hot to fix things, etc. What would you do? Would you fix it or try to defend it although it has more holes than it has substance?

 

It takes big round things for someone to pull out a miserable update. Not everybody got those.

Share this post


Link to post
Share on other sites

guys this is first brutal stepof tanki devs....now tell me what will u do if tanki devs make sale at 30% instead of 50% with no mu on sale :(

Edited by ZAIDI79

Share this post


Link to post
Share on other sites

Their ego took a dent with the early battle termination one, but this one might make it collapse in on itself.

I'd love to see them respond to this backlash with reassurance that this update will work.

 

It's worse on Facebook, to every post about it. "If the community dislikes the update, we will tweak it.".

I replied "No, don't tweak. Fix. Remove, listen to your audience." the robot posing as a CM responded "If the community dislikes the update, we will tweak it.".

 

Further proof they have no care in the world about who plays the game.

As long as it pays for their solid gold hot tub, they say anything.

  • Like 1

Share this post


Link to post
Share on other sites

 

WHY THIS UPDATE SUCKS

1. This thing sucks because for battles in small map end in 2 minutes, and no one wants to play 2 minute games

2. for CP in maps like kungar with 5 points, the battle only lasts 5 minutes, and like i said no one wants to play these absurd short games

3. everyone wants gold boxes to fall and with this new update, it's practically never going to happen, thank a lot tanki

4. the majority of the comments here are negative

 

WHAT TO CHANGE

1. if you think this update is good make a limit to every map individually, because every map is unique

2. you could just throw this update in the trash like you should've with all the other updates that everyone has hated

 

P.S. TANKI IS GETTING WORSE

 

Now I that you updated it I think it still sucks, because you didn't do one of the the options in what to change

Share this post


Link to post
Share on other sites

Goose, I'm with you. It's such a ridiculous feeding-frenzy around a gold box; I never go for them. I'd rather they were added to the battle fund. However, I think you missed the point of Tiger's and Sam's posts. In a short battle (shortened by this ridiculous update) there is a much greater chance that the battle will end in between the gold box appearing (the announcement and horn) and the gold box hitting the ground where it can be picked up. Several people in this thread have reported a battle ending between those two points.

 

I'd rather people in this thread stopped emphasizing the gold box issue, however, and continued emphasizing how reaching a set score cap for the battle has nothing to do with whether the battle has "uneven teams or a clear winner", and is therefore not a solution.

I agree too many people are showing concern as they may miss a gold box. However I've been in much longer battles and have seen this problem since I joined Tanki around a year ago. The issue isn't new nor really any worse now than before. The bigger factor is the 30 second delay we have now than when it used to be shorter. I've even been in battles where someone captured the winning flag ending the battle knowing there was a gold falling (battles used to be able to be created by number of flags without a pro pass before).

 

I do agree though that those bleating about golds on this thread are wasting time as it's a distraction to the bigger issue of making a workable early ending system.

 

Goose.

Share this post


Link to post
Share on other sites

Hello,

 

 

First of all, the idea to make uneven battles to end sooner is not actually about even or uneven battles, but about those battles where there are 8+ players vs 5 or less players (or so..) Because if there is even battle in number of players, (8 vs 8; 10 vs 10 etc..), but one team is dominating the other, the battle is still fun to play and does not need to end sooner. When the battle is not fun anymore the loosing team starts leaving the battle, that is where some action should be taken. 

If the battle starts with 8 vs 8 players and after ~5 minutes the loosing team is only left with 5 or less players, and now it is 8 vs 5(or less), it is not interesting for both winning and loosing teams anymore. After few more minutes the loosing team is left with only 1-2 players, and winning team also starts leaving battle because the match is not interesting anymore, only those players who have highest scores and have invested most in that round are staying till the end of round to get pay out..

 

So my suggestions is not to make any caps, but to look only at number of players, And make round end sooner (for example in 2 minutes), if one team has ~40% less players than the other.

4vs2 or less;

5vs3 or less;

6vs4 or less; 

7vs4 or less;

8vs5 or less;

9vs5 or less;

10vs6 or less;

11vs7 or less;

12vs7 or less;

13vs8 or less;

14vs8 or less;

etc..

Also I think this should not apply to very small teams, like 2vs2 or 3vs3, because one player's absence/presence has much bigger influence than to bigger teams.

 

And this should only start working after ~3-4 minutes from the start of the round, because at the very start, the score gap between teams are not that big and players are still entering the game, hoping to change the scenario.

 

Also if "round ends sooner" is initiated, and gap between number of players is balanced again, the round timer should be set back to normal again.

 

Cheers!

To be fair this sounds very much like the first attempt at an early ending syatem Tanki tried earlier this year. The concept seems good but in reality was very hard to make work so was de-activated.

 

Goose.

Share this post


Link to post
Share on other sites

We don't need posts like this, ok.

Sadly we DO need posts like this. Feedback, whether positive or negative, should always be constructive and polite.

 

Reading the various forums there are far too many personal attacks aimed at mods/devs. Believe it or not they will be working to give us a positive experience.

 

By all means give feedback as to why you think something does/doesn't work, don't however launch into a tirade calling people names as this shows a lack of maturity on your part as the poster.

 

 

Goose.

  • Like 1

Share this post


Link to post
Share on other sites

Sadly we DO need posts like this. Feedback, whether positive or negative, should always be constructive and polite.

 

Reading the various forums there are far too many personal attacks aimed at mods/devs. Believe it or not they will be working to give us a positive experience.

 

By all means give feedback as to why you think something does/doesn't work, don't however launch into a tirade calling people names as this shows a lack of maturity on your part as the poster.

 

 

Goose.

True that. Not only that, but usually the vocal verbally abusive population cause 90% of the problems on any MMO game. You may think thank the update is the main problem but to 90% of the non vocal tanki players, the main problem is players that flood the forums and in game and in server chat with filthy, abusive, nasty language. 

 

To be honest, if I were a developer and the vocal verbally abusive population threatened to leave, I would actually have an incentive to NOT produce  tweak to the update that works well, or if I were management I might not want to pull the update. 

 

If the players that use filthy and abusive language would just leave, this game would be 90% better update or no.

 

I would go as far to ask the developers to keep the update and make no changes simply so that abusive players can leave and not come back.

Edited by Wimp35
  • Like 1

Share this post


Link to post
Share on other sites

45 minutes is gone?

 

The CP score cap need to be adapted depending on the map.

 

Polygon CP 15 minutes = 100. There is one point. 1 minute = approximately 6 points. So 15 minutes = 90 points. Polygon CP 15 minutes will never reach 100 points.

 

Rio CP 15 minutes = 100. There are 5 points. If one team get the 5 points, it's 30 points in one minute. The battle can end in 5 minutes.

 

The score cap for Polygon should be 70. So, if we use some logic, it should be 350 for 15 minutes Rio CP, because there are 5 points.

 

Rift CP 15 minutes should be 210. And so on.

 

70 for one point in 15 minutes battle.

140 for one point in 30 minutes battle.

280 for one point in 60 minutes battle.

 

Easy patern, no?

 

Because, why put a score cap limit in Polygon CP 15 minutes that is impossible to reach?? And why put a score cap in Rio CP 15 minutes that can be reach in 5 minutes??

 

I hope I made myself clear. I see the point for a score cap if one team is way above the other team. But don't make score cap that have no sense.

Edited by a7x_Pedro48
  • Like 3

Share this post


Link to post
Share on other sites

45 minutes is gone?

 

The CP score cap need to be adapted depending on the map.

 

Polygon CP 15 minutes = 100. There is one point. 1 minute = approximately 6 points. So 15 minutes = 90 points. Polygon CP 15 minutes will never reach 100 points.

 

Rio CP 15 minutes = 100. There are 5 points. If one team get the 5 points, it's 30 points in one minute. The battle can end in 5 minutes.

 

The score cap for Polygon should be 70. So, if we use some logic, it should be 350 for 15 minutes Rio CP, because there are 5 points.

 

Rift CP 15 minutes should be 210. And so on.

 

70 for one point in 15 minutes battle.

140 for one point in 30 minutes battle.

280 for one point in 60 minutes battle.

 

Easy patern, no?

 

Because, why put a score cap limit in Polygon CP 15 minutes that is impossible to reach?? And why put a score cap in Rio CP 15 minutes that can be reach in 5 minutes??

 

I hope I made myself clear. I see the point for a score cap if one team is way above the other team. But don't make score cap that have no sense.

cp battles for 15 min for 100 cp can be done depending on who is winning and who is loosing but if its a good battle then no it stops at 100 and do`s not give players any chance to do a come back victory if they are loosing and forces the loosing team to leave or just take the measly peanuts they get

 

for other battles it all comes down to the same thing if players played then it would be a challenge to win and its good but on the other hand with the new system no one can do a come back victory it just forces players  to choose to pick either the  game is over before you even get a chance to play a full battle..

 

so in the long end of it this program might work on paper but not in the game and players still don`t understand what tanki`s future will be with this new program

Share this post


Link to post
Share on other sites

I agree too many people are showing concern as they may miss a gold box. However I've been in much longer battles and have seen this problem since I joined Tanki around a year ago. The issue isn't new nor really any worse now than before. The bigger factor is the 30 second delay we have now than when it used to be shorter. I've even been in battles where someone captured the winning flag ending the battle knowing there was a gold falling (battles used to be able to be created by number of flags without a pro pass before).

 

I do agree though that those bleating about golds on this thread are wasting time as it's a distraction to the bigger issue of making a workable early ending system.

 

Goose.

I do not care much about the gold box thing. Actually, I am happy when the notification comes and the battle ends immediately. Though, it is actually worse if you do the math. If you can't do the math, I've done it for you a few pages ago. It is about 4 times worse now.

 

Actually, what is disturbing is that after the perfunctory tweak, they quit doing anything although they are aware of all the issues we reported. I do not know how SK has the gall to appear in the V-Log after this blatant disdain (mutual mind you) with his customer base.

Share this post


Link to post
Share on other sites

Because the intention was to leave it in the game. They intentionally "screwed it up" and then "fixed it" to give the appearance of "listening" to what players want.

 

This is just like the removal of the 10 crystal drops and every other update.

 

They would all make great used car salesmen.

 

If their lips are moving they are lying.

  • Like 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...