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Score cap for standard battles (Updated on August 28)


semyonkirov
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Well. I can see your point. A player that have a mean of 150 crystals after playing 15 minutes games, still get a mean 150 Crystals, after playing 3 * 5 min games that end 10 min earlier.

 

No, it doesn't work that way. You don't get a chance to build up your score in 2 minute rounds, or, try to build momentum with team mates.

 

It's ludicrous to suggest that you will make the same amount in 7x2 minute rounds compared to a single 15 minute round. Even more absurd is suggesting you'll make the same in 20x3 minute rounds compared to one long 60 minute round where everyone gets involved and digs in for a long fight.

 

I earned 10% of what I normally get during one hour of playing Rio tonight. I have NEVER done this poorly. EVAR.

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(4) Large         eg. Monte Carlo, Rio, Farm

*edited as a few people felt Farm is large, not huge.

Farm? HUGE?! I think you may be confusing it with Kolhoz. Farm isn't huge and it's not even close to large. I'd say it's tiny/small and at most - medium.

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good good job,the game become every intresting.                   great job. :D                                                well done tanki staff                           


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I just joined a 30 minute Kungur CP battle and it was over after 5 minutes. This is just ridiculous.

Exactly. A lot of battles are finished way too quickly. Players can't earn a huge amount of crystals in one battle and can't stay long enough in battles they like. 

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Interesting update but I sympathise with those that like to join a losing team and turn it around. I just watched a Highland CTF game which was 3-0, then 4-0 and just as I was watching to see what happened at 5-0... 2 tanks joined the losing team and scored qute high before making it 4-1. A game was on! 

 

You may want to consider a *difference* in scores.... i.e. 5 flags more than the other side.

 

As a side note, my main problem is the number of 'paused' players - mults or offline - which substantially lower the strength of a team, and this may be more obvious in short games where they hang around for 5 minutes. For 15 minute games the pause could just be for 30 seconds?

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This is the crappiest update they have ever implemented, even worse than the removing of the crystal boxes.  And they think this is a "fix" of the early battle end system?  Come on!  Just totally remove this update.

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We thank you all for the feedback provided, guys.

 

Our game designers are already analyzing it. Most likely, score caps will be increased for all battle modes tomorrow. DM caps might be removed completely.

 

We are also looking into the feature of having different caps for really small and really big arenas.

 

We'll keep you updated.

dont bother urself to analyzing it , SIR ! we dont want it !

 

plz just remove it asap OR simply put a  button to turn this crap ON or OFF !

 

Thanks

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Nice idea, but trolls and raiders could abuse this very easily.

Surrender is easy. Just leave the game!

 

They insist in destroying the game, by fixing what does not need to be fixed. It all start with the new physics, where light hulls dance like a Bolshoi ballerina every time it is hit by Railgun, smoky, Twins, ricochet, were the last 3 were the worst, since if your life span, after reborn is (in number of Thunder shots) 1 or 2, you could never recover your aim to shoot a single hit. But this is beyond the point of this topic.

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Farm? HUGE?! I think you may be confusing it with Kolhoz. Farm isn't huge and it's not even close to large. I'd say it's tiny/small and at most - medium.

Is this all you have to say about the update?

I am very disappointed in you.

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I think it's better to just remove this instead of searching for a good amount of flags to be captured for all different maps. It was good the way it was. There were no changes needed to the normal battles. 

I disagree.  Most battles were heavily one sided.  People would leave long before a battle would end as there was little incentive to stay and be farmed.  Strong players and buyers would greatly favor joining the winning side of a battle while losing teams would be shunned.  It is a huge problem and tanki would benefit from the devs solving it.

 

This idea has the potential to fix it, at least when taken together with daily missions providing another reason to stay on a losing team.  Without giving away more crystals like my preferred solution of just increasing the rewards to the losing team.  With proper balancing you wouldn't even notice it unless the map was genuinely one sided.  However it will take a bit of balancing and the current numbers are obviously too low.  Also using a gap between the teams rather than overall score.  And of course different limits depending on the map

 

What I don't get is why this wasn't run through a test server beforehand.  Otherwise it does nothing but frustrate the community.

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So, no one thought what will happen to Island, Ping-pong and Hill CTF.

 

A 15 min battle will end in 2 or 3 mins. Who will want to play these battles?

 

So, we need a pro battle pass now :P

i had a mission in rio 300 exp i got it in 6 battles ; the game ended too too fast

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That cp thing, oh no, no.

The cp system is clearly made for one-point maps. But what about cp on maps like Brest or madness? These maps fill those limits in no time.

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wow... it's good update!

 

Some of u guys talking about forcing to buy PRO battle pass.... LOL! It's just 5k for a month, it's nothing.

 

Anyway i like it, but it need some changes like more captured flags in CTF mode on small maps.

 

We need score cap, because

- many battles, mainly 30/60 min ends after 10 minutes

- many battles are unbalanced, i mean one team stands, in second people join and leave every 1-2 minutes, so often scores are like 40-2 CTF, 100-5 CP etc...

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No, it doesn't work that way. You don't get a chance to build up your score in 2 minute rounds, or, try to build momentum with team mates.

 

It's ludicrous to suggest that you will make the same amount in 7x2 minute rounds compared to a single 15 minute round. Even more absurd is suggesting you'll make the same in 20x3 minute rounds compared to one long 60 minute round where everyone gets involved and digs in for a long fight.

 

I earned 10% of what I normally get during one hour of playing Rio tonight. I have NEVER done this poorly. EVAR.

Agreed. I played Rio CTF/15 min maps. I track my Experience/Crystal earned per minute. It is a pretty standard number regardless of winning or losing the battles over the time I play.

 

My Crystal earned per minute was 50% off of my average. This is the basic problem w/ the new update. I was actually on the winning side more than the losing side and I still had a 50% loss of Crystal per minute. My Experience earned per minute was spot on my average/standard number.

 

Obviously the lack of Crystal is due to the flag cap. I am sure the caps are the same in the other battle modes--poor and arbitrarily picked numbers...Regardless of the map balance, it kills the Battle Fund growth. Your cut of the Battle Fund shrinks because the game is now stopped prematurely. There is no point in joining a 2-0 or 3-0 game anymore. I have seen many posts about joining a losing side, swinging the momentum & pulling out a win (which in turn bumps the Battle Fund considerably). This kills that option as well. Kills another intriguing reason to join an unbalanced map...

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i think this update is so bad . the game became worse  :angry:

when i play ctf if i went to garage and back i will find the game ended  :o who come is that ??  :wacko:

i think the auto end in pro battle is better for early end , am i right  :ph34r:  :excl:

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this is bad :(  

That's not fair at all since a 15 minute match where we could get more than 1100xp will be reduced and we will get less crystals..  So, if play in noise and I win in 2 minute then whats happen? now the battle will last shorter and will be poorer...except some of us 

 

 if you can make the limit optional as the players like 

thank you for updating but this is my opinion

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