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Suggestions for the new premature battle end patch


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Hi Tankis,

 

Honestly, I do not like how this patch has been implemented at all. While I strongly support the notion of ailing the very frequent imbalanced battles, the way it has been addressed is simply the wrong way.

 

So here's my suggestion:

 

The game now essentially has two victory conditions, whichever arrives first:

A -Highest scores at the end of a time period, and

B -Reaching a configured score (the victory score)

 

Consequently, instead of making condition B static, it should be presented in the match setup screen as a valid option, next to the mandatory time period setting (so as to prevent battles not finishing because of no one ever reaching the required score).

 

To address imbalanced matches I suggest the following:

1. Implement this compulsory constraint only on time-period-configured battles WITHOUT victory scores configured (remember, time periods would be mandatory, and victory scores optional as per above).

2. Keep (and perhaps adjust as required) the current values for this rule to strike, but make it trigger only on differences in victory scores, rather than absolute values.

3. Strictly interpreting this rule means that nobody wins since the match was imbalanced and has been stopped prematurely with neither winning condition being satisfied to award crystals - so no one would get them. While this may sound harsh, it might encourage people to stay in battles.

4.Alternatively, battle funds would be awarded as they are already awarded in the current implementation.

 

What do you think?

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Making different flag limits for maps would be quit long for the developers to code, as they need to have a precise knowledge of how much it's unbalanced in each map. If it's slightly unbalanced, then they should add +/- 5 flags, if it's seriously unbalanced, then add +/- 15 flags, and so on.

 

The perfect balance would be that 50% of the time battles end when reaching the max. flags captured, and the other 50% because of the time limit. But that's very hard to achieve, as the knowledges to know for that are incredibly huge.

 

All in all, good ideas, and thanks for sharing them with the community!

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