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Stop Giving Players Noob Daily Missions


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The truth is these missions are still common, but not as common as what they were back in August.

 

IMO there should be different "difficulties" that you could select in settings. Therefore, someone with a lot of time can have harder missions, but bigger rewards. Someone with little time can have quick easy missions, but with lower rewards.

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completing missions take more supplies then their reward

 

agreed indeed

yes that's for sure. We used to log in to see 2500 crystals. Now we're playing 30 minutes for 17 speed boosts.

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The truth is these missions are still common, but not as common as what they were back in August.

 

IMO there should be different "difficulties" that you could select in settings. Therefore, someone with a lot of time can have harder missions, but bigger rewards. Someone with little time can have quick easy missions, but with lower rewards.

That's a wonderful idea man.

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Even at this rank, I still get missions that reward me with 2 repair kit and 8 nitros...

Srsly devs? ._.

Edited by Stinger911
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Giving a higher reward for daily missions is just like the bank printing more bank notes.

 

Anyone who studies Economics knows that this will cause the currency to depreciate.

 

If the currency (In-Game crystals) loses it's value, less people would buy it, and TO would have to lower the real-money to In-Game currency exchange rate.

 

Spending $10 could probably get you 15000 crystals. If the reward was kept high, $10 would be converted to 30000 crystals, TO lowers the price for buying crystals...

 

This is what they meant when they say: "affecting the Game Economy negatively"

Thank you!! Finally someone understands economics here! Instead of complaining, I would rather suggest everyone just try to understand why such changes occur. If they gave us high rewards, then the game would soon start dying maybe after 6-8 months. The economic rule of survival for any MMO is that u cannot earn more than u spend. And FYI (the person who started this topic) Tanki doesn't make profit by giving out lower rewards or lose out by giving out higher rewards ( tho that wud ruin gameplay and make everyone unhappy). Tanki makes profit when the game gets more famous ( if the no. of active players are more they make more money) and ofc buyers. Therefore ur concept of how Tanki makes profit is totally wrong.

Sometimes even I get annoyed by the reward of my missions but it isn't that bad

Edited by VaudeVille
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I have noticed that Missions tend to give you what you already have. When you have a lot of crystals and need supplies you get crystals. When you have supplies and need crystals you get supplies.

 

I'd been saving crystals for a kit and was getting a lot more through missions. The day I purchased the kit and got supplies through the kit as a bonus, all missions switched to supplies.

 

Can't be a coincidence...

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Daily Missions update in the coming months...

 

Months...

So what do you think that means for Tanki X? After all, why roll out an addiction hook for TO unless TX is a lot farther off than we've been led to believe.

 

 

Edit

Missions are so weird. I've been hanging on to a 3 hour Premium Account reward for a couple of days now. I just haven't had that kind of time to play. I may have inadvertently tricked Tanki into giving me more. Last night I got both remaining mission rewards as premium. I now have 9 hours of Premium account. Weird.

 

Update- I ground through six hours or Premium Account last weekend. I have three hours left. Saving that for double battle fund day, baby :D

 

.

Edited by austen_pierce

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The past week ive been getting terrible missions. Like, why would I work on a mission that gives a few speed boosts. Its frustrating, cause a fewweeks ago i would get 1-2k reward

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The problem with missions that they are very easy to complete them, missions are boring and all missions are almost same,same and same. Its really getting bored. And update with chains is amazing.

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