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[Issue 39] VLOG Analysis: The Unity Tanki


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VLOG Analysis: The Unity Tanki

 

In Episode 57 of the English VLOG, the developers announced that they will talk about the progress of the Unity Tanki (a.k.a. the New Tanki) every week. They've shown quite a bit of footage of the new game so far, so let's take a look and see what we can find!
 
 


eOCDYpw.png

 
This screen depicts an environment. While it's somewhat blurry, the lower half of the picture resembles water, since it appears to be reflecting something. However, it is also possible that this isn't actually water, and the camera partially clipped through the ground, revealing skybox beneath. I'm leaning towards water, since a skybox like this (showing the bottom half of a hill? And below the visible area too) would be highly unusual. But then again, if this is water, it would have to be very still due to how much it is reflecting.
 
I remember reading something about the possibility of water being in the New Tanki, but I can't seem to find it, so we'll have to wait and see. If implemented, it could open up new tactical possibilities- sneaking behind enemy lines through waterways, ambushing your enemies, underwater combat, the list goes on and on...
 



 

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We get a peek of the new Firebird here. It's hard to see the exact shape of the turret, but it appears to be rounder and more bottle shaped. The flame can be seen illuminating the surroundings here.
 



 

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This photo shows a developer examining some shell casings. From what we've seen in the past, ballistic turrets in the New Tanki will eject shell casings after firing. The ones pictured look pretty different- a large gold one, a medium greyish one, a medium gold one, a tiny gold one, and two rather small blue casings.
 
We currently have 5 ballistic weapons in Tanki: Smoky, Railgun, Thunder, Hammer, and Vulcan. However, there are 6 shell casings here. The reason for this? I'm fairly certain that Shaft will eject shells in the Unity Tanki. I'll talk more about that in a little bit. For now, I'll try to guess which shell casing belongs to which weapon:

  • 1st one (large, gold): This one belongs to a strong, large caliber weapon, due to its size. I feel like it's Thunder- its exploding rounds and large barrel would certainly fit the bill.
  • 2nd one (large, greyish purple): This one also belongs to a strong and large caliber weapon. However, it's shaped differently compared to the others. I think it's Hammer's shell casing- its large size would correspond to its high damage, and the cylindrical shape resembles that of a shotgun shell.
  • 3rd one (medium, gold): I think this one belongs to Smoky. It resemble a smaller version of Thunder's shell, and many think of Smoky as a smaller Thunder.
  • 4th one (tiny, gold): The smallest shell casing pictured here would have to belong to the ballistic turret with the smallest barrels. This leads me to think that this is Vulcan's shell casing. It would make sense, too- Vulcan appears to fire machine gun rounds, which are very small compared to cannon shells like Thunder or Smoky.
  • 5th one (small, blue, pointed): There are two blue shell casings here, and both of them look pretty similar. Railgun and Shaft are the two most "exotic" of the ballistic turrets, thanks to the unusual color and sound of their shots, so I think these two blue casings are theirs. The question is now which one belongs to which. I'm leaning towards this being Railgun's shell casing, since it's slightly larger than the other one and Shaft's ejection port is tiny. In addition, this one is pointed, which would make it better for punching through tanks, and that's exactly what Railgun does.
  • 6th one (small, blue, cylindrical): See my reasoning for the 5th one. I think this one belongs to Shaft, but I wouldn't be suprised if it was actually Railgun's. Shaft appears to fire an energy projectile, so if it used physical ammunition, it wouldn't need to be pointed to deal maximum damage.


Y3Hp4w9.png

 

This is Rio, beautifully rendered in the Unity engine. The layout appears to be very similar, but there are some changes. Take a look at the back of Blue Team's base. The raised platform that was walled in by walls now has no barriers, which would leave any Shafters or Railgunners there exposed. In addition, the platform where Red Team's flag is located now looks different, since all the pillars have been replaced with the corners of a destroyed building.
 
I suspect that the raised platform at Red Team base hasn't been fully finished yet, while the changes to Blue Team's building appear to be mostly cosmetic.
 


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This is Kungur, seen from the Blue Team side. The layout seems exactly the same, but the sun has been moved from the center of the map to the left, making the lighting different.
 


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This is a corner of Sandbox. The bushes haven't been put there yet, but otherwise, it looks identical.
 



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This looks like a corner of Boombox, but more importantly, this shows us the user interface. At the top, you can see a pause button, some blue value (possibly ranking?), the battle timer, the score for both teams, rank and experience, crystal count, and what appears to be a button for chat. At the bottom, you can see the supplies, which have new icons. Strangely, the 6th supply that was seen a few months back is not here.
 



 

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This is a picture of the new Shaft, mounted on what is presumably the new Hornet. It has the same general shape as the current one, but the details have changed. What is interesting is what happens after you fire:
 

2rPMgPd.png

 

In the circled area, you can see a gap in the paneling on the back of the turret. This is because the panel there (and on the other side of the turret too) opens and closes on a hinge. I'm guessing that this action is to either eject the shell or vent heat- I don't see a shell casing coming out of the circled section, so either they didn't implement it yet or the shell comes out from somewhere else. It's somewhat hard to see with pictures only, so if you want to see this in action, view VLOG 57 around the 5:12 mark and keep an eye on the back section.
 



 

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This is a nice screenshot of the new garage and Titan-Thunder. The garage appears to have a separate page for turrets, as the arrow in the top left corner shows (it presumably leads the player back to the main garage screen). The currently equipped turret is Thunder, as evidenced by the "гром" at the top of the page, while the currently selected turret is Vulcan.
 
This layout might make the garage a bit easier to browse through, but it would also make it a bit more complicated to switch your equipment quickly, since you'd have to jump between different pages.
 
What most people notice is the Titan-Thunder. They appear to both be M0 (lack of metallic parts), and it's decked out in Red paint. Thunder itself doesn't look like it's changed a whole lot- the shape is very similar to what we have now. Titan is considerably flatter than what we're used to now- this should make it a smaller target on the battlefield. And the Red paint doesn't seem very different- which makes sense, since its texture is a simple color with just a little shading.
 

7vufKZn.png

 
Here, the developer demonstrating the garage switched the turret to Vulcan, and the title of the page is now "Вулкан", which is Russian for Vulcan. This version of Vulcan seems to have a longer barrel and a cylindrical magazine, but otherwise it looks pretty similar to the version seen in the game right now.
 


TgtQEni.png

 
Here's a beautiful shot of Hornet-Railgun and the new Silence. Both the Hornet and the Railgun appear to be M0 due to the lack of metallic paneling, and both have changed a bit. Railgun is now flatter and rougher, with a blue light in the back, a bit like the version seen in Tanki Online 2.0. Hornet has some changes in detail (note the angled tread covers in the back and the addition of 2 exhaust ports) and it's now shorter, more squat, and some features have been exaggerated (like the slope in the front).
 
Silence has also seen some changes. In the current Tanki, the "sun" shines somewhere in the middle of the map, but here, the sun shines from the right side (assuming you're looking at Blue base), which means that Red base is a lot brighter and the middle portion has a lot of shadow. You can also appreciate how much the lighting has improved here. In addition, assorted bushes and trees have been added around Red base, and these appear to be fully modeled instead of being 2D objects.
 



 

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This is the new effect for Freeze. I'm not sure why there's a gap in the frost near the front, but you can really see how much the graphics have improved over the current Tanki.
 



 

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This is a view of the main garage. You'll be able to witness your tank in all 3 dimensions of its glory.
 

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The developer testing this is using everyone's favorite emergency medic, the Wasp-Isida, bathed in Green paint. Both Wasp and Isida seem very similar to their current versions, but they're considerably more detailed.
 

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Oh, and here's a better view of the main menu. The text is clearly visible here, but I can't read Russian, so I'm unable to provide translations.
 



99mWHOJ.png
 
 
This is a view of a Vulcan-Titan firing (and presumably driving) at a wall in what appears to be Boombox.
 


 
That's about it. Want to speculate? Did I miss something? Did I get something wrong? Is chicken not the most delicious thing in the world? What is the terminal velocity of an unladen sparrow? Will I ever stop asking questions at the end of my articles? Well, if you have an answer to any of these, feel free to comment below. Thanks for reading, and I'll see you next time!

 

tNenHIz.png

Edited by Hexed
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I don't see this topic's link in the newspaper.

Nice topic though ;)

 

Quick Note: Sorry for the late release of the "V-Log Analysis" which is now available to read in the Newspaper Section, there was a misunderstanding partly due to the new system which led to it being left out of the Main Topic. Read it here: http://en.tankiforum.com/index.php?showtopic=282658

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Pre-Script- this article was fun to read...tbh, I read it 4 times...1st time gave a Golan to what of has to say...2nd time gave a rough reading...but then got interested and gave a 3rd in-depth reading....and then 4th reading giving importance to every minute detail and looking up all the pictures etc...lol...it was fun reading it..Great work!!



 

Hey, I have something to share about the look of new supplies..

did you notice something?

In the pic, which you told about the UI, look at the supplies...they seem to be like the old old ones...it wrote double speed as N2O...

While, look in other pics...it is like the current ones only...

 

Then in the first pic of the new shaft (in perhaps boom box), see the place of health bar...its at the bottom.....see the position of the timer also changed...

 

Thus, perhaps, we can have a customized position of the panels...

What do you think?


 

After that, we have to click on the chat button at the top right to chat..(noticed it?)


 

Next, the area you circled in the shaft....see the pic that's right before it...that gap is at 3 places...2 at the left-right corners...and one in the middle, but slightly higher...

I don't think its related with shells....maybe its just its casual new look...


 

Now, again coming back the the pic of user interface...the 2 things you couldn't identify..

Starting from left, its the pause, then Battle Fund, then timer, then score, then rank&exp, then the cry, and then the Chat……right?

The thing which confused me was that why is a part in semitransparent black screen? Is it the battle score tab(what you access by pressing TAB key)? Or anything else?


 

See the Rio map once again....there is no boundary wall between the track and the back now, but towards the end of the beach, there is a small boundary wall, that's broken in between...

Also, doesn't it seem like you could can climb over the buildings at the left side(when seeing from red base to blue base)→ unsure about the climbing part...


 

In kungur- now there are no bushes near the bse to snipe...

In sanbox- there are more of buildings, and a boundary wall, rather than a raised border of the map...

Edited by BuriedSky

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New Tanki looks ugly tho  :unsure:  :wacko: 

 

 

I don't like it.. 

i think they said in the vlog you can still play the current tanki if you dont like the new tanki but most players will go on the new one and there will be not much players in the current tanki

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nice newspaper thekillerpenguin but i me too realized that the looks of the supplies something makes me thinking in the first picture of boombox the suplles got the old design and then in the second boombox picture it shows that the designs are the ones of the current tanki right now can you like edit it yourself or it is because it was in tanki old plans and they showed a picture from from the boombox on the old plans when it was the old designs?

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looks wonderful but I really like my account now which has bunch of crystals and mighty turrets/hulls... If I can transfer my account to the new game I would enjoy playing it, but if moving acc is unabled I'll just quit playing unity tanki

 

SO PLEASE MAKE US ABLE TO TRANSFER ACCOUNTS

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