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flag capture limit should depend on a map (standard battles)


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The new flag limit sistem in standard battles is made to take out the disballanced battles, which is a great idea in my opinion. The only problem is that 10 captured flags is too much for 'hard to capture' maps and on those the sistem is almost uselees, as a very disballanced can easily last untill the time limit.

 

The flag capture limit should depend on a map - the small and easy to capture flags maps should have the biggest flag limit, then bigger and harder the map is to capture a flag, the smaller the number of flags should get (let's say the smallest is 5). This idea is about CTF only, as i don't play or know alot about cp or tdm.

 

Wick3T

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10 flags is never too much. The cap limit is only made for situations where there are only 2-3 players left in the enemy team (out of 10-15) and everyone is simply waiting for time to run out. On any map a flag takes maximum 1 minute to capture, so it will be easy to get to 10 flags to shorten time.

 

If 10 flags is too little, then you simply need to choose a different time. Create a battle 1 hour long and have fun capturing 40 flags, if you feel that battles with 10 flags end too quickly.

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Was thinking of suggesting this.

 

Well, anyway, Control Point limit for 15 minute maymtch is 100. Take maps with a single control point like Polygon, for example. A controlled point gives 1 point in 10 seconds. That makes it 6 points per minute, which means a Maximum of 90 points for a team in a 15 minute polygon CP. Seriously ?!?!?!?

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