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Tanki should remove kits.


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I regret not buying the kits last year, you got more for your money

 

Kits aren't going anytime soon, in fact they are planning to permanently keep them separately in unity

 

I need any hunter kit for this Christmas hopefully

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Kits aren't THAT OP now. Used to be way over powered in the past. I think they're fine for now...

Downvoted because that's not right.

Kits offered prematurely (up to 4 ranks) with the ability to be fully MUed towards the next M level, are simply a gift for buyers that makes the life of non buyers hell.

It's not rocket science to understand that. :mellow:

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Downvoted because that's not right.

Kits offered prematurely (up to 4 ranks) with the ability to be fully MUed towards the next M level, are simply a gift for buyers that makes the life of non buyers hell.

It's not rocket science to understand that. :mellow:

Mate, in kits you could get Prodigi when you were 3rd Leiutenant before they added the less OP kits... now it's a bit better. They can't just look at non-buyers, they want benefit too. Plus, these kits don't just help buyers, but also savers. Save for some time and get something good. That's what I did, and trust me, it was worth it. As for MU's, that's a different thing because they cost way more than kits.

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Mate, in kits you could get Prodigi when you were 3rd Leiutenant before they added the less OP kits... now it's a bit better. They can't just look at non-buyers, they want benefit too. Plus, these kits don't just help buyers, but also savers. Save for some time and get something good. That's what I did, and trust me, it was worth it. As for MU's, that's a different thing because they cost way more than kits.

For some reason you don't get it.

I don't know why and I won't try any longer to make you understand.

The way this game's economy is, top buyers acquire a huge advantage over small time buyers and non buyers, savers or not.

Why?

 

First, take into consideration that after the removal of crystal drops the fund the average player earns has decreased significantly. Even more after the last updates that all resulted in struggling the flow of crystals in the game.

After considering that, you can study the structure of power.

 

In this game, power has four (4) sides, that ALL of them can be bought with real money.

1. combos. Top buyers can get many combos, compared to small buyers or savers that can get one or few combos.

2. paints. Top buyers can buy expensive and many paints, unlike small buyers or savers, that are restricted to very few paints.

3. Supplies. Top buyers can always have lots of suppliers kits, while small buyers or savers can't afford supplies kits, OR, they do, on the expense of combos or paints, which has the same result: top buyers dominate over all.

4. Micro Upgrades. Very expensive, guess what... top buyers can MU multiple combos and rule in battles. Small buyers and savers, can do significantly less, since MUs are really expensive.

 

Now, on top of that add the premature kits that top buyers can buy AND MU to the next level, leading to a difference in gizmo of more than 4 ranks! Do you get it now?

 

(if not, I won't try any more, I think these are simple facts that anyone can follow)

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Still am going to disagree. Buyers sacrifice their money. Savers sacrifice time. 

Low on supplies and pissed of because of druggers? Druggers were the reason Smart Supplies were added so non-buyers and buyers move to a more equal level.

hate playing with buyers who MU? Spend 5k, buy a pro pass and play with no MUs on.

 

Buyers lay off their money to get those things, it's not like they get it free...

 

And one more thing, you need to be an extreme buyer, $300-$400 spending, to get a kit, and MU the whole kit. Hull, turret, paint.

 

Don't forget how unbalanced the game used to be when you could buy expirience... that was unfair and it was removed long ago. The VeryOP kits got removed too. One again, if they remove kits, buyers will want them back. It's about satisfacition and profit, not just satisfaction. They're trying their best...

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I think kits are fine, as long as you play them correctly. Yes, buyers can mu like crazy, but that isn't their best use, they should continue to save. And anyone can buy kits. I personally am saving up for Legend Kit, after buying m2 rail. It is a good kit, and it does wreck the battle field. But it is very expensive, and people buying kits isn't very common past m1, when it is affordable, sort of. Kits are expensive for a reason. Cheap kits would rule the battlefield, and making it useless. Besides, Tanki still needs an income. There is nothing wrong with product kits, besides a few bad examples. And very few product kits actually perfectly fit a player's needs, like Legend fits mine. I wouldn't want a stinger, Bulldozer ect. kit. It is just a few bad experiences with kits that make people angry. I got destroyed by a Legend once, and then have wanted that kit even more.

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Still am going to disagree. Buyers sacrifice their money. Savers sacrifice time. 

Low on supplies and pissed of because of druggers? Druggers were the reason Smart Supplies were added so non-buyers and buyers move to a more equal level.

hate playing with buyers who MU? Spend 5k, buy a pro pass and play with no MUs on.

 

Buyers lay off their money to get those things, it's not like they get it free...

 

And one more thing, you need to be an extreme buyer, $300-$400 spending, to get a kit, and MU the whole kit. Hull, turret, paint.

 

Don't forget how unbalanced the game used to be when you could buy expirience... that was unfair and it was removed long ago. The VeryOP kits got removed too. One again, if they remove kits, buyers will want them back. It's about satisfacition and profit, not just satisfaction. They're trying their best...

Disagree all you want. Either you can't see the real picture or you don't want to.

Either way, it's a waste of time talking to you.

Have a nice day.

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I agree that the current kits should be removed. Their whole concept is about you being able to afford them. The kits aren't worth your crystals though. If you really wanted to stock up your garage you would wait for sales. You could buy at least 3 M3 Hulls, and 1 Very OP paint for the kits price. Take for example the Mosquito kit. It cared around 196,000 crystals. With that amount I would have been able to buy M2 Hunter, Wasp, Vulcan, Titan, and maybe even an "M2 paint". Kits are not worth it to buy... simple as that. They need to be. Reworked so that they are more affordable. They do not need to be removed. Tanki wanted to make them affordable but if they take a look at the old kits and the current kits, I hope they see their mistake.

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Disagree all you want. Either you can't see the real picture or you don't want to.

Either way, it's a waste of time talking to you.

Have a nice day.

An opinion is an opinion. Everybody has different point of views about different things and sharing your opinion with someone else, may he/she disagree or agree, it is certainly not a waste of time. It's rather rude to say that.

 


 

Have a nice day too ;)

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For some reason you don't get it.

I don't know why and I won't try any longer to make you understand.

The way this game's economy is, top buyers acquire a huge advantage over small time buyers and non buyers, savers or not.

Why?

 

First, take into consideration that after the removal of crystal drops the fund the average player earns has decreased significantly. Even more after the last updates that all resulted in struggling the flow of crystals in the game.

After considering that, you can study the structure of power.

 

In this game, power has four (4) sides, that ALL of them can be bought with real money.

1. combos. Top buyers can get many combos, compared to small buyers or savers that can get one or few combos.

2. paints. Top buyers can buy expensive and many paints, unlike small buyers or savers, that are restricted to very few paints.

3. Supplies. Top buyers can always have lots of suppliers kits, while small buyers or savers can't afford supplies kits, OR, they do, on the expense of combos or paints, which has the same result: top buyers dominate over all.

4. Micro Upgrades. Very expensive, guess what... top buyers can MU multiple combos and rule in battles. Small buyers and savers, can do significantly less, since MUs are really expensive.

 

Now, on top of that add the premature kits that top buyers can buy AND MU to the next level, leading to a difference in gizmo of more than 4 ranks! Do you get it now?

 

(if not, I won't try any more, I think these are simple facts that anyone can follow)

It's true. I'm really tired of OP Atlas, Fortress and that viking m2 Vulcan kit coming and wrecking my battles with tons of drugs.

 

Unfortunately, TO is a buyer world.

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This topic is turning into "Drugs, todays only way to win a battle." There are two sides, neither will give in. Tanki has tried three ways already.

 

1) First wave of kits back in 2014, they were so OP, only buyers would have/could get them. With 234 they owned every battle they joined, no-matter what score.

 

2) Tanki then removed those and added kits that had no advantage. (Nothing unlocked above its unlock rank) They were so pointless no one buyed them. Tanki lost profit so things changed.

 

3) We now have this system today, yes there are a few OP kits but nothing like what Tanki started with, and to me they are fine.

 

 

Another way is to start another account and save only for kits, like what I did. I've already bought Pitball and Bulldozer, I have 640K crystals and going to buy another two M3 Kits. I'm living proof a non-buyer can get OP kits at their unlock ranks. All it takes is time and patience.

 

Finally, all online games are pay2win, a normal disk game can cost $30-$60, so if you spend that much with a DCC that can easily get you a kit.

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An opinion is an opinion. Everybody has different point of views about different things and sharing your opinion with someone else, may he/she disagree or agree, it is certainly not a waste of time. It's rather rude to say that.

 


 

Have a nice day too ;)

An opinion is whether fried chicken is good for dinner or not. If maths are involved and calculations can lead to conclusions, then it's not opinion but prejudice.. We have made the calculations many times, a decent garage costs million of crystals, crystals that only top buyers can afford in less than a year or two.

Only theoretically one can play for some years, taking daily beating and saving hard earned - yet pretty few - crystals, in order to buy a decent combo and take it to half way  M4. In real life nobody will spend months - let along years - in daily humiliation just to be able one day to face as equal the top buyers.

Also, we have pointed out that due to monetary differences of different countries, even a certain amount of money may be too much or too insignificant, so that some countries have the monetary advantage, i.e. arabs, north European etc.

 

All the above are facts.

Not opinions.

Thus, I am entitled to be harsh, even kinda rude.

Nothing personal, just got tired to explain the same things for the tenth, or so, time.

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...

Another way is to start another account and save only for kits, like what I did. I've already bought Pitball and Bulldozer, I have 640K crystals and going to buy another two M3 Kits. I'm living proof a non-buyer can get OP kits at their unlock ranks. All it takes is time and patience.

 

Finally, all online games are pay2win, a normal disk game can cost $30-$60, so if you spend that much with a DCC that can easily get you a kit.

 

That means that your experience will beat the newbies and steal - yes, steal - their funds, so that you can buy kits (and possibly paints, supplies etc).

Thanks alot.

That's living proof that not only top buyers but experienced players as well can dominate the non buyers and turn them into sandboxes for their own amusement.

I've tried that and saw what happened to those poor newbies. It's a shame.

 

Finally, you have got to understand man, top buyers is not 30-60$, that's how much I have spend and call myself small time buyer. Top buyers are like 100$ (or euros)  every now and then. Jee, how much is a 400.000 kit? And how many kits top buyers have? And paints... and supplies... all these COST.

Don't you have any math skills?

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And one final remark, I don't say "remove the kits". I understand and agree with a bargain that says "if you buy those two pieces together, I will make you a 30% discount".

What I object to is premature kits.

With the possibility of MUs right to next modification, those premature kits create a difference of more than 4 or 5 ranks. That's too much.

In my opinion - that's an opinion - kits should give up to one rank advantage, no more. In an arena full of gladiators one thing is to give someone a better shield or a longer spear (which will give him a relative advantage) and another thing is to give him a machine gun (that will let him annihilate all the rest)... I thing this image is pretty indicative.

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That means that your experience will beat the newbies and steal - yes, steal - their funds, so that you can buy kits (and possibly paints, supplies etc).

Thanks alot.

That's living proof that not only top buyers but experienced players as well can dominate the non buyers and turn them into sandboxes for their own amusement.

I've tried that and saw what happened to those poor newbies. It's a shame.

 

Finally, you have got to understand man, top buyers is not 30-60$, that's how much I have spend and call myself small time buyer. Top buyers are like 100$ (or euros)  every now and then. Jee, how much is a 400.000 kit? And how many kits top buyers have? And paints... and supplies... all these COST.

Don't you have any math skills?

Steal their funds? What, more like create for funds for the team. If we were still in 2012 then maybe you would have a point as 1st took about half of it. Now even if you have 100,000 less points you will still receive the same % according to your score.

 

Also if you already have previous experience your more likely to rank-up faster therefore playing with players more your rank.

 

I was talking about "a" "kit" not 1000's of supplies and hundreds of MU's. Then yes you will need more, but a bit of saving and $30 with a DCC can get you a kit.

 

BTW I get A's in math so yea, obviously I do have skills.

 

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Steal their funds? What, more like create for funds for the team. If we were still in 2012 then maybe you would have a point as 1st took about half of it. Now even if you have 100,000 less points you will still receive the same % according to your score.

 

Also if you already have previous experience your more likely to rank-up faster therefore playing with players more your rank.

 

I was talking about "a" "kit" not 1000's of supplies and hundreds of MU's. Then yes you will need more, but a bit of saving and $30 with a DCC can get you a kit.

 

BTW I get A's in math so yea, obviously I do have skills.

Several issues with what you said.

First, I wasn't around in 2012 and I can't comment about it. But what you say is accept the lesser evil because three years ago it was worse.

Well, I don't follow this logic.

I set an expectation based on what can be, not on what was. And balance can be, if income source removes partially from power selling.

(besides, back in 2012 there were crystal drops to counterbalance extreme share for first scorers, no? ;) )

 

Second, there a bad habit, that he who buys one kit, will probably buy a second, or a third as well. I mean, top buyers can literally buy everything. And they do. So it's not one kit only, but one kit for WO2, another for WO3, another for WO4 etc. Finally, a series of kits that guarantees a course brilliant and glorious.

On the expense of those who couldn't buy the first kit, thus won't be able to buy the second, and the third etc.

 

If you do have math skills, just use them and see where this is going.

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In an ideal tanki online kits are an important part of balancing the game.  By offering discounts at the right time for a particular set of equipment you can encourage players to buy less popular equipment.  This can be done with a minimal advantage given to the buyer.  Otherwise people would all buy whatever the flavor of the month happens to be.

 

top buyers can literally buy everything. And they do.

Top buyers are a relatively small percentage of the game.  Accordingly they do not effect gameplay nearly as much as people who buy a kit 2-3 times a year once something comes out that they want.  I'd rather have a game balanced around keeping a majority competitive with as small an advantage as possible to keep them paying money than focus on the top 1 percent.  Besides having a full garage isn't as advantageous as full mu or drugs, if they were going to spend a ton of money having diverse equipment gives them the least advantage per dollar.

 

 

2) Tanki then removed those and added kits that had no advantage. (Nothing unlocked above its unlock rank) They were so pointless no one buyed them. Tanki lost profit so things changed.

I do not think this method failed because it didn't give enough advantage.  I find it hard to believe that unlocking equipment early is the only reason players will buy a kit.  There is also the discount to consider.  Although some players will buy equipment they want the moment it becomes available this was largely balanced by the fact kits were cheaper at the time by not including paint.  I think the reason no one bought kits during this era is because they were unpredictable.  Kits would change seemingly randomly every two weeks and players were unable to plan purchases ahead of time.  This timer mechanic may work now in the current system but only by bribing players with increasing power at lower ranks.

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An opinion can be pushed in everywhere mate. I feel that kits are working fine in the game - that's an opinion of me as I expirience different that you everyday. However because of rank, combos, battle types, and people you play with changes your opinion. I've bought just oncee in my tanki career, and that was just 120k when I was Captain rank. Just got 2 M2s, but remember, if you were a buyer you wouldn't prefer spending money if it's not much of an advantage.

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In an ideal tanki online kits are an important part of balancing the game. By offering discounts at the right time for a particular set of equipment you can encourage players to buy less popular equipment. This can be done with a minimal advantage given to the buyer. Otherwise people would all buy whatever the flavor of the month happens to be.

 

Top buyers are a relatively small percentage of the game. Accordingly they do not effect gameplay nearly as much as people who buy a kit 2-3 times a year once something comes out that they want. I'd rather have a game balanced around keeping a majority competitive with as small an advantage as possible to keep them paying money than focus on the top 1 percent. Besides having a full garage isn't as advantageous as full mu or drugs, if they were going to spend a ton of money having diverse equipment gives them the least advantage per dollar.

 

 

I do not think this method failed because it didn't give enough advantage. I find it hard to believe that unlocking equipment early is the only reason players will buy a kit. There is also the discount to consider. Although some players will buy equipment they want the moment it becomes available this was largely balanced by the fact kits were cheaper at the time by not including paint. I think the reason no one bought kits during this era is because they were unpredictable. Kits would change seemingly randomly every two weeks and players were unable to plan purchases ahead of time. This timer mechanic may work now in the current system but only by bribing players with increasing power at lower ranks.

 

Lol didn't you buy a kit...

 

Hmm this topic revolves around RustyNail, they just ignoring my posts -_-

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Lol didn't you buy a kit...

 

Hmm this topic revolves around RustyNail, they just ignoring my posts -_-

Sorry dude, I wish they didn't.... (I also wish they get out of themselves and try to be in somebody else's shoes... well... that's life)

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