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New - "Flare" - Suggestion for Unity Tanki!


Please Read The Topic Before Answering!  

27 members have voted

  1. 1. What do you think about this Idea?

    • Yes
      20
    • No
      2
    • Not Sure
      5
  2. 2. Make Sure you have read the Topic Before Answering These!

    • Shell must also fade away.
      13
    • Shell must fall down, fade away later.
      11
    • Flare is activated with "6" [ new supply ]
      16
    • Flare is activated with "any" [ new button ]
      3
    • Leave Button To throw Flare
      10
    • Left mouse button to throw Flare
      5
    • Once every spawn
      11
    • Cooldown times
      16
    • If you have posted your review below please select this.
      6


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Thanks for the support guys :D

 

Good idea, but please, make an option to turn it off. Some players can even barely play; this will make playing the game more 'nightmarish' for them.

If this idea gets implemented in unity, it isnt going to lag or something..

in flash player it isnt recommended..[ i dont know how it would work in flash ]

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Red team: 

Red- oncoming enemy attack

Yellow- incoming heavy enemy tank/ drugger

Orange- signal to all attack at once

 

Blue team:

Blue-incoming attack

Green- Incoming drugger/ mammoth

Purple- Signal to attack

 

This is a great way to communicate to your teammates fairly faster than chat

the only problem is the enemy side can predict that the smoke coming up will mean heavier defenses in the base.

I like how this idea can spring up new strategies and have players be more serious about positions such as medics, guards and attackers.

Great idea hope it gets put in either this version of tanki or at least Unity :D  :D  :D  :D

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