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Gold system changes


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68 members have voted

  1. 1. Do you agree with this?

    • Yes
      48
    • No
      20


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what the hell?

i think u play to much tanki....

go to school maybe u learn how to read there

Lol I thought to say same thing but then I changed my mind.

Who don't understand my words they don't deserve my time. ;)

 

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what the hell?

i think u play to much tanki....

go to school maybe u learn how to read there

 

Kid listen... tanki gets $$$ for crystals. Your idea is the easiest way to make free crystals

 

Im sure hunderds of players would use their friends/parents laptops etc to get 10% kills lol

 

One time while double battle fund event i was in battle - 5 second before end, almost everyone from winning team except one guy left battle - he got like 6 or 8k crystals for win  

 

Second thing - gold hunter in your idea is the biggest druger in the battle

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Could be a good idea, but what about the players who just entered a battle? You can't consider them as mults...

*Special situation:Every tanker have 1st one min(1min from the time he joined) where this rules will not applicable for goldbox.(The player who will leave & join the same battle he will not get this advantage) :)

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No. Would destroy the point of many golds, sometimes in Dusseldorf and other big maps you can't easily reach 10% work of first player (~10,000 score). Better opt for gold hunters/mults is to kick them from battle after they write "gold" "золотои цинк" and similiar in chat for specific number of times in certain period.

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No. Would destroy the point of many golds, sometimes in Dusseldorf and other big maps you can't easily reach 10% work of first player (~10,000 score). Better opt for gold hunters/mults is to kick them from battle after they write "gold" "золотои цинк" and similiar in chat for specific number of times in certain period.

In the comparison of normal battles, long battles are very very less & rare per server.

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Kid listen... tanki gets $$$ for crystals. Your idea is the easiest way to make free crystals

 

Im sure hunderds of players would use their friends/parents laptops etc to get 10% kills lol

 

One time while double battle fund event i was in battle - 5 second before end, almost everyone from winning team except one guy left battle - he got like 6 or 8k crystals for win  

 

Second thing - gold hunter in your idea is the biggest druger in the battle

We will wait ~ESLAMKOKO

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Very good idea (and I up-voted it) but I disagree in two points.

First, it should not be effective for long battles (999 flags etc) because 10% of first player's score might take a lot of time to accomplish. So, valid only for 60 minutes and below battles.

Second, in CTF battles, where there are players devoted to defense, staying at the base, supporting the flag etc... I'm not sure if the limit here is adequate for a just opportunity for gold box. Maybe some more thought to that, as to how could a just limit be set.

 

Otherwise, as I said, it is a very good idea! :)

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This is a very clever approach to deterring Gold Hunters from doing nothing until a Gold Box drops. I don't even know why someone would be so risk-taking and silly to just wait for a Gold Box in each battle if they can easily figure out that they will quickly get more crystals from playing. This should teach them! ^_^

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Very good idea (and I up-voted it) but I disagree in two points.

First, it should not be effective for long battles (999 flags etc) because 10% of first player's score might take a lot of time to accomplish. So, valid only for 60 minutes and below battles.

Second, in CTF battles, where there are players devoted to defense, staying at the base, supporting the flag etc... I'm not sure if the limit here is adequate for a just opportunity for gold box. Maybe some more thought to that, as to how could a just limit be set.

 

Otherwise, as I said, it is a very good idea! :)

>-Only  possible for long battles(999 limit): In normal battle this rules will be default.In long battles which are with 999 limit you can off this rules.(by uncheck to goldbox meter)

__Edited. ;)

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