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Polygon CP Should Have Two Capture Points


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Hello,

My suggestion is that the infamous, gold-mult-favorite Polygon CP has 2 capture points at two sides of the map instead of 1 point at the center. Here's why:

1. When one team is overpowered it's almost impossible for them to capture the center point making the match very dull. By having two points the weaker team gets a better chance at capturing one of them.

 

2. With only one point at the center most players would be fighting near the center of the map giving gold mults safe and peaceful camping spots away from the heat zone. Having two points at opposite locations across the map would make it harder for gold campers to hide unnoticed.

 

3. Having two points should create more action and movement on the battlefield. Don't you just hate those cowardly isidas hiding in the tunnel healing the mammoth above and each other?

This image shows the suggested locations of the two points (red circles):

 

polygon_zpslaqhzbqd.jpg
 

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3 fails..

 

no1. point on "house" is very,very hard to reach,especially with tanks that usually play CP poly,PRO or common battles

no2. you think that real teams once they cap point which RU teams call "Bar" or  "Kamchatka" wouldn't keep that point better then original point on center?..after caping it,it would be fortress..one big LOL..

no3. isida in pit is very easy to eliminate,all it takes is colaboration between teammates

 

if you think that it doesn't take strategy to play even that 1 point game,which I think (I don't claim) you are stating in all ypur posts where you are mentioning CP poly,you are wrong,trust me :)

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I think you are right, many maps could have alternative "sites of interest" that could produce interesting game play, however that doesn't prove the standard setting wrong or "bad"...

 

... point which RU teams call "Bar" or  "Kamchatka" ..

This "bar" you refer to, is this area?

 

rTQFm0r.png

 

.. or maybe the whole shelf, from one edge to the other?

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This "bar" you refer to

no :) Bar,or Kamchatka is whole area surrounding opposite point (ps,sorry,English isn't my native language,maybe I didn't explain it properlly :)

 

BAR or KAMCHATKA (RU term) :

 

 

 

 

b51f04.png

 

 

 

 

 

2nd PS Bar isnt "bar",it's the word on Russian,that's how they call that entire area I marked with black square :)

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Why d'you think, Polygeon CP is famous? Cuz it's such a small map where everybody have a look on the point and where everybody can shoot player at the point from everywhere!

 

Its famous, cuz it has got ONLY ONE CP!

 

So I strongly DISAGREE.

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I think Polygon CP has become a "classic" game mode precisely for the fact that there is only one point in the centre and everyone rushes towards it, creating a big mess and generating fund quickly. I suggest you check out other maps of size similar to Polygon, because I guarantee you that there are many alternatives of similar size, but three CPs instead of one.

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Polygon CP is special because of it's intensity and action during 1 game. Making 2 points will just make the game faster and with less action. Plus, the placing of the Control Point would be hard to balance because of the altitudes of each team's side.

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NO NO NO, DO NOT SHARE those screenshots of the gold box drop zones. I am aware of the topic, an dB let me tell you it doesnt end well. I ended up sharing the link to the server, next thing i knew was that practically everyone was on pause when their team was losing. Even if it was by 20 points, or 1 flag... i repeat DO NOT SHARE THOSE SCREENSHOTS OR THE LINKS. MULTING WILL BECOME MORE POPULAR.

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Sure, there are other maps where I can play CP matches. On any given day you'll easily find many other maps where you can play CP, won't you?

There are different reasons that cause certain maps like Polygon CP be popular, and this suggestion is not intended to make players play other maps. The objective is to add more excitement and strategic gameplay to Polygon CP.

Any talk of skill required for winning the current Polygon CP is nonsense! The team with stronger equipment and/or more supplies, which enables them to survive longer in the center square wins, that's all it takes! I've seen many of those "skilled" XP "losers" hiding behind buildings and sniping enemies when their team is losing. Unless you have a heavy tank that can survive long enough to capture the point your "skills" would be useless in Polygon CP, especially with the single center point.

The reason fund grows faster is not because there's more action in Polygon CP, but because of the high density of tanks in that center square. This does not equal more action! Action is more about excitement not the number of kills. A freeze that kills 5 enemy tanks in one load on a small map creates that same amount of "action" as a freeze killing 1 enemy tank on a large map. That single center point in Polygon CP creates a dense pool of enemy tanks to be killed fast resulting in greater fund but not more "action" or "excitement". It's often quite dull actually.

If this is what CP should be about, then why only Polygon CP gets a single point? Let's also have a single point at the center of Lost Temple CP. That will create more player density in the center resulting in a fast growing fund. Heck, let's have a single control point on all maps! Is this what CP mode should be like?

It is unfair to many other maps that Polygon CP gets this "attractive" feature (the single center point). You either place a single control point at the center of all maps for CP mode, or the better option: place multiple control points on all maps, especially the "popular" Polygon CP.

This is not the only thing that affects map popularity. The current flat fund growth system makes small-medium maps more profitable, but that's another issue which I've also suggested solutions for here and here. Also, the flat 30 seconds delay for gold box drops offers a better chance of locating and catching the gold on small maps. I said before that the gold box delay time should be dependent on the size of the map so that you can also locate the drop zone on large maps in a timely manner.

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Any talk of skill required for winning the current Polygon CP is nonsense! The team with stronger equipment and/or more supplies, which enables them to survive longer in the center square wins, that's all it takes!

hahahahhahahahaha..want to make a bet?..gather your friends,I'll gather my team :) let's play closed game poly CP,no MU,no druggs..I will make you change your mind for sure..I'll prove to you that skill and tactics is what matters most!..I'm ready to bet my gismo account that your team wont pass (playing to 100) 30 points..ready to take that bet?..in return (if your team doesn't pass 30 points I mentioned) you will abandon writting in this section of forum..PM me if you are willing to take the bet :)

 

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one more thing,there's also more "1 point" maps besides polygon..they are very common on RU 1 and RU 2..Arena,Garder,Island,Sandbox..Sandal too,but not so common..all PRO battles,meaning,you don't have to spend any druggs to play on..recently,CP tournament organised by "Ru tanki" site (maybe you heard about it?) for RU teams occured..Polygon,Arena,Sandbox,Island,Garder were maps to choose by crossing them out (what a weird coincidence,all of them single point maps :o )..7 top RU CP teams played plus one outside their region (team is TBW,also on EN forum as Clan,invited by 3 strongest RU teams)..PRO,no druggs,but WITH MU..some brilliant games were played there,TBW finished between 5-6th place,ended up 3rd in group wich latter gave winner and finalist :) this game mode and mentioned maps are played very much between some of oldest RU players,choosing that format instead of most known (XP) format in game,because they know that strategy is all it takes in such games..proove they are wrong..be my guest :)

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It seems that most CP battles are being played on single-point maps, which suggests that this feature affects map favorability. A single point is easier to control with power, while multiple points would require a bit more strategy and "skill" to take control of. It would be easier for the stronger team to dominate with only a single control point.

Again, we should either have a single control point on all maps so all of them would be equally "attractive" in this aspect, or let's even it out by having multiple control points (at least two) on all maps.

I suggest that developers run an experiment by placing a single control point at the center of all maps and see if that will make more players play some of the unpopular maps in CP mode.

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Single point maps are popular because they create way more fund than multi-point maps.

That's an exploit that should be sorted out. It's unfair to other maps that don't have this "advantage".

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If The Weaker team could manage with double-pointed CP , then why they can't do it  in Single - Point match .
Also , Killing many enemies doesn't make this action - paced ? Wrong !! 
You said that either all should have multi-points or all single - pointed . Then What is the Variety in CPs ?
Even , PRO Polygon CPs are way more action-paced with upgrowing XP formats .

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I suggest

I have one suggestion too :) please,don't be whinner and answer on my proposal :) let's play closed game,so I can proove you are wrong :) if you aren't willing,it will proove that you are nothing more then a whinner who thinks that only you are right and others are wrong :) waiting for you to repply :) simply YES or NO ;)

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This is unnecessary -  a one point CP game makes the game more intense, more fun. Plus, if you're complaining about Isidas hiding in the tunnels, get out Rico. It will lure them out and then your teammates or you will demolish them. 

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