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Idea: XP Gain is higher when you kill a mammoth.


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I have often said why am I fighting this huge beast of Armour on low heath for just 15 or 20 xp? why should it not be you get xp depending on how much armor the tank has? for instance.

Wasp: 15.0

Hornet: 16.0

Hunter: 18.0

Dictator: 19.0

Viking: 20.0

Titan: 23.0

Mammoth: 25.0

 

What do you guys think?

Please comment below.

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15 xp for killing a wasp? More like 10 for killing hornet/wasp, 12 for viking/hunter/dictator and 13-15 for killing a titan/mammy. Otherwise, No. It would cause alot of multing, bugs and whatever else.

If you want more XP, just simply buy a score multiplayer pass :)

 No from me.

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15 xp for killing a wasp? More like 10 for killing hornet/wasp, 12 for viking/hunter/dictator and 13-15 for killing a titan/mammy. Otherwise, No. It would cause alot of multing, bugs and whatever else.

If you want more XP, just simply buy a score multiplayer pass :)

 No from me.

I have had them but I am talking base XP

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I disagree heavy hulls have health but have speed disadvantage its like saying killing tanks that have more speed should give more exp because they are too fast wasp 30 xp  <_<  *FACEPALM*

But very low heath witch would cause A complete disbursing of BPers

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they have their own format and BP and XP don't do well in normal battles because they are weak if you get more XP

 

more XP - Higher rank - High rank with weaker stuff because more XP than crystals

 

so it is okay the way it is 

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it was? I thought This was original whatever.

if we get more xp by killing heavy hulls then we should get less xp by killing a light hull which isn't fair at all

i remember someone else suggesting this

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if we get more xp by killing heavy hulls then we should get less xp by killing a light hull which isn't fair at all

i remember someone else suggesting this

Ok well I have just always thought it would be beneficial.

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You don't necessarily have to lower the XP for light hulls - you simply use them as the base for calculating XP for all hulls.

 

Also keep in mind the modifications - XP earned for blowing up Wasp M0 should obviously be less than the XP earned for taking out a Mammoth M3+.

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You don't necessarily have to lower the XP for light hulls - you simply use them as the base for calculating XP for all hulls.

 

Also keep in mind the modifications - XP earned for blowing up Wasp M0 should obviously be less than the XP earned for taking out a Mammoth M3+.

With that logic wasp m0 is faster than mammoth m4 it should give 100 xp? 

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I disagree heavy hulls have health but have speed disadvantage its like saying killing tanks that have more speed should give more exp because they are too fast wasp 30 xp  <_<  *FACEPALM*

I see your point but thing about the Freeze+Mammy defenders who camp ON their Flag so no one can get it, then they just freeze u so u can't move and then boom! They have the speed advantage now! They don't even need to move and they can just move their turret and rek u.

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15 xp for killing a wasp? More like 10 for killing hornet/wasp, 12 for viking/hunter/dictator and 13-15 for killing a titan/mammy. Otherwise, No. It would cause alot of multing, bugs and whatever else.

If you want more XP, just simply buy a score multiplayer pass :)

 No from me.

This is #Perf

Take this guy's advice, this is what Tanki should do, keep it even for light hulled people trying to capture but they get rekt over and over by that damn freeze that camps on their base and freezes everyone, then kills 'em. It's very unfair, especially when they drug or have an Isida to heal them over and over because they then become practically indestructible in short range battles. Even if you try to jump on TOP of them, you self destruct coz of lag.

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