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Idea: XP Gain is higher when you kill a mammoth.


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What does speed have to do with anything?

Heavy hulls have health but they are slow they have health for speed so if you say they have more health its just like saying light hulls are soo fast make it more exp to kill them, you understand?

 

 

I see your point but thing about the Freeze+Mammy defenders who camp ON their Flag so no one can get it, then they just freeze u so u can't move and then boom! They have the speed advantage now! They don't even need to move and they can just move their turret and rek u.

Yes and light hulls can dodge you and hide behind walls and shoot you.. everything had advantages and disadvantages.. Why are you trying to take heavy hulls advantage? 

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This is #Perf

Take this guy's advice, this is what Tanki should do, keep it even for light hulled people trying to capture but they get rekt over and over by that damn freeze that camps on their base and freezes everyone, then kills 'em. It's very unfair, especially when they drug or have an Isida to heal them over and over because they then become practically indestructible in short range battles. Even if you try to jump on TOP of them, you self destruct coz of lag.

This is what I mean!

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It's a very good idea. Scores (XP) otherwise are based on the difficulty (distance) of flag carried/retrieved, and, based on the number of opposing team members in modes such as control point.

 

A fully upgraded Mammoth has 450HP versus 180 for a fully upgraded Wasp. Of course destroying it should reward more XP.

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It's a very good idea. Scores (XP) otherwise are based on the difficulty (distance) of flag carried/retrieved, and, based on the number of opposing team members in modes such as control point.

 

A fully upgraded Mammoth has 450HP versus 180 for a fully upgraded Wasp. Of course destroying it should reward more XP.

Yeah agreed.

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I've said this in a previous topic, but I believe this will get more attention here. Anyways, I believe points should be based on the amount of HP taken out or the type of hull destroyed.

 

 

Light hulls (Wasp;Hornet): 10 points.

 

Medium (Hunter; Viking; Dictator): 15 points.

 

Heavy (Titan; Mammoth): 20 points.

 

 

Or something amongst that base line.

 

 

That way we aren't going for the "weak people".

 

 

Sorry if this has been suggested before.

 

 

Questions? Comments? Concerns? Feel free to share below!

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I believe points should be based on the amount of HP taken out or the type of hull destroyed

Topic merged

 

I'm going to have to add that HP isn't the only deciding factor in how difficult the enemy is to defeat. For example, with Ricochet or Twins it's actually easier to kill a Mammoth or medium hull, because an experienced Wasp will dodge your shots by moving sideways. But generally, yes - heavier hulls are more dangerous enemies.

 

On the other hand, are you sure you want to have a higher XP gain? More XP without an increase in crystals means that it will be even more difficult for you to earn the crystals required to upgrade equipment as you progress through ranks. But then again, the system could be balanced to avoid an XP increase by reducing XP gained from light hulls to compensate for XP increase from heavy hulls.

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I like this idea! Would love for this to be added, but instead of the increase you listed, I would do it like:

 

10 xp for wasp+hornet

12 xp for hunter viking

13 xp for dictator

15 xp for mamoth titan.

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