Jump to content
EN
Play

Forum

[Issue 42] Down to a Science: Kungur


 Share

Recommended Posts

v3fuif.jpg

 

 

Tankionline stands out among today’s online multiplayer games due to its many superior qualities, such as competitive balance, a steadily evolving community of exceptional players, and an overall sense of accomplishment and intense excitement. But one of the most important characteristics Tanki exhibits is its endless replayability. The huge variety of battles, locations, equipment, and more ensures that a player can play for years and only scratch the surface of all that Tanki has to offer.

 

This vast and intricate gaming universe is both inviting and daunting.  Newcomers often have little idea of where to begin or where to go with their military career, and figuring out a playing style that allows them to perform to their fullest potential can take a lot of time.

 

That is why I’m beginning the Down to a Science series of gameplay advice articles: to offer the average tanker competitive insight that will enable him (or her) to quickly identify a playing style and strategy that will reign supreme on every map, in any battle mode.

 

Information included in each article:

 

§  An in-depth study of a particular map Tanki offers.

§  Suggestions of which equipment to use to gain the competitive edge on that map.

§  Tactical advice for becoming the dominant tanker in Deathmatch mode and leading your team to victory in the team modes.

§  Goldhunting advice (of course!)

 

Tanki is exceptional among all other multiplayer games in that any player can use any equipment and strategy he (or she) pleases to become a legendary warrior. Down to a Science will help you discover the legend within you.

 

History of Kungur

 

2i92t6e.jpg

 

Kungur was founded in 1409 by an asthmatic zebra who was always clearing his throat. The poor thing had such a tough time with his ailment; it kept him up day and night. After a while, his throat became so raw that, each time he cleared his throat, the noise sounded less like “ahem” and more like “Kahangrooha”. This annoyed his neighbor, who happened to be a kangaroo, so very much that the zebra decided it was best to pack his things and find a new home.

 

After much travelling and searching, the zebra finally found a suitable place to live. It was a quiet, wide-open meadow, surrounded by gentle hills and slopes. The zebra’s asthma seemed to settle down as he breathed in the pure country air. He had finally found peace.

 

But, sadly, this was not to last. Less than a month later, gold was discovered nearby, and soon, folks from all over the continent were pouring into the zebra’s newfound sanctuary. They brought all sorts of noisy equipment, which emitted noxious exhaust that made the zebra’s asthma worse than it had ever been before.

 

As the years passed, two towns were built around the zebra’s abode. These towns filled with people who gradually came to despise each other for infringing on their gold-hunting grounds, and a war soon broke out. The zebra peeked from his window to see massive tanks lumbering through his yard.

 

The tank drivers who drove past swore that they heard strange noises from inside that particular house (which turned out to be the zebra’s agonized throat-clearing), and they all agreed that whatever it was sounded like “Kungur”.

 

And so, the town of Kungur was founded. The rest is history.

 

Overview

 

11tv9nb.jpg

 

1.) Red Town

 

An excellent place for tankers who love street fighting.

 

2.) Red Hill

 

The red flag post is located up here. Not as well fortified as Blue Hill.

 

3.) The Shelf

 

A little hill jutting off the east side of the map. One of the map's four repair kits can be found here. Very popular perch for snipers.

 

4.) The Bridge

 

Connects the two hills; provides a great view of the map. Also a great place to be if you want everytanki to see you and snipe you at once, so be careful.

 

5.) The Divide

 

A valley between the two hills and the most common place for Gold Boxes to drop.

 

6.) Blue Town

 

Location of the blue flag post and, incidentally, the asthmatic zebra's house. Try to keep your exhaust under control, for his sake.

 

7. Blue Hill

 

That big walled area is known as The Compound. Most fortified spot on the map; a few well-placed mines makes the Compound nigh impenetrable; just stay away from the doorways.

 

8.) The Wall

 

Composes half of the map's southern border and is a deadly place for snipers to hide. Bushes make them very hard to spot, and they have a habit of dropping mines to protect themselves. Enter at your own risk.

 

Deathmatch

Best hulls, in order from most to least effective:

 

1.     Hornet

 

2.     Hunter

 

3.     Wasp

 

4.     Viking

 

5.     Titan

 

6.     Dictator

 

7.     Mammoth

 

Best turrets, in order from most to least effective:

 

1.     Thunder

 

2.     Railgun

 

3.     Twins

 

4.     Smoky

 

5.     Ricochet

 

6.     Vulcan

 

7.     Shaft

 

8.     Firebird

 

9.     Hammer

 

10.   Isida

 

11.   Freeze

 

Capture the Flag

 

Best equipment to use, based on your role on the team:

 

Flag runner: Light hull, especially Hornet, and mid-long range turret, especially Ricochet and Railgun.

 

Draft: light hull, especially Hornet, and short-mid range turret, especially Smoky and Isida

 

Flag Guard: heavy hull, especially Mammoth, and a high-damage turret, especially Twins and Vulcan.

 

Rover: medium hull, especially Viking, and mid-range gun, especially Thunder and Smoky.

 

Finding the best route to:

 

The red flag post

 

I’ll start off by saying this: The worst route you can take is across the bridge. You will be spotted from a mile away and gunned down very quickly.

 

If you spawn in Blue Town, head for the little alley between Red Hill and Red Town.

 

2gx20hx.png

 

There are very few or no spawning zones in or around that alley, so pop-up attacks won’t be a problem. Run up the ramp to the flag, grab it, and go to the bridge. Don’t try to dart across it! Instead, drop off the edge of the Hill on either side of the bridge and run for the Blue flag post, as shown here:

 

208foko.png

 

If you spawn on Blue Hill, take the alley that runs along the perimeter of the map. You may run into a sniper on the way, but he should be looking out at the bridge and not at you. Make your way around so you come out from behind the building that’s behind the flag post. Dart to the bridge, drop down from the Hill, and race for home.

 

The blue flag post

 

Going across the bridge is a bit safer if you’re on the red team, just because The Compound and its spawning zones are surrounded by a wall. I still suggest you don’t use it, because there are spawning zones in the road ahead of the bridge, plus the snipers on The Wall might see you and take you out.

 

If you spawn in Red Town, AND there are no snipers on The Wall, sneak past The Shelf, squeezing between it and the ditch in front of it. Grab the flag and go back the way you came.

 

n2d9w3.png

 

 

Please, PLEASE don’t try to escape by going up on The Wall. You will drive through over half of the blue spawning zones, making you a prime target.

 

If you spawn in Red Town and there’s a sniper or two up on The Wall, dash from the middle of Red Town to the safety of the buildings in Blue Town. The snipers may not see you, but if they do, just keep the buildings in front of you as much as possible until you get the flag. Run back the way you came, taking care to keep buildings between you and the snipers for as long as you can.

 

If you spawn on Red Hill, cross The Divide so that you come up behind The Compound.

 

2rhbask.png

 

 

Dash between the perimeter of the map and the outer Compound Wall. Sneak around the perimeter until you come out where The Wall begins (watch out for respawners), then take the ramp down into Blue Town. Grab that flag and scram.

 

Capture Point

 

CP mode in this town is all about where you spawn. You head for the nearest point, no matter if it’s yours or not. If it is yours, drop a mine and move on. If it’s an enemy point, you should obviously capture it (duh).

 

Best equipment to use, based on your role on the team:

 

Capturers: light-medium hull, especially Hunter and Viking, with short-midrange turret, especially Twins and Firebird.

 

Fire Support:

- Snipers: medium-heavy hull, especially Viking and Titan, and long-range turret (Railgun, Shaft, Thunder Smoky, or Vulcan; they all work well).

- Guards: heavy hull, especially Dictator and Titan, and short-midrange turret, especially Twins, Freeze, and Smoky.

 

Isidas: should use Hornet or Hunter.

 

Locations of the points:

 

iqjy2e.jpg

 

Capturing Point A

 

Once you get onto Red Hill, drop a mine in the ramp coming from the right side of Red Hill.

 

wm09z9.png

 

That will keep you safe from flanking maneuvers while you keep an eye on Red Town. As you are capturing the point, your biggest threat will be Railguns, Shafts, and Thunders near the edge of the map down in Red town. For a bit of extra security against long-range fire, position your tank as far back as possible from the Red-Town-edge of the Hill. This will lower your profile, disrupting enemies’ auto-aim.

 

If you approach from the bridge:

 

352fdpi.png

 

watch out for enemies coming up from Red Town. You need to hit them fast, before they get onto the bridge; the enemy won’t have a very clear shot when he has just come up from Red Town because the bridge’s ramp deflects the shot in spite of auto-aim. This ramp won’t affect you as much, so try to take him out before A.) you get too close to Red Hill or B.) he gets up onto the bridge.

 

If you approach from Red Town: try not to go right down Main street, as your chances of getting clobbered are pretty nasty. Stick to the byroads and alleys as you approach, as they contain less spawning zones. When you go up the ramp to the point, drop a mine.

 

If you approach from the Divide:

 

4kb7v6.png

 

pat yourself on the noggin, because this is technically the safest route. Just be careful about enemies coming up from Red Town, as you will find yourself right in front of them.

 

Capturing Point B

 

If you approach from Red Town: this is the most dangerous route. Snipers on The Wall and Blue Hill will nail you if you mess around, so make a beeline for the Point and don’t stop until you have the house between you, the Hill, and the Wall.

 

If you approach from the Divide, right of the bridge: This is the safest route. Your only concerns are a sniper on the Shelf or an enemy dropping on you from Blue Hill.

 

If you approach from Blue Hill: Drop down from the repair kit zone that’s next to the Bridge. You will surprise the enemy, as anyone would be surprised to see a battle tank drop out of the sky and land next to them.

 

Capturing Point C

 

If you approach from Blue Hill: Be careful of mines, tanks spawning in the street, or anyone who might be hidden in this nook.

 

2gy6ijc.png

 

 

If you approach from the Divide, entry A: Less likely to be seen from the road, but now our main problem is enemies on the bridge sniping you. Glance over your shoulder as you approach from this entry.

 

9qcv1v.png

 

 

If you approach from the Divide, entry B: Safest way into the Compound. Come up from behind and scare the crap out of them.

 

nnl5d5.png

 

 

 

Capturing Point D

 

If you approach from Red Town: Watch for Snipers on the Wall and the Shelf. Spawners on the street are also very dangerous.

 

If you approach from Blue Town: Safer than coming from Red Town because there isn’t a street full of spawn zones to worry about, but those snipers are still going to be a concern.

 

Capturing Point E

 

If you approach from Red Hill: Use that building as cover and approach from the left side. That will protect you from enemies on the Bridge.

 

qx9myb.png

 

 

If you approach from Blue Hill: The safest route. Jump down from the Compound and surprise the enemy.

 

r2n75y.png

 

 

If you approach from the Divide: Don't unless there are no enemies at the point. They will see you coming from a mile away.

 

Team Deathmatch

 

TDM in Kungur is basically DM but with more need for Isidas. Therefore, the list of best equipment for DM is the list of best equipment for TDM, but with Isida tied for first place in the list of best turrets.

 

One of Kungur's attractions is the wide-open spaces, where snipers can sit and relish a round of picking off enemies from afar. There are many good places on this map for a sniper to hide, but here are the most common:

 

i1dzwp.jpg

 

The best spot is one where you are both safe from enemies and where you have a wide area to shoot in. The ideal spots are Green, good ones are Orange, and bad ones are Red.

 

A tip for duelists:

 

When dueling at Kungur, your biggest challenge will be spotting your opponent. Stick to the perimeter of the board, on either Blue Hill or Red Hill, and move sneakily from one hill to the other, watching for him. Staying in one spot, even a good hiding spot, will allow him to narrow down your location and corner you. BUT, as you are rolling around searching, do NOT go near the bridge! This bridge is practically the middle of the board; you will be blown to smithereens in tragic fashion if you go across or even under the bridge.

 

 

When you do spot your opponent, don’t shoot him if he’s too far away unless you have no chance of missing him. A missed shot could reveal your location.

 

Goldhunting: Find that Drop Zone!

 

NOTE: No matter the map or battle mode, you should always press the DELETE button as soon as you hear the Gold Box siren. You will have ten seconds to dart around, searching for the box’s drop zone. When you respawn, you will likely be dropped in wherever you haven’t already checked, and you will have all your supply cool-downs reset.

 

6fcdw0.jpg

 

Tip of the cap to for making this map.

 

Deathmatch mode:

 

As soon as you hear the siren, head for the bridge. Golds commonly drop in the divide, if not on the bridge itself, so you’ll have a good vantage point from which to spot the drop zone. If it’s not around, dash over to Blue Town, as that’s the second most likely place it’ll drop.

 

Team mode:

 

If you are on the blue team, pass over the bridge (checking in the Divide) and go straight to Red Hill. Look behind the building next to where the flag is in CTF, and if it isn’t there, try to make it to Red Town before you explode. If you didn’t see it on the red side of the map, check Blue Hill after respawing.

 

If you are on the red team, pass over the bridge (checking in the Divide) and head for the Wall. You will pass by the Compound, so check to see if the drop zone is behind it, then run to see if it’s at the top of the ramp on the far side of the Wall. If it isn’t and you still have time before self-destructing, check the Shelf.

 

* * * * * * * *

 

That's it, tankers! Capture flags, snipe your fleeing opponents, and go zebra-spotting in Kungur. It's well worth your time.

 

15he3uo.png

Edited by sonofchrysalis3
  • Like 18

Share this post


Link to post
Share on other sites

lol I don't even have to look at the username to figure out who wrote this, its easy to tell it was you based on your wording and phrasing. This means you've obviously had experience and you have a natural talent for this. 

 

Im very interested in what this heart thing represents; obviously its your signature thing, but whats its meaning?

 

 

 

15he3uo.png

  • Like 1

Share this post


Link to post
Share on other sites

nice article ( btw there is 4 repairkits in Kungur am i right? there is 2 in the midfields and 1 in each side. )

Thank you for spotting that error of fact. The article has been edited accordingly.

 

lol I don't even have to look at the username to figure out who wrote this, its easy to tell it was you based on your wording and phrasing. This means you've obviously had experience and you have a natural talent for this. 

 

Im very interested in what this heart thing represents; obviously its your signature thing, but whats its meaning?

 

 

 

15he3uo.png

That double-heart is a Windows Paint interpretation of the cutie mark on my left flank. I appeared when Mom adopted me and gave me a changeling hybrid amulet to wear.

Share this post


Link to post
Share on other sites

Nice article! After reading this, however I think I have a better place to search for gold in Death match or a team battle when playing on the blue team:

Kungur%2520Gold%2520Box%2520Blue.jpg
Key:
Blue = Starting Search Point (Arrows indicate travel paths)
Black = Areas of 2 or more golds, all of which are visible from starting view
Green = Places you could get to with faster hulls like hornet+wasp, but once you spot gold in these areas it will be too late to get them... not the best options
Red = Places outside of initial search area. I wouldn't go for gold in these spots unless nobody notices them if they drop in those spots.
 


 
I hope this will be a good help for those of you who are playing on DM or blue team:D
 
        - SeaBass413

Edited by SeaBass413

Share this post


Link to post
Share on other sites

Thank you for spotting that error of fact. The article has been edited accordingly.

 

That double-heart is a Windows Paint interpretation of the cutie mark on my left flank. I appeared when Mom adopted me and gave me a changeling hybrid amulet to wear.

oh yeah i forgot your a brony lol no hate 

  • Like 1

Share this post


Link to post
Share on other sites

Good article, although personally I would say wasp is a better choice in Kungar for capturing flags, especially if it's M2+. Hornet just doesn't have the same speed, which is extremely useful on a large map like Kungar.

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...