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[Declined] Possible solution for drugging - point differential


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I suggested this before and it was declined, because drugs are part of the game and there is no way they are gonna penalize them. MAYBE if this applied in Pro mode more people would spend on the pro pass thus possibly filling thier pockets and making us happy, but you can just disable them in pro mode so that would be shot down before it took off.

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Are you kidding?  "Ruined" the game with smart cooldowns!!?? Smart Cooldowns was the best thing that ever happened to Tanki.  THE BEST UPDATE EVER.  I would not be here if it were not for smart cooldowns.

 

Simply can't believe it.

The post you've quoted is over a year old, I've changed in the way I look at the game and it's balance. Now, I don't believe smart cooldowns RUINED Tanki, but I do believe there were other explanation to balancing it out.

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The post you've quoted is over a year old, I've changed in the way I look at the game and it's balance. Now, I don't believe smart cooldowns RUINED Tanki, but I do believe there were other explanation to balancing it out.

Oh sorry 'bout that.

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Supplies are annoying. Supplies ruin the game. I've been an undercover drugger before, I know what I'm talking about when I say using them requires absolutely 0 skill. Tanki feels like a chore when supplies get used. I'd much rather go offline and do something boring. Tanki won't take supplies out of the game and I am seeing less and less people online when I play. Tanki is slowly dying. But its funeral is closer than we think. Only a few more updates, or maybe even just one depending on how bad the next one is; till people realise Tanki isn't worth it. I mean is it? Why should we come online when the buyers buy there victory? Come on, can a non-buyer get 1k supplies??? The devs don't care, so why should we? Just let Tanki get destroyed and move to another game. I've heard League of Legends is good, or World of Tanks. Maybe World of Warcraft? Tanki is just not a game anymore. I refuse to believe this is a game. This is a business company looking for quick cash. A game is something you play, for fun. Tanki needs money. But we are just kids. (If your under 25 your a kid in my eyes) we need a good childhood. Fun games to play. Not games that make us wanna go outside and play in the park! Games that make us sad any time we stop playing. Games that are unforgettable.

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Supplies are annoying. Supplies ruin the game. I've been an undercover drugger before, I know what I'm talking about when I say using them requires absolutely 0 skill. Tanki feels like a chore when supplies get used. I'd much rather go offline and do something boring. Tanki won't take supplies out of the game and I am seeing less and less people online when I play. Tanki is slowly dying. But its funeral is closer than we think. Only a few more updates, or maybe even just one depending on how bad the next one is; till people realise Tanki isn't worth it. I mean is it? Why should we come online when the buyers buy there victory? Come on, can a non-buyer get 1k supplies??? The devs don't care, so why should we? Just let Tanki get destroyed and move to another game. I've heard League of Legends is good, or World of Tanks. Maybe World of Warcraft? Tanki is just not a game anymore. I refuse to believe this is a game. This is a business company looking for quick cash. A game is something you play, for fun. Tanki needs money. But we are just kids. (If your under 25 your a kid in my eyes) we need a good childhood. Fun games to play. Not games that make us wanna go outside and play in the park! Games that make us sad any time we stop playing. Games that are unforgettable.

My alt l3LASTER872 has a quick 100 of each supply.

 

Also, 1K of each or total? I agree 1K each isn't as easy, but I have already accomplished this before Major.

 

(missions)

 

Under 25 a kid? Come on, I've practically headed a company at that age.

 

I've done more when I was 10 than people do their whole lives nowadays. A kid IMO is someone who CANNOT judge ideas correctly, act upon ideas, and have no ideas.

 

supplies DO NOT ruin the game...

 

I've beat a guy with all 3 drugs on with a speed boost and a well placed mine. Then he drugged health... and I flipped him XD

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Declined

 

Supplies are just part of the game and there is nothing wrong or shameful in using them. Rewarding players for not using them simply doesn't make sense.

You are rewarding players for using only skill to accomplish the same thing as with drugs. That's an achievement.

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You are rewarding players for using only skill to accomplish the same thing as with drugs. That's an achievement.

Drugs also take certain skill to use. While players who choose not to use supplies are mostly a liability to their team. No matter how skilled they are, not using supplies makes them weaker than they could have been, which could mean the difference between victory and defeat. Having supplies and not using them is the same as having M3 equipment in your garage and playing with M0 instead.

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Drugs also take certain skill to use. While players who choose not to use supplies are mostly a liability to their team. No matter how skilled they are, not using supplies makes them weaker than they could have been, which could mean the difference between victory and defeat. Having supplies and not using them is the same as having M3 equipment in your garage and playing with M0 instead.

So is this how you want the game to be like? The better druggers win, not more skilled players?

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So is this how you want the game to be like? The better druggers win, not more skilled players?

You need to be skilled AND use supplies. Not just one or the other.

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You need to be skilled AND use supplies. Not just one one or the other.

You yourself mentioned earlier that drugging is the difference between victory and defeat.  That is very true.  By that logic why wouldn't you want this idea to be implemented? You aren't PUNISHING druggers, rather, you are rewarding players who don't drug, because in the game, they are not rewarded. (by losing, getting killed, etc. )

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You yourself mentioned earlier that drugging is the difference between victory and defeat.  That is very true.  By that logic why wouldn't you want this idea to be implemented? You aren't PUNISHING druggers, rather, you are rewarding players who don't drug, because in the game, they are not rewarded. (by losing, getting killed, etc. )

He can't do anything about it other than reporting it to the devs which he might have done already. Drugging is part of the game, everyone is free to do so if they can afford it. It is meant to give you additional benefits which it does. Those who have purchased supplies have paid for it and they SHOULD get something in return. By not drugging you are not really doing some that great which makes you deserving for a prize.

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He can't do anything about it other than reporting it to the devs which he might have done already. Drugging is part of the game, everyone is free to do so if they can afford it. It is meant to give you additional benefits which it does. Those who have purchased supplies have paid for it and they SHOULD get something in return. By not drugging you are not really doing some that great which makes you deserving for a prize.

That's not my point.  OF course they should get something in return.  Does nobody realize this doesn't PUNISH druggers or make drugs less effective?

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That's not my point.  OF course they should get something in return.  Does nobody realize this doesn't PUNISH druggers or make drugs less effective?

Can you tell me one good reason that why should somebody be rewarded for something they didn't do? If this Idea is implemented, what will be the point of drugging? M4s everywhere making the game even more unstable.

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Drugs also take certain skill to use. While players who choose not to use supplies are mostly a liability to their team. No matter how skilled they are, not using supplies makes them weaker than they could have been, which could mean the difference between victory and defeat. Having supplies and not using them is the same as having M3 equipment in your garage and playing with M0 instead.

No, they really don't. They take certain skill to use most effectively, not to use.

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 Does nobody realize this doesn't PUNISH druggers or make drugs less effective?

It actually does. OP even said that the result of this would be that rewards at the end of the match are distributed more evenly, meaning that if I spend the whole game drugging and pulling my team (which is full of noobs, who refuse to use supplies) to victory, then after this is implemented I will get less crystals than I would before, while the non-druggers get more. So you're basically punishing druggers. The only way this can work is if this feature affects only DM, or only the player's personal experience (like the 50% bonus from Premium, meaning that in team games for a kill you get +10 points in the Tab list but +15 points to your EXP total).

 

If OP changes the idea to take this into account, I can change the idea status.

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It actually does. OP even said that the result of this would be that rewards at the end of the match are distributed more evenly, meaning that if I spend the whole game drugging and pulling my team (which is full of noobs, who refuse to use supplies) to victory, then after this is implemented I will get less crystals than I would before, while the non-druggers get more. So you're basically punishing druggers. The only way this can work is if this feature affects only DM, or only the player's personal experience (like the 50% bonus from Premium, meaning that in team games for a kill you get +10 points in the Tab list but +15 points to your EXP total).

 

If OP changes the idea to take this into account, I can change the idea status.

But chances are if you are drugging and carrying a noob team then you would get a lot more score and crystals than them anyway.  IMO this would just motivate them to try harder.  Plus, many players don't want or need extra xp, they need extra crystals and you can pretty much only get that from the battle fund.  

 

In addition, this would actually make it EASIER for druggers since less people will want to drug, meaning that druggers have to deal with less competent opponents and you will stand out more.

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But chances are if you are drugging and carrying a noob team then you would get a lot more score and crystals than them anyway.

Which will be a hard-earned reward because you used those supplies at your own expense. People who don't use them get less crystals, but they also save on supplies, therefore it's completely fair to everyone.

 

In addition, this would actually make it EASIER for druggers since less people will want to drug, meaning that druggers have to deal with less competent opponents and you will stand out more.

It will only be easier in DM. In team battles (which is what most people play) no drugger wants to end up in a team where he's the only one using supplies and actually putting in maximum effort to win.

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Which will be a hard-earned reward because you used those supplies at your own expense. People who don't use them get less crystals, but they also save on supplies, therefore it's completely fair to everyone.

 

It will only be easier in DM. In team battles (which is what most people play) no drugger wants to end up in a team where he's the only one using supplies and actually putting in maximum effort to win.

But they lose out on enjoyment and ability to advance in the game.

 

Green text is debatable. I know many druggers who would rather be first in a hard-fought battle than last place on a team full of druggers that is crushing the opposition. And also, often one druglord is enough to carry a team, if the other team isn't drugging.

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But they lose out on enjoyment and ability to advance in the game.

That's free online games for you  :D  If you want to be able to enjoy the game to the fullest, you gotta pay (in this case - buy supplies). Tanki is actually quite generous in that regard as they gave players the option to buy a relatively cheap (especially on high ranks) PRO pass which allows us to save supplies. Sure, the choice of PRO battles may be quite poor even at high ranks, but that's the players' fault - most people just like using supplies and find PRO battles boring.

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That's free online games for you  :D  If you want to be able to enjoy the game to the fullest, you gotta pay (in this case - buy supplies). Tanki is actually quite generous in that regard as they gave players the option to buy a relatively cheap (especially on high ranks) PRO pass which allows us to save supplies. Sure, the choice of PRO battles may be quite poor even at high ranks, but that's the players' fault - most people just like using supplies and find PRO battles boring.

You make valid points, but I don't see how that makes Tanki generous.  Many other free-to-play MMO games have nothing that gives players as big as advantage as supplies. Take World of Tanks for example.  Nothing in there that automatically gives you twice the damage, twice the armor, a free repair or a mine. Yet they are thriving and successful.  For me, everything about Tanki is enjoyable, even watching little kids rage in the chat, except druggers. They ruin the fun I get from this game and is part of the reason I play other games as well instead of devoting all my time to Tanki.

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 Nothing in there that automatically gives you twice the damage, twice the armor, a free repair or a mine.

I don't play WoT, but isn't "gold ammunition" the same thing as supplies there?

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I don't play WoT, but isn't "gold ammunition" the same thing as supplies there?

It's true that HEAT shells can be bought for "gold" which is bought for real money, but those shells don't have nearly as much of a game-changing effect as supplies.  Plus, there's no repair kit.  Repair kit is the drug that gets me the most.  The others I can tolerate.

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I'd suggest a more simple and fitting variation: give more points for killing a drugger.

 

  • The more drugs they have activated, the more points you get for killing them.
  • If you used supplies too, then some, or all bonus points get canceled out.
  • If a drugger is killing players without supplies, they get standard points.

Does that mean that killing a drugger doubles the battle fund earned per kill on a nondrugger?

 

For example: if I kill a nondrugging captain and the fund increased by 6 crystals and the next player of the same rank that I kill happens to be on drugs, does that mean the fund gets increased by 12 crystals?

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It's true that HEAT shells can be bought for "gold" which is bought for real money, but those shells don't have nearly as much of a game-changing effect as supplies.  Plus, there's no repair kit.  Repair kit is the drug that gets me the most.  The others I can tolerate.

Simple solution for dealing against a player using a repair kit. Shoot a few rounds, let him use it, wait for it to wear off, then use double damage, and finish him off.

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Does that mean that killing a drugger doubles the battle fund earned per kill on a nondrugger?

 

For example: if I kill a nondrugging captain and the fund increased by 6 crystals and the next player of the same rank that I kill happens to be on drugs, does that mean the fund gets increased by 12 crystals?

I guess that could also be an option, as long as it doesn't adversely affect the game's economy.

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