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[Issue 41] V-LOG Analysis: Unity Tanki Part 2


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VLOG Analysis: Unity Tanki Part 2

 

 

It's time for another analysis of the clips of the Unity Tanki that the developers have shown us in the V-LOG. Quite a few new things have been shown, so with no further ado, let's dig right in!


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This is a picture of the new Hunter and Freeze. Freeze is considerably boxier and larger than the current version, especially on the back end. The particle effects from V-LOG 58 can also be seen here, as the spray is very fine and well-animated. Hunter has retained its general profile, but it appears to be slightly flatter (it might just be the perspective). In addition, look at the two exhaust pipes- we'll know why they added those in a little bit.

 

In addition, the tank that this player is attacking appears to be a Ricochet-Mammoth. Most of the details are obscured by the bush, but the Ricochet projectiles appear to be slightly larger and more orange than they currently look now.

 


 

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This is a nice shot of Smoky-Wasp on Sandbox. Because of the lighting and camera, we can look at the fine details.

 

First, let's look at Smoky. The two circles on top of M0 and M1 Smoky are now protruding cylinders, which gives it a bulkier, less refined look. Take a look at the back- see the faint yellow-and-black striping next to another circle, just under the health bar? That's the ejection port. The circle covers a hole where the shell is presumably sent to before ejection. From the gameplay we've seen, after Smoky is fired, the striped panel slides to the left, which exposes the hole underneath the circle, and the shell is ejected, before sliding back into place.

 


 

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This is the same Smoky-Wasp from before, just destroyed. The model doesn't appear to have changed at all (similar to how it is now), but the texture is a lot better than what we currently have- scorch marks are modelled better, with the panel at the side glowing with heat.

 


 

vRUDM3K.png

 

Here's a Smoky-Wasp and Hammer-Titan on Sandbox. We just saw the Smoky, so no need to investigate here, but this is the first time that we've seen Hammer in-game. However, this is not a detailed picture, so let's wait for now. There's a better image from the next V-LOGs.

 

However, right after this, the player fires at the Titan.

 

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This reveals that, befitting its name, Smoky now produces a large cloud of smoke upon hitting something. In addition, that red speck you see at the bottom appears to be a shell. The odd thing is that no red shells were seen in the past V-LOG, so I'm inclined to believe that this is a placeholder texture (currently, if a texture fails to load, it'll be a lightly speckled red color), although I could be wrong.

 


 

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This is the new model for the Gold Box. It's quite different from what we're used to, with extra details and panelling. The one on the left is opened, but the one on the right appears to have separated into two pieces as well (you can actually see some seams on the inner parts of the top of the box on the left). I don't know why the Gold Box would open and separate like this. Maybe an animation for picking it up?

 

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In this picture, we can see two more boxes. The one on the far left is completely unopened, and the next one appears to have its latches partially open.

 


 

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Here, an artist is drawing the textures for the Repair Kit. It's more detailed, and the icon is slightly different.

 


 

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This is a view of Hornet-Ricochet in the garage, the combination that many have learned to hate in the early ranks. This gives us a good look of how Hornet's changed- there's an extra cylinder at the back of the treads, and the angles have been accented. Ricochet appears largely similar, but the back section is bulkier, with what appear to be cylinders.

 


 

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This is a view of Titan-Twins in Boombox. Twins is more detailed than the current incarnation, and the two protruding parts of the barrels at the back of the turret now move back when firing. In addition, the silver parts on the top now rotate after every shot. We've seen Titan before, but now we can see the fine details; it's flatter, has sloped armor on the sides, and the back end has been redesigned quite a bit. Note the two exhaust pipes.

 


 

KtAUGMs.png

 

These are a few building props. They look rather similar to the current ones, but these are from a distance and are low resolution, so it's hard to tell.

 


 

Here, we can see some classic maps in the Unity engine.

 

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Here's that picture of Hammer that I was talking about earlier, mounted on Wasp. Hammer is more detailed and bulky this time around- there's a metal rod on the sides of the barrel, a cylindrical thing (part of the barrel?) underneath the top rail, and most noticeably, there are now 2 blue lights at the front.

 

The garage is now divided into Turrets, Hulls, Paints, and Supplies. The four buttons here are different, however - they are for the start screen, where you can view your tank and pick whether you want to go to battles, the garage or chat.

 


 

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Here, a developer is using Dictator-Twins against an enemy. Twin's projectiles now create a small cloud of plasma upon impact, dissipating very quickly. This certainly makes it look more powerful.

 


 

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Here, another developer (who is most likely in the same match as the developer above!) is using Hammer. The back end looks a bit different too, compared to the current version.

 


 

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This is the Dictator-Twins from earlier, but this time, the developer has activated Speed Boost, causing flames to come out of the exhaust pipes. Because supply indicators will not be visible to enemies in the new Tanki, your opponents must be able to see what supplies you have activated from the model of your tank. This is why the hulls all have exhaust pipes now- a quick peek at the back will tell you if Speed Boost is active or not.

 

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Here's the same combo, but with Double Power activated. A panel on top of the turret pops up, revealing two reddish revolving cylinders that will presumably last until the effect runs out.

 


 

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This is a Wasp on Speed Boost. The exhaust pipes are a lot larger here, so it looks a bit like a furnace.

 


 

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This is a good view of Rio. As shown in the previous article, the platform where the Red Team flag is looks different, with corners of a destroyed building instead of pillars. It seems to be easier for Shafts and Railguns to aim in there, with fewer obstructions.

 


 

VzW2F0i.png

 

Here's a Viking-Twins on a map that I don't recognize (any ideas? edit: It's Kungur. Thanks to everyone who pointed it out!) The sun seems to be towards the right of the map, giving it an afternoon feel. Viking now appears to be even flatter, and has two exhaust pipes on the back.

 

The rest of the footage in V-LOG 61 shows the new physics engine working its magic on Wasp and Viking. Tanks seem to react with their terrain much more closely, in part due to the fact that a lot of props aren't perfectly horizontal surfaces anymore. They will be jostled slightly by small bumps in the terrain.

 


 

That's it, folks. If you feel like I missed something, feel free to reply here. Thanks for reading, and I'll see you next time!

 

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Edited by Hexed
  • Like 19

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I used to be worried that the Unity graphics were going to be overdone, and that they were going to distract from Tanki's awesome gameplay. But my mind has changed recently -- I like that TO is going against the recent trend of minimalism, and creating a hyper-detailed game. I wouldn't want TO to lose its unique character that we all love so much by surrendering itself to modern trends.

 

Oh, and the level of thoroughness (is that a word?) here is quite impressive! A job well done.

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Tanki online Unity is amazing i can't wait to play. But Unity has some annying problems lag watch the video at 60 fps u will see the lag but it's not a big thing but still   can't wait for new tank :D :)    (it's just my opinion) i forgot i have moonwalker and soon i don't :'( sad stuff :*(

Edited by P.U.L.S.3

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Nice article :) Keep us updated in the next newspaper ( By the way the map you didn't recognize is Kungur )

 

Also, i don't know why but i feel that the only major changes that are gonna be made are the graphics yeah they changed a bit of maps such as Silence, Sandbox and Rio but instead nothing really will make a real change or will bring more people from around the world to play Tanki Online. We need something in the Forum for the players to discuss their ideas so they can make more changes.

( If there is one in the Forum let me know cuz i never go there :( )

Edited by wow349

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I presume what the Deves are showing us are the M0-M1 hulls, can't wait to see the M3. I've heard they are meant to look like futuristic tanks. Same design much sleeker.  

 

Nice updates TKP. ;)

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