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Rail can't kill through walls it's preciseness is that it needs to warmup before shooting and you can never get bored of it ;)

Also what makes thunder special is it's splash damage. A single shot can damage multiple tanks giving you the ability to destroy more than 1 tank at a time, Thus enabling you to earn more exp. Also it gives a decent amount of damage at mid to long ranges. But keep in mind that the splash damage can also make you self destruct like if you are shooting a wall or enemy very near to you. You too will deal damage simultaneously.

Edited by Cyborg
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Hello,

 

Every weapon has its on good lucky moment ok, rail can kill throo wall, ricochet can ricochet of wall, isida can heal, and all of them can fire at target with not so precice aim, why must tunder be so precice , anyone ??? 

Thunder is precise from its splash damage. If there are three tanks sticking together and you use thunder on one of them, all the three will deal damage, enabling you to make double or triple kills.

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Knew it, and I suppose me exploding when a shoot close to a wall using Thunder is some kind of clever score reduction hack? :P

If you are beside a wall using Thunder and then you shoot at the wall, it makes a huge impact and it hits you so from that you somehow lose your health. No, it's not a hack.

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http://en.tankiforum.com/index.php?showtopic=310468&page=143

 

see the most recent post there.

 

I want the mods to answer this question:

 

Why do you need the Godmode_ON hoax? Is it for fun or to keep people interested?

Anyways I know your secret about Godmode_ON and its clear that you can make golds drop because you do when you die on your Godmode_ON acc. If you don't follow please see here:

 

http://en.tankiforum.com/index.php?showtopic=310468&page=143

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This one does aswell — K/D ratio is useless, it is used to brag, show off and annoy / flame other users with things such as "I'm so PRO, look my K/D ratio, I have skills".

 

K/D is useless to define how hard and deep a player is fighting a battle and, as @beaku said, you can see a flag-taker with a K/D of 0.02 which is doing more than a camper sitting in base with Mammoth / Shaft with 20 K/D — no flag-taker, no fund at all, my dear ;)

Please, mostly best K/D rating are for those who does the most - my screens of proof under spoiler. 

 

 Bmtouux.jpg4TFw6nW.jpgyf5QqYn.png0NMONQ3.jpgncnvBPD.jpg7HGd11p.jpgxL6yk9R.jpgQtxvly4.jpg

So i would be so confident about saying, that mostly K/D is useless, but i get your point and there is players with big and useless K/Ds 

Edited by JJanis

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me heard that muds get paid for banning, is tat true?

As said on the front page:

 

Sorry, but this is not true.  Mods do NOT get paid for banning players. Instead they are assessed in how many hours they spend in the chats, keeping an eye around, interacting with players and the overall time they work. Without revealing too much information about the technical stuff, we can simply say that they are not, in any case, paid for banning players; the actual amount of bans they hand out is irrelevant in calculating how effective they have been.

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Uh, Railgun can't kill through a wall. :p

That's "lag", according to everyone I've talked with about it.

Uh, Railgun can't kill through a wall. :p

That's "lag", according to everyone I've talked with about it.

whenever you see railgun through wall it means ~*YOU*~ are lagging

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whenever you see railgun through wall it means ~*YOU*~ are lagging

It was a joke.

I know it's lag, I play on Windows seven and there's still somehow lag.

I always keep some doubt about the lagging.

If my FPS is 60 and ping is hoovering beneath 15, than I shouldn 't be lagging as far as I know.

 

Still Rail and Vulcan will shoot through at least corners of obstacles.

Maybe the ping rocks upwards for a short moment when the server is doing the calculations 

when the shot(s) gets fired?

 

It 's probably indeed lag, but I don 't get it. Or is it just my own perception?

Edited by Lord-of-the-Snipers
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I wonder if it's all the Vulcans firing forever that causes all the lag.

It clearly wasn't designed to be that imbalanced, or if it was it wasn't made to have so many firing at once. So it lags because of all of it.

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I always keep some doubt about the lagging.

If my FPS is 60 and ping is hoovering beneath 15, than I shouldn 't be lagging as far as I know.

 

Still Rail and Vulcan will shoot through at least corners of obstacles.

Maybe the ping rocks upwards for a short moment when the server is doing the calculations 

when the shot(s) gets fired?

 

It 's probably indeed lag, but I don 't get it. Or is it just my own perception?

I have always felt that Lag is give as the answer to all abnormalities.  Rail goes through corners.  Auto correct flatters the shooter and so on. Oh you have lag even when it going smoothly. 

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