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I never said he did insult any of them.  Just seizing the opportunity to pick on my fellow colleagues a little :P  They'll get the banter.  But facetiousness aside, I am not wielding axes or swords at creeperskelly.  If I was I wouldn't be bothered to take all that time to type the above explaining to him the vantage point of devs when it comes to announcements.  Something I'm not paid to do during my free-time on a Saturday night, and something creeper will know no other company would even bother to discuss about in a public forum

 

As for the wiki ,, hehe , they've got new people for that :)  Little by little I'm sure it'll pick up :)

But the other readers and in fact maybe even @creeperskelly may not.  I'm just saying....

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The Shaft laser was a welcome update. Especially if a camping Shaft managed to stay hidden for a while it could make

a row of victims easy peasy. Too easy IMO and it could spoil an otherwise good battle.

Freeze is nerfed too much. It mostly lost his main effect which ofc is freezing.

I don 't want to go back to the days where a Freeze could turn you in a living statue...

but as a Tanker once said on this forum: "now it can 't even cool my drinks".

 

In contrary to you, I don 't believe that TO wants balanced gameplay.

That makes sense also, if they want to sell equipment, so I don 't condemn them for doing it:

Who doesn 't remember the Ricocalypse? Tankers were standing in line to get themselves that OP turret.

after a few weeks it was nerfed as most experienced Tankers already expected: OP stuff mostly doesn 't last that long.

 

And what about the Vulcan? Yes, it had a nerf but that was a nerf to prevent players to be able to challenge Godmode_On...

it 's still incredibly powerfull and can disturb/spoil a game the same way the Shaft could before the laser update.

Vulcan is being sold very well, numbers are rising.

At the moment you can buy the "Icelandic" Mammoth/Vulcan M3 combo kit again

which only has the wrong paint...replace it with Zeus and become near invincible. 

There 's quite a lot of agreement this turret (especially at M3) is way too strong at the moment.

That 's even been said by Vulcan users themselves on the Vulcan topic.

I 'm sure Tanki will nerf it, but only after sales of this turret goes down.

Again I don 't blame TO for this strategy. It can be (a bit) annoying for the gameplay but they

need to sell equipment to keep the game running.

absolutely..the paints with some of these turrets are really only to sell the paints which nobody would buy otherwise..previously we used toget good paint sin kits.the last good kit i saw was 3 paint kit with inferno,urban and spark..so what happened? the tanki marketing team became brainy all of a sudden? ^_^ :rolleyes:

Edited by ajitvik

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Fact :  Mults make buyers run .  Tanki loves when its buyers run 5tVwOxv.gif

 

Also AZ kick2 has been the oldest unlocked topic in I&S section, know why?  Cause they really respect all the hard work you've put into it.  Its tremendous.  Is it enough though?  Absolutely not.  Are you to be blamed for that?  Absolutely not!  Then who or what to blame?  Flash!  What has devs freaking been doing about all that then?  Unity!  Seriously bro its just fancy graphics and moving trees!  Oh wait no, its not!!  Its also a much much more better developping platform and engine allowing devs to realistically implement anti-multing mechanisms which are even better than kick 2 has been proposing so far.

They respected it so much they elected to keep quiet for so long.

 

But you have just given me more information and reasons why they didn't tackle it in one post than anyone else has this whole time and you yourself said it is the oldest unlocked topic. (Let's not forget it's also the most liked being a TO forum post World Record). So why has it taken so long to tell me this? It doesn't sound very respectful to me now does it?

 

When Semyon Kirov announced that they were dropping the flawed kick system, he told us not to worry and TO were already working on its replacement. Now I gather from what you have siad he was actually talking about Unity. He opted not to tell us that a kick system for Flash Tanki was to be abandoned altogether. If I knew this then I wouldn't have bothered trying to fix the holes in the original kick. 

 

All along though, my stance has been to give the devs ideas and if they take something from them then great. What sucks is the silence and silence = disrespect in my book. We just want honesty and transparency.

 

 

Edit:

 

Well these are some of the benefits of Unity that people have never heard about. So here's an idea for the next V-log. Forget about telling us about the fancy graphics and 3D trees and give some information to those of us that want to know about all the underlying issues in this game. What are the plans for all of these other issues?

 

I want to know about:

  • a reporting system
  • hacks and cheats prevention
  • better account control to prevent trolls and chat abuse.
  • a better punishment system and maybe even a rewards system for those that help to keep the game under control.
I'm sure I missed something but you get the point. Some of us care more about having an enjoyable experience while playing as opposed to amazing graphics.

Moving trees, crumbling supply boxes, fantastic sound fx etcetera are all very good but why should I buy into unity when I know nothing about what TO are intending to do about the sabotage and mults?

Edited by AbsoluteZero
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oh no!  And I don't think other companies in any industry announce wayyyy in advance when they will have sales.  If however you do know of such a company doing that, and if they have online sales and overseas shipping then please bro pm me :)

 

If you've programmed for flash then you'll understand that the reason they didn't say "its impossible" but instead said "it will be a long process" is because its not impossible, flash despite being flawed on many levels, opens a lot of possibilities.  But it will require tremendous efforts and super long hours of work and months to come up with a viable solution, and even that has no guarantee of success, will not necessarily be efficient, in fact the chances of it being poor at efficiency are higher, not to mention every little line they'll code will require extra CPU time, both on server and client side, and if you recall the latency in the game as it is right now is already more than what should be acceptable and tolerable.  there'll be increases in instability and all that willl accelerate system instability even more , etc ......   I can go on and on and on about this.

 

Bottom line is, the benefits outweighs the costs.  Better make a new game on a platform and engine that is designed to handle all that right at its core.

 

Please check my posts above for the sales and balancing (nerfing)  please check @Yele's and 's posts about everything else I didn't answer

what are the chances of our accounts transferring to unity?

give me percentage!

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Unity is supposed to be the new shiny engine under the hood of Tanki Online. The problem is you can stick a nice new shiny engine in an old rusted out and broken down piece of junk car but you still have a problem. You still don't have a new car, it's still the same old junk.

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what are the chances of our accounts transferring to unity?

give me percentage!

As much as I want to know that also...we will not get a quicker answer by asking repeatedly...

so IMO let 's give the admins who don 't know it either some slack.

 

Ok, I 'll give you a percentage.

Pretty biased I admit: slighty less than 50%...happy now? ;)

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Unity is supposed to be the new shiny engine under the hood of Tanki Online. The problem is you can stick a nice new shiny engine in an old rusted out and broken down piece of junk car but you still have a problem. You still don't have a new car, it's still the same old junk.

But now we can have nice sound fx while we're being sabotaged.

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No disrespect to you but these are comments for ALL EYES, even the ones that won't be responding. Consider me to be the voice for the masses then. I don't think I have said anything that everyone else isn't already thinking and discussing in lots of private places, out of the public eye. Tanki HQ created this mess, Sami just got people thinking and now we are simply saying what needs to be said. Many of us "mature" players have been quite far too long already. I am not stupid and can read between the lines. It is a fact that Tanki HQ doesn't offer you the support you need or deserve. So I will re-word what I said, I wouldn't want to work for Tanki. I couldn't handle that level of disrespect.

Sami "opened" your eyes ?!?  :huh: With speculations and slander ??

normally i put a .gif here, but facedesk,

cba this time

 

Fine we won't discuss the relationship between Tanki HQ and the Admins. However, I will say this, even though they do an outstanding job with what they are given to work with, they deserve more and we deserve more.

 

As for Kick-2, opinions vary, I can accept that. But I wasn't even referring to it, I was referring to the AHK script, I wrote, that allows for a much more intuitive and user friendly way of using their useless slash vote system. >> http://en.tankiforum.com/index.php?showtopic=259573

 

OK let me get this straight. They come up with a much more elaborate plan to replace /vote, but couldn't make it work so just gave up and abandoned the whole idea. Why didn't they just do something a little more simple, instead of leaving us with nothing but a useless system and ruined battles? (See if you can get an actual real response from someone on the development team for this answer.) Mults and violators are one of the biggest complaints, ruin game play for SO many and yet they do nothing about it.  But this isn't the first time they just abandoned what they couldn't get working. We have /vote, changing of camera speed, mouse controls and early battle ending, just to name a few. These are all things that negatively effect game play but don't negatively effect profits, in fact some may actually increase profits. So, I guess people can make their own assumptions. I'm not saying anything.

the vote .ahk script, i remember when you first had the idea, I actually even still remember when you first found autohotkey :D your script is a nice, nifty little workaround.  Is it a global solution to a much more bigger and complex problem?  No.  Why?  Blame flash + check the massive green post of mine above + blame flash ever more and even harder

 

Well these are some of the benefits of Unity that people have never heard about. So here's an idea for the next V-log. Forget about telling us about the fancy graphics and 3D trees and give some information to those of us that want to know about all the underlying issues in this game. What are the plans for all of these other issues? 

 

I want to know about:

  • a reporting system
  • hacks and cheats prevention
  • better account control to prevent trolls and chat abuse.
  • a better punishment system and maybe even a rewards system for those that help to keep the game under control. 

I'm sure I missed something but you get the point. Some of us care more about having an enjoyable experience while playing as opposed to amazing graphics.

Just so you know, right now at moment of typing I'm trying to integrate a response to this post after seeing the red line.  When devs announced they would start developing on unity they mentioned all these things.  I even still recall stuff about these very things being talked about in early vlogs.  Remember those vlogs that had little fighting men next to tanks?  It was around those times.  Also, in our personal exchange I recall mentioning these things to you, even during the early glory days of kick 2.

 

But the other readers and in fact maybe even @creeperskelly may not.  I'm just saying....

That's beyond a point I cannot help, not having the necessary teaching and pedagogical expertise and qualifications to do so.  However creeperskelly already hinted he's nowhere near that level.  That's why my previous post to him had a detailed explanation, albeit without all the technicalities, rendering it simple, but not overly dumb either.  If I did that that would have been me insulting his intelligence.  I may be rude and bold and a damn troll, but I will not go down to that level with someone who, in spite of a little prior heat, focussed more on the relevant dialogue instead of just merely complaining about rude attitude of le silly admin.  (now off to red line duh.gif)

 

>>>>  At the risk of sounding racist and disrepectful, we need to remember that many of the Developers grew up in a communist country and secrets are just a normal why of life. So it is hard for them to change they way they do things.

 

>>>> A better question is, if introducing an update, that really wasn't necessary, caused the lag then why not just remove the update?  Well I guess one could assume that quality game play is less important then making more money.  We can just add this to the long list of failed updates, broken promises, and STILL unsolved issues.

:mellow: OK  :mellow: 

5tVwOxv.gif That red line - I wish I never saw it 5tVwOxv.gif

oji7nz3.gif

 

I think imma stop replying to you now

Sorry man

 

Unity is supposed to be the new shiny engine under the hood of Tanki Online. The problem is you can stick a nice new shiny engine in an old rusted out and broken down piece of junk car but you still have a problem. You still don't have a new car, it's still the same old junk.

Naaaaa, I seriously cannot answer.  Night old lad

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A conversation I had with one of the main guys responsible for releasing information on the previous friday-saturday night (9-10 Oct) :

http://i.imgur.com/aGfBndR.png  (even included part of my very own opinion about controversial premium paint)

 

Now tell me, if he gives even more info about it wouldn't that be in contradiction with your own recommendation above?  

 

Also do bear in mind that upon making the decision to announce it in that vlog they knew that they will be releasing more info about it in the upcoming weeks anyway upon launching the premium thing.  Hence they avoided all technicalities of it (or single tidbit as you put it) and explained rather exhaustively most, if not all aspects of premium in simple comprehensible manner for all types of audiences to understand, while at the same time giving the developers still working on the thing day and night a chance to fix all technicalities in the best ways possible without forcing them to abide by a set of technicalities they could have announced, thus setting all the development plans in stone, making it a 1-way launch thing that could not be reversed or altered a single bit even if things went catastrophic, cause you know, it would have then been fully announced and unveiled and making changes after would make people like you go even more mad.

 

Should that have been the comms strategy to be adopted.  I ask to you personally who have been working in corporate world , would you have chosen that kind of strategy if you were to make the decision?

 

And lastly my friend, is it so hard to concede you're just being a tad impatient over something that is yet to be released?

 

Well, one way to have handled this would have been:

 

"Guys, we are going to work on something called Premium,. We would like feedback on the features you would like most in Premium so we can work on development. Which top 5 features would you like?"

 

Then we could give our opinions before development took place, and, while some things might be considered and some might not due to technical or financial reasons it would have involved the players to a degree and perhaps created more satisfaction overall.

 

Instead the concept was thrust upon us only 7 days ago and since it's probably close to being 100% complete the chance for real meaningful feedback is lost because of the rather rigid rule about preventing us from calling for removal of updates or features related to those updates. This is why there's so much opposition to it (for the record I am on the fence about it so I really don't have a + or - overall opinion yet on it).

 

Secondly, there are some things that I buy each month, or, might consider buying (such as Pro Pass and the score multiplier cards). Not knowing exactly what Premium will or will not have creates uncertainty or how releasing Premium might impact these other items being available separately when Premium comes out - for example the Wiki says that Premium includes Pro Pass and bonus XP - does this mean that Pro Pass and the score multiplier cards are going to be discontinued in the future without warning? This keeps us from buying now (which impacts Tanki's income immediately), or, if we buy something now and it becomes part of Premium then it creates a sense of being dissatisfied (which may lead us to not spend in the future).

 

Uncertainty and dissatisfaction keep people from spending real money on crystals - satisfaction and happiness leads people to spend money on real crystals.

 

I realize Tanki can do what it wants and it doesn't need to be repeated to me - my suggestions are merely a way to try to make things better for both sides. Happy players means more money for Tanki, and, more money for Tanki means more development. It's a two way street.

 

And I do thank you for your time to respond. ;)

Edited by creeperskelly
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I figure tanki is going to charge to play the unity game but you can still play the old mess for free (not really.) I think there will eventually be a subscription fee to play any tanki of any kind. That is when I am gone.

Don 't hope so, if it happens than it 's indeed time to pack our duffel bag...

 

Unity is supposed to be the new shiny engine under the hood of Tanki Online. The problem is you can stick a nice new shiny engine in an old rusted out and broken down piece of junk car but you still have a problem. You still don't have a new car, it's still the same old junk.

Comparisons can be chosen according to what you want to proof.

 

Look at Tanki as a body. A body with a heart (Flash) that fails.

Now this body receives a new heart (Unity) thanks to a transfer :P   

transplant.

Quite soon when the new heart begins to function well, the blood

flows much more efficiently through the body. 

Oxigen levels rise and more nutrients are being transported to the cells.

 

As a result the whole body gets healthier by this transplant: it 's not the

same unhealthy and slowly dying body anymore. ;)

Edited by Lord-of-the-Snipers

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What it boils down to for me is r-e-s-p-e-c-t. The mods want respect. They want us to respect other players, what with all the rules and bans and such. But tanki shows no respect for the players. I spend my hard-earned money for a turret that I am enjoying greatly and then .... it is nerfed. No explanation, no asking for the players opinion, just NERFED. I spend big to buy and mu up to m4 then .... just gone! Just because they wanted to. DID YOU HEAR ME? Just because they wanted to. That was MY property that I paid for. Where I come from that is called stealing. Tanki calls it "balance."  Balance for who? So I persevere because I like to play the game. But when are they going to nerf me again? What will be op next time and kill me so I don't have a chance? And who do you complain to? No one because there is no one TO complain to. How about some respect for the players Mr. slow?

Sure :)  Do read my comments of today, they discuss just all about those nerfing and balancing and sales thing.  Enjoy the read sir :)

 

absolutely..the paints with some of these turrets are really only to sell the paints which nobody would buy otherwise..previously we used toget good paint sin kits.the last good kit i saw was 3 paint kit with inferno,urban and spark..so what happened? the tanki marketing team became brainy all of a sudden? ^_^ :rolleyes:

Hey I remember that kit :D and was quite tempted too ^_^ , but honestly I figured out I'd eventually get rock individually on a sales sometime which is far more superior than urban IMO.  Same for inferno I could get it on a sale with a little patience and without having to pay for a silly splash I'd have never used anyway.

 

oh wait no, I didn't get inferno back then, went for sexy taiga, extremely versatile paint, good MU options, still use it till this day.  Inferno came later on as an alternative paint for XP believe it or not :p

 

They respected it so much they elected to keep quiet for so long.
 
But you have just given me more information and reasons why they didn't tackle it in one post than anyone else has this whole time and you yourself said it is the oldest unlocked topic. (Let's not forget it's also the most liked being a TO forum post World Record). So why has it taken so long to tell me this? It doesn't sound very respectful to me now does it?
 
When Semyon Kirov announced that they were dropping the flawed kick system, he told us not to worry and TO were already working on its replacement. Now I gather from what you have siad he was actually talking about Unity. He opted not to tell us that a kick system for Flash Tanki was to be abandoned altogether. If I knew this then I wouldn't have bothered trying to fix the holes in the original kick. 
 
All along though, my stance has been to give the devs ideas and if they take something from them then great. What sucks is the silence and silence = disrespect in my book. We just want honesty and transparency.

 

Edit:

 

Moving trees, crumbling supply boxes, fantastic sound fx etcetera are all very good but why should I buy into unity when I know nothing about what TO are intending to do about the sabotage and mults?

But now we can have nice sound fx while we're being sabotaged.

See post I addressed to canadian_eh above.  Devs did mention all this from the beginning.  

 

Also at that time they were really working on a replacement mechanism.  But then something happened.  FLASH.  And the more time they spent writing it, the more it became apparent that this was an uphill battle.  They still didn't just abandon and got real stubborn with it, for MONTHS!  Sadly on this occasion and at that stage flash quirks prevailed more and more, and the more they tried doing something about it, the more troublesome the whole thing were proving to be.  Now were they supposed to come out and openly tell you all that so all mults would know it even better?

 

what are the chances of our accounts transferring to unity?

give me percentage!

As much as I want to know that also...we will not get a quicker answer by asking repeatedly...

so IMO let 's give the admins who don 't know it either some slack.

 

Ok, I 'll give you a percentage.

Pretty biased I admit: slighty less than 50%...happy now? ;)

Please see http://en.tankiforum.com/index.php?showtopic=289674&view=findpost&p=5075559

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Don 't hope so, if it happens than it 's indeed time to pack our duffel bag...

 

Comparisons can be chosen according to what you want to proof.

 

Look at Tanki as a body. A body with a heart (Flash) that fails.

Now this body receives a new heart (Unity) thanks to a transfer  :P   

transplant.

Quite soon when the new heart begins to function well, the blood

flows much more efficiently through the body. 

Oxigen levels rise and more nutrients are being transported to the cells.

 

As a result the whole body gets healthier by this transplant: it 's not the

same unhealthy and slowly dying body anymore.  ;)

Zc8q0JM.jpg

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Well, one way to have handled this would have been:

 

"Guys, we are going to work on something called Premium,. We would like feedback on the features you would like most in Premium so we can work on development. Which top 5 features would you like?"

 

Then we could give our opinions before development took place, and, while some things might be considered and some might not due to technical or financial reasons it would have involved the players to a degree and perhaps created more satisfaction overall.

 

Instead the concept was thrust upon us only 7 days ago and since it's probably close to being 100% complete the chance for real meaningful feedback is lost because of the rather rigid rule about preventing us from calling for removal of updates or features related to those updates. This is why there's so much opposition to it (for the record I am on the fence about it so I really don't have a + or - overall opinion yet on it).

 

Secondly, there are some things that I buy each month, or, might consider buying (such as Pro Pass and the score multiplier cards). Not knowing exactly what Premium will or will not have creates uncertainty or how releasing Premium might impact these other items being available separately when Premium comes out - for example the Wiki says that Premium includes Pro Pass and bonus XP - does this mean that Pro Pass and the score multiplier cards are going to be discontinued in the future without warning? This keeps us from buying now (which impacts Tanki's income immediately), or, if we buy something now and it becomes part of Premium then it creates a sense of being dissatisfied (which may lead us to not spend in the future).

 

Uncertainty and dissatisfaction keep people from spending real money on crystals - satisfaction and happiness leads people to spend money on real crystals.

 

I realize Tanki can do what it wants and it doesn't need to be repeated to me - my suggestions are merely a way to try to make things better for both sides. Happy players means more money for Tanki, and, more money for Tanki means more development. It's a two way street.

 

And I do thank you for your time to respond. ;)

Hi, sorry for the longer time taken to respond , had to redownload and reinstall gimp photo editor ;)

 

green =  pretty much what's happening right now since premium was announced.  Just minus the "hey we're thinking of doing this, submit all your suggestions and we'll take ideas we like exclusively from there and make the things happen"  part.  Reason for that is, well if you look around you, well no, too much, just look right in this topic itself, you'll get a good hint why developers cannot rely that much on players.  In fact right now I'm sad about the dislike button cause the amount of red would have helped illustrate my point.  But hey I don't wanna elaborate on that into further details or they'll go mad at me saying I'm very insulting and rude etc .... u know the usual ;)

 

Now with all that said that doesn't mean the devs won't be asking feedback.  feedback of players have already had an impact on the premium paint we all didn't like.  And future feedback from players will very likely even allow devs to add new stuff they haven't considered yet into the premium in the future.  That kind of stuff btw happened on many occasions where devs integrated feedback of players into something they've had recently launched.

 

Pro pass and SMP are not changing for normal non-premium players :)

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Is it true that your main motive for doing premium is making money? 

 

It doesn't have to be like that. You could always reward people with a prize for like logging in for 10 days in a row gives you 1 day of premium you can activate any day.

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Good, the last part makes me happy. :D

 

(I know it's likely most players are just kids so their perceptions are different that those who are adults - but there are a surprising number of us who have been playing games since the 80s :ph34r: so I would hope that our feedback is not taken as an insult but our feedback is based on many years of game play - the Atari 2600, Intellivision, and C-64 were my first environments along with the arcades :lol: ).

 

Today is work-on-the-car-day since the humidity has finally dropped to reasonable levels - it's still so humid that raw iron rusts almost immediately once the cosmoline is removed. :o

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Also at that time they were really working on a replacement mechanism.  But then something happened.  FLASH.  And the more time they spent writing it, the more it became apparent that this was an uphill battle.  They still didn't just abandon and got real stubborn with it, for MONTHS!  Sadly on this occasion and at that stage flash quirks prevailed more and more, and the more they tried doing something about it, the more troublesome the whole thing were proving to be.  Now were they supposed to come out and openly tell you all that so all mults would know it even better?

Doesn't wash - sorry excuses. As I said, honesty and transparency earns our respect. There are all kinds of simple things that could have been done to help honest players. I'm done here.

 

Tanki Forum Politics

 

Edited by AbsoluteZero
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Doesn't wash - sorry excuses. As I said, honesty and transparency earns our respect. There are all kinds of simple things that could have been done to help honest players. I'm done here.

Well AZ your mind seems pretty set already.  I can't tell much other than have fun, I know you'll be sticking around and try the unity as soon as it comes out and I do hope the wait will be worth it with special 3d sound fx while crushing lil boxes and see dem trees move :D

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Good, the last part makes me happy. :D

 

(I know it's likely most players are just kids so their perceptions are different that those who are adults - but there are a surprising number of us who have been playing games since the 80s :ph34r: so I would hope that our feedback is not taken as an insult but our feedback is based on many years of game play - the Atari 2600, Intellivision, and C-64 were my first environments along with the arcades :lol: ).

 

Today is work-on-the-car-day since the humidity has finally dropped to reasonable levels - it's still so humid that raw iron rusts almost immediately once the cosmoline is removed. :o

hehe you sound like my kind of 2-player guy who'll know how to have real fun over this  :lol:  :lol:

 

battle-city-japan.png

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I knew there was a flaw in my comparison... :D

Another try...

 

There was a patient with a failing heart.

Once it was a nice man who really was the talk of the town.

He was very adventureous, generous and made a lot of friends.

Unfortunately he became sick and because he had a failing heart combined with a bad

condition there wasn 't much that the doctors could do for him anymore.

 

The company the man had always worked happened to be involved in medical research

and development.

The company needed someone to volunteer for a cloning experiment and was searching

for a person with a short life expectancy, because they were going to use new, not thoroughly

tested medicines during the procedure.

So it was quite logical that the company and the man who never had a child but always had

wished for one, soon agreed to go on the (much disputed) journey of making a clone of the man.

(the direction of the company ofcourse also liked the idea of having a possible new employee in

the future which would be just as good or maybe even better for their business)

 

Having state of the art equipment to their disposal the doctors of the company decided to

also put a new bio-technically improved heart into the embryo and they made some

alterations to the original DNA.

Ofcourse this became heavily morally disputed, but in the end after solving some legal

issues it was given the approval and the also very expensive medical procedure began.

 

They found a surrogate mother just in time and after nine months a new baby was born.

The man, now a new sort of father decided to call the baby Uni-Ty, which in the native tribe

he originally came from meant "brave son".

 

As time went on the man with his failing heart was slowly fading away.

Soon most people and the company even forgot about him: only his old friends

still payed him a visit...to be all startled how fast the man 's condition deteriorated...

After a visit they were pretty sad, also because they still remembered the good ol' days when they 

embarked on great adventures with the man and truly enjoyed each others company.

 

All attention now went instead to Uni-Ty. It was soon clear that he was very intelligent for his age

which was another success of the experiment. The slight changes to the original DNA clearly

had the wanted effect.

And the improved heart meant that he became quite musculair at a young age

and he could play on for hours at an end.

Due to the whole story Uni-Ty soon became a very popular child.

People from all over the world.....

#

 

I could continue here, but it 's getting late and I think I made a better comparison this time... ;)

Edited by Lord-of-the-Snipers
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hehe you sound like my kind of 2-player guy who'll know how to have real fun over this  :lol:  :lol:

 

battle-city-japan.png

I present one of my favorite games as a kid - "Armor Battle" for the Intellivision. "Tanki" before Tanki Online (or anything online) ever existed.

 

2cdy1jq.jpg

 

This is why Tanki is sort of special to me. ;)

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I knew there was a flaw in my comparison... :D

Another try...

 

 

 

There was a patient with a failing heart.

Once it was a nice man who really was the talk of the town.

He was very adventureous, generous and made a lot of friends.

Unfortunately he became sick and because he had a failing heart combined with a bad

condition there wasn 't much that the doctors could do for him anymore.

 

The company the man had always worked happened to be involved in medical research

and development.

The company needed someone to volunteer for a cloning experiment and was searching

for a person with a short life expectancy, because they were going to use new, not thoroughly

tested medicines during the procedure.

So it was quite logical that the company and the man who never had a child but always had

wished for one, soon agreed to go on the (much disputed) journey of making a clone of the man.

(the direction of the company ofcourse also liked the idea of having a possible new employee in

the future which would be just as good or maybe even better for their business)

 

Having state of the art equipment to their disposal the doctors of the company decided to

also put a new bio-technically improved heart into the embryo and they made some

alterations to the original DNA.

Ofcourse this became heavily morally disputed, but in the end after solving some legal

issues it was given the approval and the also very expensive medical procedure began.

 

They found a surrogate mother just in time and after nine months a new baby was born.

The man, now a new sort of father decided to call the baby Uni-Ty, which in the native tribe

he originally came from meant "brave son".

 

As time went on the man with his failing heart was slowly fading away.

Soon most people and the company even forgot about him: only his old friends

still payed him a visit...to be all startled how fast the man 's condition deteriorated...

After a visit they were pretty sad, also because they still remembered the good ol' days when they 

embarked on great adventures with the man and truly enjoyed each others company.

 

All attention now went instead to Uni-Ty. It was soon clear that he was very intelligent for his age

which was another success of the experiment. The slight changes to the original DNA clearly

had the wanted effect.

And the improved heart meant that he became quite musculair at a young age

and he could play on for hours at an end.

Due to the whole story Uni-Ty soon became a very popular child.

People from all over the world.....

#

 

 

 

I could continue here, but it 's getting late and I think I made a better comparison this time... ;)

bro this isn't biology class and no one likes to read a story, please keep it short so no one falls asleep while reading.

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I knew there was a flaw in my comparison... :D

Another try...

 

 

There was a patient with a failing heart.

Once it was a nice man who really was the talk of the town.

He was very adventureous, generous and made a lot of friends.

Unfortunately he became sick and because he had a failing heart combined with a bad

condition there wasn 't much that the doctors could do for him anymore.

 

The company the man had always worked happened to be involved in medical research

and development.

The company needed someone to volunteer for a cloning experiment and was searching

for a person with a short life expectancy, because they were going to use new, not thoroughly

tested medicines during the procedure.

So it was quite logical that the company and the man who never had a child but always had

wished for one, soon agreed to go on the (much disputed) journey of making a clone of the man.

(the direction of the company ofcourse also liked the idea of having a possible new employee in

the future which would be just as good or maybe even better for their business)

 

Having state of the art equipment to their disposal the doctors of the company decided to

also put a new bio-technically improved heart into the embryo and they made some

alterations to the original DNA.

Ofcourse this became heavily morally disputed, but in the end after solving some legal

issues it was given the approval and the also very expensive medical procedure began.

 

They found a surrogate mother just in time and after nine months a new baby was born.

The man, now a new sort of father decided to call the baby Uni-Ty, which in the native tribe

he originally came from meant "brave son".

 

As time went on the man with his failing heart was slowly fading away.

Soon most people and the company even forgot about him: only his old friends

still payed him a visit...to be all startled how fast the man 's condition deteriorated...

After a visit they were pretty sad, also because they still remembered the good ol' days when they 

embarked on great adventures with the man and truly enjoyed each others company.

 

All attention now went instead to Uni-Ty. It was soon clear that he was very intelligent for his age

which was another success of the experiment. The slight changes to the original DNA clearly

had the wanted effect.

And the improved heart meant that he became quite musculair at a young age

and he could play on for hours at an end.

Due to the whole story Uni-Ty soon became a very popular child.

People from all over the world.....

#

 

 

I could continue here, but it 's getting late and I think I made a better comparison this time... ;)

sick man, new heart, cloning, controversy, surrogate, death, successful clone, ...... EPIC MOVIE 2891-mini.gif

 

btw your first analogy was fine :)

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