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Tanki X — Ideas & Suggestions


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Actualy yes. It would be nice if u use 1 speedboost, it stays with you until you die, use shield, stays until you die, use hp boost, stays until you die....

It would allow players so much fun!

If everybody uses drugs like that it will be pointless since drugs cancel each other out like double armour is neutralized by double damage.

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If everybody uses drugs like that it will be pointless since drugs cancel each other out like double armour is neutralized by double damage.

it is not pointless. It forces players into using drugs themselfes.. and then finally to spend crystals on buying them.

So it is pointless to the players if all use it..

but it is the thing that makes tanki owners eyes shine bright ;) ;) )

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GG Dev's . Keep ignore our problems . You have -1 from now .

 

Enjoy your BIG FAIL with Tanki X and soon you will lose this one aswell .

 

 

 

- Laggers everywhere

- Mults everywhere

- Hackers everywhere (jumping over 3 tanks , taking the golds 2x times early the distance)

- Glitch's all the time

- Fund's Lost , battle's unfound

- 1st step to a Big FAIL

 

 

 

gggg.png

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I think a visual addition for Tanki X could be to show the tank getting damaged by shots like holes, blast marks, burn areas, etc. and plus this would add a visual effect for when a Repair Kit is activated, fixing all these spots. In the Q&A video for Tanki X, one of the questions asked was "Would there be a visual effect for activating a Repair Kit?" and they said they currently did not, and I think this would resolve that question.

 

https://youtu.be/R0NhsVWq-D4?t=2m15s

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the devs are gonna hate me for this XD but how about (visual) terrain and damage effects on the tanks ? for example say that you were driving around in dirt\mud, after a while shouldn't there be mud on your tank or snow in case you were playing in snowy weather ? of course this all depends if the developers actually made rain and snow but if i remember correctly unity has them built in.

as for the damage effects let's say you were shot by a smoky for example, there should be a hole in the armor maybe even showing the inner parts of your tank or whatever else was unerneath it (like the engine) but these shouldn't be considered weakpoints on the tank and shouldn't cause more damage than when shot somewhere still covered in armor.

 now this is a really complicated process to make so i wouldn't be surprised if it wasn't implemented

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in-battle text notification

Keep the top of the screen free of notifications, like "Player Xy has taken our flag".

Railgunners need this section of the screen to aim, and it is veryy anoying on small screen resolutions (like the ~ 1300x800 which is common on laptops)

So please keep it free. Find a better sport for it (like bottom, right above the drugs maybe)

 

Sounds for flags taken / captured / lost

Please make differnt sounds for own flags and enemy flags, so players know by sound if the own flag was taken an has to be intercepted, or the enemy flag is on the way. Very usefull in large maps like Kungur.

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the devs are gonna hate me for this XD but how about (visual) terrain and damage effects on the tanks ? for example say that you were driving around in dirt\mud, after a while shouldn't there be mud on your tank or snow in case you were playing in snowy weather ? of course this all depends if the developers actually made rain and snow but if i remember correctly unity has them built in.

as for the damage effects let's say you were shot by a smoky for example, there should be a hole in the armor maybe even showing the inner parts of your tank or whatever else was unerneath it (like the engine) but these shouldn't be considered weakpoints on the tank and shouldn't cause more damage than when shot somewhere still covered in armor.

 now this is a really complicated process to make so i wouldn't be surprised if it wasn't implemented

That is pretty much what I suggested

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new gun-The Shrapnel gun

 

similar thing was used in real life  9 shrapnel shells for anti-personel and more like the suggestion the flak shells bringing down bombers

 

basicly imahine the shell of this gun as a glass cube with explosives inside it- when it explodes there is shrapnel flying everywere

 

so as i said this gun would have a meter added to the HUD in the purpuse of it would by for example holding a button we set the range at witch it will explode when it explodes at that range it will do damige in the are but not splash damige- there should be set ammount of shrapnels witch randomly

shatter like for example hammers shots so its a gamble but either way you dont have to set up the range you can simply fire-but then it will not explode and it will need direct hit to do damige AND that damige will be only the portion of damige it could have done otherwise

 

now that combined with the kick of the shrapnels hiting you you could lead your enemy to some pretty trickey situations

realy opens a room to think

 

for the look i think it should have a long barrel it should be relativly show turning and its shrapnel damige should be incrised from the thunders to compensate for the range setting and the gamble and thats its undetonated hit should have around eh 2 -3 ricos shots

 

 

please say somthing on this becuse it seems that a lots of sugestions are youst passing by

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Cancel idea about removing CP!

Ideas regrading remove updates is not accepted and CP was update, so you cant remove it! Its against rules what you made! Isnt it quite dumb? Make rule and break them but dont let others break them?

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I hope they can add an in game audio team chat in Tanki X. This means u can communicate with ur team by talking to them with a microphone attached to ur system. An integrated teamspeak should improve coordination and gameplay of a team.

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I hope they can add an in game audio team chat in Tanki X. This means u can communicate with ur team by talking to them with a microphone attached to ur system. An integrated teamspeak should improve coordination and gameplay of a team.

Tanki and Tanki X are international games, multilingual. It will be hard for players to understand each other if they don't speak the same language. Not everyone knows english or russian or some other language.

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Tanki and Tanki X are international games, multilingual. It will be hard for players to understand each other if they don't speak the same language. Not everyone knows english or russian or some other language.

u see if u would have played counter strike u might understand what I mean. Even in normal type chats not everyone speaks the same language but it definitely improves coordination and gameplay among those who do understand the language.

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i think it would be cool if :

1) when fire and freeze spray at each other face to face they cancel each other out

2) if 2 twin shots hit each other they cancel each other out

3) in XP/BP matches sometimes it looks like the shots are on exactly on the same line but it would be much cooler if the shots hit each other and 1 shot goes in a direction and the other in the opposite direction

and if a shot reflected and hits a tank does 50% of average damage 

4) when any kind of shot hits the barrel it does its maximum damage for ex: if rail m3 damage is between 156-200 if the shot hits the barrels it does 200 damage

 

i know it sounds impossible but i hope it can be done sooner or later  :) 

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u see if u would have played counter strike u might understand what I mean. Even in normal type chats not everyone speaks the same language but it definitely improves coordination and gameplay among those who do understand the language.

Yes I played CS few times, long time ago. So what? Why Tanki (Tanki X) must always look to other games?

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Yes I played CS few times, long time ago. So what? Why Tanki (Tanki X) must always look to other games?

I am not saying it should look to other games and this game is definitely unique and fun in its own way but team speak would be good and will surely enhance gameplay

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Yes I played CS few times, long time ago. So what? Why Tanki (Tanki X) must always look to other games?

Why can't it?

I mean, even the premium accounts concept is very similar to WoT.

Plus, there are a lot of featured which TankiX can endorse from other games to boost itself.

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Why can't it?

I mean, even the premium accounts concept is very similar to WoT.

Plus, there are a lot of featured which TankiX can endorse from other games to boost itself.

good point

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