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Tanki X — Ideas & Suggestions


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Iwas wondering a new idea in tanki x .In Tanki x when a tank respond instead of being transparent for seconds to appear like tanki a tanki could get be like getting constructed from starting to end fast .I mean tank will start appeaing from front to back .If tanki did not think of this you can add it tanki and also you can add the 5 new supplies in tank x as well. Thanks.

Firstly, you can post ideas for TankiX in the main topic so that it gets due attention..

 

Secondly, these 5 new supplies were an April Fool's Day prank...they're not gonna be added to the game...Happy April Fool's Day, man..;)

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Realism is not the target here.

 

 

World ofTanks (another well known tank game) has studied real tanks, their movements, speeds, acceleration, climbing abilities... in order to build this into their game.

But as they tested those new physics with a selected user group, they received the feedback that the game was too slow, too boring, the tanks way to unflexible on the battlefield.

Well of course a 60 tons tank is not as agile as a 1 tons car.. but a certain amount of agility is needed in order to have fun in the game.

 

Sothey decided to scrap pure realism, and get some way in between.

 

 

 

Tanki has much less the will to be realistic, because it classifies itself as an arcade shooter, and not a simulator.

Ever seen a small tank parcour on buildings in real life? ;)

 

But it's fun the way it is.. so realism does not necessarily makes things better.

 

---

@eldiblaugrana:

most of the ideas in the long text are overpowered and do too much of an inbalance to the game.

This is not a single player game.. please consider the other side of the enemies screen: so please try to put yourself in the shoes of the one, who's tank has to absorb those poweres, and who is angry of such overpowerness shreds your tank all 20 seconds.

 

I like the idea of switching off respawn. I played 2vs2 TDM on Iran, where every player had just 1 life (and afterwards parked out of the area).

It was an intense, strategic game, much more challenging - simply because you do not respawn any more.

But it would be boring in a 7vs7 battle. We once had the idea of "Last man standing" gamemode, that allowed dead players to exit and take their share of the fun, as soon as they were dead. But -> gamemodes thread ;)

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I'll probably use Vulcan but in the Tanki x beta videos, it seems to be mounted pretty high up on the hulls which would make it harder to stay undercover and easier for enemies to spot and hit it with long range guns, especially for someone using Dictator, it should be mounted a bit lower.

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There is no chance at all of TANKI refunding money to players wishing to go to TANKI X! They will be two seperate stand alone games. TANKI will not want players transferring all money spent into the new game as that would be robbing them of income! And when you have been playing for many years you will know TANKI is all about making money and taking yours! That is why they started offering turret/hull/paint kits. Sure it save you money in the long run but it also bought instant large amounts of money into their pockets. Also how do you transfer all funds from a person holding multiple accounts in TANKI into one account in TANKI X?

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I'm reposting :

Hello , please read this all , it will worth it.

Tanki X doesn't have a CP mode , that's actually good because now it's more "real-life" . But if you want to make it more real , you should make some changes.

Firstly , Respawn in TO and TX is always On , i think that you should allow players to change this option , they can choose On or Off. Turning off the respawn will make the battle score counted by rounds . The problem stands in the afk players , but that can be fixed .

Secondly , if you are looking for a good game mode , the perfect one for TX would be Bomb Defusal mode in which one team has the possibility to plant the bomb , while the other team must defuse it , just like in Counter Strike , but players can choose if the bomb is given to the red team or the blue team , or randomly. In this mode respawn is always Off because if it's On the battles would not be good. 

In addition , in other game modes , DM , TDM and CTF respawn can be On or Off. If a DM battle is created in respawn off , it would be called " The last man standing " . So , the last player standing alive wins a round . The afk problem would be fixed this way : A player that doesn't destroy a tank in 20 seconds , will be punished by self-destruct . While in TDM mode with respawn off , the rounds will have a limit so afk players are not a problem. CTF mode : If a CTF battle is created in respawn off , the flag is not the key of the game , the round can be won by the team which eleminate the other team or by the team who captures the flag in standard rules.

Finally , the supplies system should be changed.

1. Repair Kit : +400 hp and Instant turret reload.

2. Hull Boost : +50 % in every parameter of the hull. ( It's better than the standard "double armor" )

3. Turret Boost : +50 % in every parameter of the turret.

4. Special Boost : Drift from hull and Recoil from turret is decreased.

5. Mine : -150 hp caused and weakening of the victim's tank.

 

Thank you for reading this long text but the game would be better if my ideas are putten into action . Please consider it.

If you want my contact : FB.com/un.ti.456

                                    email : eldihoda1@gmail.com

i don't think i agree

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One major problem with Tanki Online is terrible matchmaking, it's as bad as world of tanks if not worse. Tanki X will surely need better MM if you don't want half the players to quit in frustration. Having players put into battle with people 7 ranks ahead when they have M3 gear and you only have M1 is just plain stupid and unfair. Take this seriously if you want Tanki X to succeed and be fun for everyone. The drugging problem also needs to be addressed instead of just being ignored. I know supplies are part of the game but you can't let certain people drug all the time, otherwise skilled players will quit in frustration and druggers will get bored. There needs to be a limit on the number of times one can drug in a battle, depending on the time limit, maybe reduce supplies effects and time a bit too.

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One major problem with Tanki Online is terrible matchmaking, it's as bad as world of tanks if not worse. Tanki X will surely need better MM if you don't want half the players to quit in frustration. Having players put into battle with people 7 ranks ahead when they have M3 gear and you only have M1 is just plain stupid and unfair. Take this seriously if you want Tanki X to succeed and be fun for everyone. The drugging problem also needs to be addressed instead of just being ignored. I know supplies are part of the game but you can't let certain people drug all the time, otherwise skilled players will quit in frustration and druggers will get bored. There needs to be a limit on the number of times one can drug in a battle, depending on the time limit, maybe reduce supplies effects and time a bit too.

i like this idea but didn't they change the game so that there are rank seperations? and you are not in the rank to face any tankers with m3s any time soon.

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My reply is in the Cyan text. BTW in the latest vlog they told us about 5 new supplies.So don't be sad if your idea didn't get accepted.Keep thinking  ;)

Hi Indra , thank you for your comment

1- I agree that tanks don't shoot plasma balls or nanobots at real life.

2- Turning off the respawn doesn't mean that you will not play at all because the rounds will be timed. + it will give the game a sense.

3- Yea , new game modes might be introduced in TX.

4- +400 hp is the actual healing , and instant reload is just a idea , i don't mean that it must be in the game :)

5- If you call them overpowered , then double damage and double armor are not ?? OK , it might be just 35 % , are you ok ?

6- Why no sense ?? A little reduction wouldn't be bad :)

7- I know the variance but if it would awaken the enemy's tank then the damage should be reduced

And finally , The V-LOG was posted in 1 April , which means they were just fooling us . Those 5 new supplies were completely stupid.

(Tanki replied to a comment and said that they were fooling )

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I'm reposting :

Hello , please read this all , it will worth it.

Tanki X doesn't have a CP mode , that's actually good because now it's more "real-life" . But if you want to make it more real , you should make some changes.

Firstly , Respawn in TO and TX is always On , i think that you should allow players to change this option , they can choose On or Off. Turning off the respawn will make the battle score counted by rounds . The problem stands in the afk players , but that can be fixed .

Secondly , if you are looking for a good game mode , the perfect one for TX would be Bomb Defusal mode in which one team has the possibility to plant the bomb , while the other team must defuse it , just like in Counter Strike , but players can choose if the bomb is given to the red team or the blue team , or randomly. In this mode respawn is always Off because if it's On the battles would not be good.  I agree.

In addition , in other game modes , DM , TDM and CTF respawn can be On or Off. If a DM battle is created in respawn off , it would be called " The last man standing " . So , the last player standing alive wins a round . The afk problem would be fixed this way : A player that doesn't destroy a tank in 20 seconds , will be punished by self-destruct . If a gold box drops, and a player just joined he probably will find the mark, wait their with no kills, self destruct, lose the gold, complain to tanki, idea will be removed, and they might not like you. Not saying they won't but they could.

 

 

While in TDM mode with respawn off , the rounds will have a limit so afk players are not a problem. CTF mode : If a CTF battle is created in respawn off , the flag is not the key of the game , the round can be won by the team which eleminate the other team or by the team who captures the flag in standard rules.

Finally , the supplies system should be changed.

1. Repair Kit : +400 hp and Instant turret reload.

2. Hull Boost : +50 % in every parameter of the hull. ( It's better than the standard "double armor" )

3. Turret Boost : +50 % in every parameter of the turret.

4. Special Boost : Drift from hull and Recoil from turret is decreased.

5. Mine : -150 hp caused and weakening of the victim's tank.

 

Thank you for reading this long text but the game would be better if my ideas are putten into action . Please consider it.

If you want my contact : FB.com/un.ti.456

                                    email : eldihoda1@gmail.com

I think it is better to just leave it alone.

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One major problem with Tanki Online is terrible matchmaking, it's as bad as world of tanks if not worse. Tanki X will surely need better MM if you don't want half the players to quit in frustration. Having players put into battle with people 7 ranks ahead when they have M3 gear and you only have M1 is just plain stupid and unfair. Take this seriously if you want Tanki X to succeed and be fun for everyone. The drugging problem also needs to be addressed instead of just being ignored. I know supplies are part of the game but you can't let certain people drug all the time, otherwise skilled players will quit in frustration and druggers will get bored. There needs to be a limit on the number of times one can drug in a battle, depending on the time limit, maybe reduce supplies effects and time a bit too.

it doesnt matter what rank the person is, it matters what they have and how good they are. if you dont like playing high ranked people, then just dont join the battle. 

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Isida nano it's must be fixed.

The current curve it has should be applied to an m3+ wasp.

The more speed a hull is traveling the more the curve is.

Makes no sense for an m0 mammoth to have big curve!?

 

More turret/hull interaction in Tanki X would be one if the biggest pros of playing it over Tanki and other tank games

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I'm reposting :

Hello , please read this all , it will worth it.

Tanki X doesn't have a CP mode , that's actually good because now it's more "real-life" . But if you want to make it more real , you should make some changes.

Firstly , Respawn in TO and TX is always On , i think that you should allow players to change this option , they can choose On or Off. Turning off the respawn will make the battle score counted by rounds . The problem stands in the afk players , but that can be fixed .

Secondly , if you are looking for a good game mode , the perfect one for TX would be Bomb Defusal mode in which one team has the possibility to plant the bomb , while the other team must defuse it , just like in Counter Strike , but players can choose if the bomb is given to the red team or the blue team , or randomly. In this mode respawn is always Off because if it's On the battles would not be good.  I agree.

In addition , in other game modes , DM , TDM and CTF respawn can be On or Off. If a DM battle is created in respawn off , it would be called " The last man standing " . So , the last player standing alive wins a round . The afk problem would be fixed this way : A player that doesn't destroy a tank in 20 seconds , will be punished by self-destruct . If a gold box drops, and a player just joined he probably will find the mark, wait their with no kills, self destruct, lose the gold, complain to tanki, idea will be removed, and they might not like you. Not saying they won't but they could.

 

I think it is better to just leave it alone.

 

Firsty, you are the only one who agreed a part of my idea :P 

Secondly , it's not all about the gold box , there might be a solution , tanki developers are great .

Finally , who is it better to just leave it alone ????

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All I can say for now is... change the Gold Box drop quote...'Gold Box will be thrown the soon'... doesn't make sense xD

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i_648234fb931.png

 

Add mods like increased range, optional scopes, tracking bullets,armor piercenig rounds, tracks that work better on certain surfaces, more damage when a certain part of the tank is hit.

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Realism is not the target here.

 

 

World ofTanks (another well known tank game) has studied real tanks, their movements, speeds, acceleration, climbing abilities... in order to build this into their game.

But as they tested those new physics with a selected user group, they received the feedback that the game was too slow, too boring, the tanks way to unflexible on the battlefield.

Well of course a 60 tons tank is not as agile as a 1 tons car.. but a certain amount of agility is needed in order to have fun in the game.

 

Sothey decided to scrap pure realism, and get some way in between.

 

 

 

Tanki has much less the will to be realistic, because it classifies itself as an arcade shooter, and not a simulator.

Ever seen a small tank parcour on buildings in real life? ;)

 

But it's fun the way it is.. so realism does not necessarily makes things better.

 

---

@eldiblaugrana:

most of the ideas in the long text are overpowered and do too much of an inbalance to the game.

This is not a single player game.. please consider the other side of the enemies screen: so please try to put yourself in the shoes of the one, who's tank has to absorb those poweres, and who is angry of such overpowerness shreds your tank all 20 seconds.

 

I like the idea of switching off respawn. I played 2vs2 TDM on Iran, where every player had just 1 life (and afterwards parked out of the area).

It was an intense, strategic game, much more challenging - simply because you do not respawn any more.

But it would be boring in a 7vs7 battle. We once had the idea of "Last man standing" gamemode, that allowed dead players to exit and take their share of the fun, as soon as they were dead. But -> gamemodes thread ;)

You are only looking the negative side , like all others -_- show some respect

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Hey tankers this is a quick idea for tanki x which I hope happens when tanki x is realeased. So what I was thinking about is yo could make rio a bigger map with more buildings so players could explore the map in parkour mode and that rio should be covered up in buildings like the whole map and my second idea is make battles have gold box randomizers in it so you could put a command that will only be allowed to be used by the player that created map to spawn gold box at a time he or she wants it to drop but it cannot be in 1 minute it has to be long and my third idea is to put in more paints so players won't just only use the same 3 paints and my 4th idea when you start playing tanki x you will be given a reward of crystals which will be 7000 crystals to all players when they start and my 5th idea disable or inable drugs or boxes in battles that buying pro pass thank u for listening

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