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Tanki X — Ideas & Suggestions


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Alongside achievements maybe there could be medals (a single medal can be earned multiple times unlike achievements which can only be unlocked once) like something like distraction or comeback kill.These medaIs will give you extra crystals as a reward.I looked it up here http://halo.wikia.com/wiki/Medals  :P.

So any thought about ^this? Please give me a reply.

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1. With the improved graphics i would like to see some hovering hulls and infrared turret's maybe homing missiles which lose aim when one goes into a tunnel or a hiding spot.

2. When we hit a tank it would be cool to see dent's in it

3. A kill streak feature which means make 10 kills in a row without dying and u get 10 exp more per kill when u die it's reset

4. We have boxes for all supplies except mines, so add boxes which let's u place 5 mines when picked that box up.

5. A new map which is like a mountain which has a lot of passes.

 

That's it, i hope you find some interest is any of these. :D 

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Just make our garage transferable to the new Tanki and make it playable at the same system requirements.

System requirement are the same

--------------------------------------------------------------------------------------------------------------------------------------------------------

Recommended system requirements for Tanki Online:

 

Processor: Intel Core i3-i5, or other processor with clock rate over 2.33 GHz.

RAM: 4096 mb.

Graphics memory: 1024 mb.

OS: Windows XP/Vista/7/8/10, Mac OS X 10.5.8+, and Linux

--------------------------------------------------------------------------------------------------------------------------------------------------------

System requirements for Tanki X:

 

Processor: Intel Core i3.

RAM: 4 Gigabytes of RAM.

Graphics: Intel HD graphics 4000.

OS: Windows, Mac, Linux, Andriod, and iOS.

 

With these specifications, you should receive a stable 40 frames per second in a full 10 versus 10 battle.

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System requirement are the same

--------------------------------------------------------------------------------------------------------------------------------------------------------

Recommended system requirements for Tanki Online:

 

Processor: Intel Core i3-i5, or other processor with clock rate over 2.33 GHz.

RAM: 4096 mb.

Graphics memory: 1024 mb.

OS: Windows XP/Vista/7/8/10, Mac OS X 10.5.8+, and Linux

--------------------------------------------------------------------------------------------------------------------------------------------------------

System requirements for Tanki X:

 

Processor: Intel Core i3.

RAM: 4 Gigabytes of RAM.

Graphics: Intel HD graphics 4000.

OS: Windows, Mac, Linux, Andriod, and iOS.

 

With these specifications, you should receive a stable 40 frames per second in a full 10 versus 10 battle.

As for the garage transfer?

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Most of the players including me just want one thing in Tanki X it's the , Transfer of our tanki online acc ,crys ,ranks and whatever we have here to there becoz we spent most of our valuable time in upgrading and buying and in a lot more....so if we have to startover and do all the same things again its just boring....and some players may stop playing like many of my friends -_- ---maybe me... :mellow: 

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Here are some ideas:

  • Add some more hulls.
  • Weather (Rain, snow, fog, mist...)
  • Decrease number of maps. Make more unique ones.
  • CP mode? No? K.
  • More maps ^^ Add Polygon peeps. Its good fund, idk if it will unbalance that games economy.

Hit the downvote button, if there is one if you agree!

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This client: Unity download ? Or some Tanki X client?

 

I am sorry if my question is irrelevant, but I never played Unity video games. The only game I play last six months is TO.

If you're gonna play on a browser, then yes, you'll need that plugin installed.

 

For the downloadable build, there should be 2 files. An executable file (.exe) for launching the game, and a data file (_data) which stores the game's resource files. (Although some games contain dll files)

 

Note that you do not need any plugin for the downloadable, just the game itself will do.

 

I've made games with Unity before (minigames), and making downloadable clients for a game is done with a click of a button. So yeah, for the devs, it should be easy.

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System requirement are the same

--------------------------------------------------------------------------------------------------------------------------------------------------------

Recommended system requirements for Tanki Online:

 

Processor: Intel Core i3-i5, or other processor with clock rate over 2.33 GHz.

RAM: 4096 mb.

Graphics memory: 1024 mb.

OS: Windows XP/Vista/7/8/10, Mac OS X 10.5.8+, and Linux

--------------------------------------------------------------------------------------------------------------------------------------------------------

System requirements for Tanki X:

 

Processor: Intel Core i3.

RAM: 4 Gigabytes of RAM.

Graphics: Intel HD graphics 4000.

OS: Windows, Mac, Linux, Andriod, and iOS.

 

With these specifications, you should receive a stable 40 frames per second in a full 10 versus 10 battle.

I own only 2 GB ram :P but i can play with 60 Fps and 50 ping.

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Most of the players including me just want one thing in Tanki X it's the , Transfer of our tanki online acc ,crys ,ranks and whatever we have here to there becoz we spent most of our valuable time in upgrading and buying and in a lot more....so if we have to startover and do all the same things again its just boring....and some players may stop playing like many of my friends -_- ---maybe me... :mellow: 

yh :D i need my wasp m1 and OP railgun m0.

I own 19 k crys! im so close to buy rail m1. It cannot be lost!

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There Should Be A Mini-Map Of The Whole Map 

Also There Should Be Rain And Snow Just Randomly Coming Out Of No Where

On Top Of That There Should Be Overflowing Of Rain Or A Tsunami OR Earthquakes Like U Know Mother Nature

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More maps

 

To go from this, prior to adding more maps, the maps of the current Tanki should be reviewed. Grade them on complexity, significance, and of course popularity. More specifically; the balance between simplicity and complexity, as a baseline; maps that are of importance to players, take a survey of the current players and allow them to pick as many of their favorite maps as they wish; popularity is self explanatory, we understand you already are going by this but popularity in terms of battles per day can't be the only deciding factor.

 

Once you've eliminated over half of the current map listing, remake them with the new props. If you want the game to be recognizable like it is with the hulls and turrets, you should carry over a decent amount of maps, which I believe you've stated in some form or another.

 

Then submission of new maps by players should be considered. There is still talent in the creation of maps by numerous players in the community, many of which have been creating for years. We would love to create new maps and help edit the current maps for the game and its loyal players.

 

Map policy could also be shaped as well. Battlefields are novelty pieces and shouldn't be treated like a cactus that you water every so often. Maps should be edited regularly. at least every 4 to 6 months. If a map's popularity slopes down bellow optimal levels, at any given point, then it gets removed from the game to be reworked by developers, testers, or other helping staff. After it has been revitalized, it gets reintroduced to the game. If the map does not succeed after its reintroduction, then it could be removed forever, to make way for new maps.

 

I'd also like to restate the principle of promoting maps that are played rarely. If you look at the maps from a capital standpoint, they are of significant value. If not used often, then its wasted potential. Enticing the use of the maps can be done with increased funds, golds, etc.

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random falling bonus boxes, and also falling 10 crystal boxes, like in the old version of tanki. Also more daily missions. Or biggerreward for actual missions. And add monthlie missions. Then xt items wont be so hard to get!

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The client will be to download Tanki X itself, so you don't have to play it on your browser :P

:D ya, i thought about not trying tanki X coz its laggs really bad on my browser 

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A good idea for Tanki X would not to constantly add so many things, but rather focus on something players truly will love. Rather than to add stupid little ideas that all the players think they want, give them something of real value.

 

Adding loads of maps will not be a good idea, rather a decent amount of new and very unique maps can be created, but reminiscent of other maps. For instance, Desert could be recreated to have dunes, but not be confined by walls, but irregular terrain that makes it hard to remain stable. A square arena? No, too simple.

 

As for turrets, a few balances could be made if absolutely necessary. More? It all depends, having a few new and very unique turrets that match the theme of a certain map could make Tanki feel like a new game, yet not.

 

Supplies will be a very big problem, as many people dislike "drugers" and especially at the later ranks I've heard that it gets incredibly annoying. The effect of supplies could be rebalanced so that they do not give you as much of an advantage. Rail with double damage is incredibly powerful, and becomes nearly impossibly to combat.

 

Damage: Certain areas of tanks could be more vulnerable allowing players to take advantage with their skills, but would be different from smoky's critical hits. When hulls hit other hulls or collide with their environment they could take self damage, but not very much. Hitting that other player's hull could mean the difference when waiting for that reload.

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1. With the improved graphics i would like to see some hovering hulls and infrared turret's maybe homing missiles which lose aim when one goes into a tunnel or a hiding spot.

2. When we hit a tank it would be cool to see dent's in it

3. A kill streak feature which means make 10 kills in a row without dying and u get 10 exp more per kill when u die it's reset

4. We have boxes for all supplies except mines, so add boxes which let's u place 5 mines when picked that box up.

5. A new map which is like a mountain which has a lot of passes.

 

That's it, i hope you find some interest is any of these. :D

 

These ^^^^ are actually really good ideas and are possible with unity and hovering hulls and infrared turrets that would be something like future tanks . But Homing missles would be way to overpowered u could hide then fire and find someone. much to overpowered and unfair

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And give isida more range and maybe a gun with splash damage of thunder aim of shaft and power/damage of railgun .. but takes 20 reload for m0. 17 for m1 . 15 for M2 . 10 for m3 and 7 for fully micro upgraded m3 . Or isida that shoots like rail and has rail range. Orr twins that shoot thunder shells

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And give isida more range and maybe a gun with splash damage of thunder aim of shaft and power/damage of railgun .. but takes 20 reload for m0. 17 for m1 . 15 for M2 . 10 for m3 and 7 for fully micro upgraded m3 . Or isida that shoots like rail and has rail range. Orr twins that shoot thunder shells

If isida have range like rail then its would be too boring for experienced player and former tanki online gamer.

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