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Topic for reporting errors, suggesting articles, and discussing the official Tanki Online Wiki.

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It would probably be a good idea to make the wiki more accessible to new players. Perhaps get it in the communicator panel for new players with links to the guides for turrets/hulls/etc as a subsection...

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It would probably be a good idea to make the wiki more accessible to new players. Perhaps get it in the communicator panel for new players with links to the guides for turrets/hulls/etc as a subsection...

Nice idea but that's not up to us. Try posting in Ideas and Suggestions? Then again, Maf might just move you here again ...
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Posted, but I have no idea what will happen. None of my posts in I&S seem to post...

That sub-forum is on pre-moderation, so it needs to be confirmed before it shows up. This just prevents newbies spamming I WANT GOLD BOX or whatever it is they say now...

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The Tanki Wiki needs more updates. Many of the maps in the 'maps' section are either for higher ranks or for lower ranks. There are also many "How to play in (map name)" that are empty, and some articles could be updated with the recent Magnum addition.

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The Tanki Wiki needs more updates. Many of the maps in the 'maps' section are either for higher ranks or for lower ranks. There are also many "How to play in (map name)" that are empty, and some articles could be updated with the recent Magnum addition.

I will double check the map ranks because I don't believe they have changed. Knowing the TO devs, they probably dis change it and not tell anyone. :p

It's not a small job to update every map guide, but we are actively working on it :)

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That sub-forum is on pre-moderation, so it needs to be confirmed before it shows up. This just prevents newbies spamming I WANT GOLD BOX or whatever it is they say now...

I know how pre-moderation forums work :P

 

It is just that sometimes in the past I have posted stuff that either never posted, or for some reason, never got approved...

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Greetings to all! I would like to present a whole set of calculating formulas for online tanks that will simplify the life of any and multiply tactical power!


Let's start with the basic formula.

H = H (max) -D * n

H is the strength of a tank.

H (max) - the strength of the tank at respawn.

D - damage per gun shot that shoots at the tank.

N is the number of shots per tank.

Glory for Lalka!!!

Thus, you can easily calculate the health of tanks in combat and cause the necessary damage! For example, by half wounded mammoth m3 you can shoot m3, then he will not have time to activate the pharmacy, and he will live like a mammoth m0 with a pharmacy, or just a mammoth m3 without supplies! Also this formula is very useful for DM. For example, you play with the m4 rail. To finish off, you have to deal damage 1 time. The minimum damage to the rails is m3 - 800. And this means that we substitute 800 for the formula. For example, we need to finish off the mammoth, which is hit by another rail. Then we formulate the formula in our head right on the battlefield: 800 = 4000-1200n => -3200 = -1200n => N = 8/3. But it's impossible to shoot 2,666 times, which means that you have to wait 3 shots of the rails and then finish yourself off.




P (team) = C / E

P - efficiency.
C - crystals.
E - experience.


The better the tactics of the team, the less it gets the points for victory, the better. It's worth remembering that the winning team is always given more crystals !!!




T = H / (D / L)
H - the strength of the tank 1.
D - damage to the tank 2.
T - tank life time 1.
L - reloading the tank 2.


A formula of average complexity, which can be used to determine the lifetime of a tank under fire from a certain gun. For example, if a vamp in a full-bodied ibis is not rescued from an isid within 4 seconds, then it kills it.

Well, after all, damage is negative strength. They shrink and there is a recharge that is time.




And finally, the pearl of the whole set! A formula that allows you to determine the number of variants of the text! Where M is the number of characters allowed for writing as a fact, and A is the size of the text field in the symbols! K - the number of all text options with such indicators M and A.

M ^ A = K

Why? We put the symbol M to possible symbols 1 of M. We remember that M is just the number of characters !!! A symbol is placed on M. M = 1 + 1 + 1 + ... + 1. So this symbol was assigned to each 1. So the number is still the same M. After all, the symbol was put one on each 1 !!! And if there are several of them, then we can imagine this in reverse, as 1 is attached to them, and then we can say that combining this is multiplication!

If you need to calculate all the text options at all, you need to calculate for each permissible A separately. That is, M + M ^ 2 + M ^ 3 + ... + M ^ A = S (K)

S is the sum!

For online tanks, the number of valid nicknames was calculated. This is 39 + 39 ^ 2 + ... + 39 ^ 20. On this the author of the formula did not stop and seized the entire sequence in a short formula!!!

S (K) = (M ^ (A + 1) -M) / (M-1).

This is truly a masterpiece. And now he could say with confidence - the nicknames in Tanks Online will not end.

For in the TO can be registered 6,80100589E + 31 nicknames. This is = 6.80100589 * 10 ^ 31. & nbsp; And this is 680100589 * 1 000 000 * 1 000 000 * 1 000 000 * 10 000. That it would be easier to remember - 68 000 000 000 000 000 000 000 000 000 000 (68 nonillion).

The author of the formulas and the initiator of the article writing is lalka_2000_online. I wrote a text.

 

 

Edited by Maf

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Greetings to all! I would like to present a whole set of calculating formulas for online tanks that will simplify the life of any and multiply tactical power!

 

 

 

Let's start with the basic formula.

 

H = H (max) -D * n

 

H is the strength of a tank.

 

H (max) - the strength of the tank at respawn.

 

D - damage per gun shot that shoots at the tank.

 

N is the number of shots per tank.

 

Glory for Lalka!!!

 

Thus, you can easily calculate the health of tanks in combat and cause the necessary damage! For example, by half wounded mammoth m3 you can shoot m3, then he will not have time to activate the pharmacy, and he will live like a mammoth m0 with a pharmacy, or just a mammoth m3 without supplies! Also this formula is very useful for DM. For example, you play with the m4 rail. To finish off, you have to deal damage 1 time. The minimum damage to the rails is m3 - 800. And this means that we substitute 800 for the formula. For example, we need to finish off the mammoth, which is hit by another rail. Then we formulate the formula in our head right on the battlefield: 800 = 4000-1200n => -3200 = -1200n => N = 8/3. But it's impossible to shoot 2,666 times, which means that you have to wait 3 shots of the rails and then finish yourself off.

 

 

 

 

P (team) = C / E

 

P - efficiency.

C - crystals.

E - experience.

 

 

The better the tactics of the team, the less it gets the points for victory, the better. It's worth remembering that the winning team is always given more crystals !!!

 

 

 

 

T = H / (D / L)

H - the strength of the tank 1.

D - damage to the tank 2.

T - tank life time 1.

L - reloading the tank 2.

 

 

A formula of average complexity, which can be used to determine the lifetime of a tank under fire from a certain gun. For example, if a vamp in a full-bodied ibis is not rescued from an isid within 4 seconds, then it kills it.

 

Well, after all, damage is negative strength. They shrink and there is a recharge that is time.

 

 

 

 

And finally, the pearl of the whole set! A formula that allows you to determine the number of variants of the text! Where M is the number of characters allowed for writing as a fact, and A is the size of the text field in the symbols! K - the number of all text options with such indicators M and A.

 

M ^ A = K

 

Why? We put the symbol M to possible symbols 1 of M. We remember that M is just the number of characters !!! A symbol is placed on M. M = 1 + 1 + 1 + ... + 1. So this symbol was assigned to each 1. So the number is still the same M. After all, the symbol was put one on each 1 !!! And if there are several of them, then we can imagine this in reverse, as 1 is attached to them, and then we can say that combining this is multiplication!

 

If you need to calculate all the text options at all, you need to calculate for each permissible A separately. That is, M + M ^ 2 + M ^ 3 + ... + M ^ A = S (K)

 

S is the sum!

 

For online tanks, the number of valid nicknames was calculated. This is 39 + 39 ^ 2 + ... + 39 ^ 20. On this the author of the formula did not stop and seized the entire sequence in a short formula!!!

 

S (K) = (M ^ (A + 1) -M) / (M-1).

 

This is truly a masterpiece. And now he could say with confidence - the nicknames in Tanks Online will not end.

 

For in the TO can be registered 6,80100589E + 31 nicknames. This is = 6.80100589 * 10 ^ 31. & nbsp; And this is 680100589 * 1 000 000 * 1 000 000 * 1 000 000 * 10 000. That it would be easier to remember - 68 000 000 000 000 000 000 000 000 000 000 (68 nonillion).

 

The author of the formulas and the initiator of the article writing is lalka_2000_online. I wrote a text.

 

 

Topic merged

 

(@ wiki guys: he wants you to add these formulas somewhere in the wiki)

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As far as I know, there's really no point in adding that formula in the Wiki, because first of all, that isn't officially used; and secondly, it's been designed by a user, so it's personal. Also, not even half of what you suggested is clearly understandable.

 

Perhaps with more clarification and confirmation, we could add some into the random facts boxes that appear throughout the Wiki

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As far as I know, there's really no point in adding that formula in the Wiki, because first of all, that isn't officially used; and secondly, it's been designed by a user, so it's personal. Also, not even half of what you suggested is clearly understandable.

 

Perhaps with more clarification and confirmation, we could add some into the random facts boxes that appear throughout the Wiki

I can prove formulas

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https://en.tankiwiki.com/Striker

 

Aiming time (sec) — The amount of time required for the targeting laser to be painted pointed onto another tank in order to lock on and launch a full salvo of missiles. If the circular green reticle disappears, but the red, box-like reticle stays active, the aiming time is paused. If the red, box-like reticle disappears, then the target is lost and the aiming time resets.

Range (m) — The maximum distance that the rocket can reach. Rockets explode when they reach their maximum range.

Max projectile speed — The top speed that a launched rocket launched can move at.

Shell angular velocity (deg/sec) — This is the angle turning speed at which the salve rocket will attempt to seek out the target tank. are able to change direction in order to keep pointed on the target they were locked onto.

Min projectile speed (m/sec) — The slowest rate that a rocket will move. initial, slow speed which a rocked has right at the moment it is launched. This increases rapidly and steadily after being fired until it reaches the maximum projectile speed.

Weak splash damage (%) — This is the minimum amount of splashdamage that can be dealt. It will be dealt to a target at the end of the max min splash damage radius.

Min splash damage radius (m) — The distance from projectile's impact point at which enemy receives minimum splash damage . If the distance from the inpact point to the target is greater, splash damage will not be dealt.

Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is above below the turret's horizontal plane.

 

You maybe like to consider to rename

"min splash damage radius" >> into >> "radius of min. splash damage"

and

"max splash damage radius" >> into >> "radius of max splash damage"

 

In the captions used today, it is not clear if the "min" and "max" applies to the damage or the radius - and this is a problem, because we have max. damage at the min radius, and min damage at the max radius.

With the new proposal it would clearly link the "min" and "max" to the damage, leaving no room for misinterpretations.

It would help a lot.

Edited by BlackWasp777
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You maybe like to consider to rename

"min splash damage radius" into "radius for max splash damage"

and

"max splash damage radius" into "radius for min. splash damage"

..as this would clearly link the "min" and "max" to something (the damage) instead of not knowing if it applies to radius or damage. It would clear things up too.

Thank you! I wanted to report that a while ago too, but I somehow forgot  :rolleyes:

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I think we already pointed that out for thunder.. and the answer was like "the captions are standardized" or something like that.. but the longer I think about it, the more I think that the current captions simply sound wrong when they are used in English.

So maybe they are word-by-word translation from a language, in which they sound quite right?

 

(or we both suck at English and it sounds right to 99% of the people, besides you and me.. who knows :p)

 

I thought I point it out again, when I came to the end of the page today :P

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I think it's very misleading as I would understand by this caption that it talks about a minimum and maximum radius, which is totally not the case here. Hopefully it will be renamed to the more meaningful caption  :)  

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The alteration page has a few errors on it

 

Hammer m1 alterations are all red including the positive ones

Richo has all green effects including the negative ones

Twins m1 alterations are all green including the negative ones

Shaft has all green numbers and no red ones

 

I think it was suppose to be white writing and green numbers to represent the positive effects and red for the negative effects but i may be wrong

 

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