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Topic for reporting errors, suggesting articles, and discussing the official Tanki Online Wiki.

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December 18
  • In Chat when entering #faq or #rules appears conversion into clickable link to the corresponding Forum thread. In Chat #faq is displayed as FAQ for Russian and English localization, and #rules is displayed as Правила in Russian localization and Rules in the English one
  • In Chat the links to the forum are clickable
  • Own tank doesn’t have now nick and rank indication next to health/charge indication stripes
  • Fixed bug of single-use items use of a tank in inactive (translucent) mode
  • Fixed bug of First Aid single use when having full health
  • Added new maps: Cross from eras, Skylark from DJ_Efreitor, Wolfenstain from GrUm, Fort Knox from GrUm, Bobruisk from DJ_Efreitor.
  • Improved checking of items use frequency

 

The correct map name is Wolfenstein. Page link: https://en.tankiwiki.com/Updates :)

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⚒ Pages Updated ⚒ 

 

All the separate paint pages have now been updated and now have the latest values for their unlock ranks. The same goes for all of the separate map pages, which had been done recently!

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⚒ Pages Updated ⚒ 

 

 

⚒ New Page Created ⚒ 

 

The page comprises of all the current XT items available for purchase, as well as goes over the history of such items including the fierce Smoky XT and the smaller modifications of Railgun and Hornet XTs.


 

If you have any suggestions or remarks for our Wiki, feel free to discuss in this topic. We will always consider your feedback!

 

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Hello, I'd like to point out that in https://en.tankiwiki.com/In_depth:_Game_Mechanics#Isida, it says in the 7th line from above:"When targeting enemy tanks, the beam turns red, damaging the opponent while repairing Isida's own hull." which is wrong considering that Isida lost that ability in 2016.Thank you :)

 

EDIT: in https://en.tankiwiki.com/In_depth:_Game_Mechanics#Twins, it is not mentioned that Twins has self-damage and splash damage ability.

 

EDIT: in https://en.tankiwiki.com/Creating_a_battle, it says in the introduction:"To create a battle, you are required to have a PRO Pass or Premium Account, of which can be purchased under the "Special" category in the Garage" this is wrong because premium is not purchasable from the garage.

Edited by EgYpTiAn.SOLDiER
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Hello, I'd like to point out that in https://en.tankiwiki.com/In_depth:_Game_Mechanics#Isida, it says in the 7th line from above:"When targeting enemy tanks, the beam turns red, damaging the opponent while repairing Isida's own hull." which is wrong considering that Isida lost that ability in 2016.Thank you :)

Good pick up, fixed. mcgL86o.png?1

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Generally, a Striker can fire in these two "modes":

  • «One-by-one» mode

In this mode, Striker fires one rocket at a time. Though useful in certain situations, it is and should be considered less effective than the salvo. Because one you lock on and there's no obstacle in the way, it will take out the targeted enemy and others around it.

What is this supposed to mean?

Link: https://en.tankiwiki.com/In_depth:_Game_Mechanics#Striker

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in https://en.tankiwiki...Mechanics#Twins, it is not mentioned that Twins has self-damage and splash damage ability.


 


EDIT: in https://en.tankiwiki...eating_a_battle, it says in the introduction:"To create a battle, you are required to have a PRO Pass or Premium Account, of which can be purchased under the "Special" category in the Garage" this is wrong because premium is not purchasable from the garage.


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in https://en.tankiwiki...Mechanics#Twins, it is not mentioned that Twins has self-damage and splash damage ability.

 

EDIT: in https://en.tankiwiki...eating_a_battle, it says in the introduction:"To create a battle, you are required to have a PRO Pass or Premium Account, of which can be purchased under the "Special" category in the Garage" this is wrong because premium is not purchasable from the garage.

 

1) Updated, added a small note.

 

2) The sentence meant that the Pro Pass could be purchased from the "Special" category in the Garage but I agree, it was worded poorly. Thanks, rephrased.​ mcgL86o.png?1

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In https://en.tankiwiki.com/Battle_modes, it'd be nice to add previous battle modes that were available for limited time, like: Assault mode, for instance.

You won't even believe this, I was literally about to suggest this in our Wiki Chat as I was going through old maps and explaining the fundamentals of Assault. Now that it's been actually proposed, I might actually do it. Thanks!

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In this mode, Striker fires one rocket at a time. Though useful in certain situations, it is and should be considered less effective than the salvo; because the major thing with salvo is that once you lock onto an enemy and there's no obstacle in the way, the rockets will take out the targeted enemy and others around it. However, firing rockets one-by-one may or may not cause you to miss, but that generally depends on how good your aiming is.

Better, but why not:

"In this mode, Striker fires one rocket at a time. Though useful in certain situations, it is and should be considered less effective than the salvo; because it is harder to aim, and does less overall damage" (Four rockets takes longer than one salvo)

 

It might be worth adding to either that the problem with salvo is that it is hard to get a full lock on, and easy for a enemy to dodge it.

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You're basically suggesting the same thing, and by the way, dodging a salvo is impossible provided that there are no buildings near you. Single rockets are mush easier to dodge.

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You're basically suggesting the same thing, and by the way, dodging a salvo is impossible provided that there are no buildings near you. Single rockets are mush easier to dodge.

But it's more concise, (arguably) simpler, and what I was trying to say was that an enemy can easily hide for long enough for the striker to lose the lock on. Also, it is possible to knock off a striker long enough for it to lose its aim.

Edited by kaisdf
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You're basically suggesting the same thing, and by the way, dodging a salvo is impossible provided that there are no buildings near you. Single rockets are mush easier to dodge.

Or barricades or ramps*. You can dodge a salvo with practice if you have a barricade or ramp near you.

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