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I noticed all the statistics on Firebird's heating rate, temperature limit, and burning damage have been removed... :ph34r:

Up to the Devs, not up to us.

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I noticed all the statistics on Firebird's heating rate, temperature limit, and burning damage have been removed... :ph34r:

"Cooling rate", "Burning damage" – these parameters don't exist anymore.

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"Cooling rate", "Burning damage" – these parameters don't exist anymore.

They do, and I was lucky to test them myself and memorize them before they were removed. Obviously there are still mathematical equations that guide how Firebird works. That's programming.

 

They are just not shown in the wiki if that's what you meant, maybe the devs wanted to make them more clear, change them, or wanted to confirm their accuracy because of what I said. :ph34r:

Edited by r_I_already_won0

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They do, and I was lucky to test them myself and memorize them before they were removed. Obviously there are still mathematical equations that guide how Firebird works. That's programming.

 

They are just not shown in the wiki if that's what you meant, maybe the devs wanted to make them more clear, change them, or wanted to confirm their accuracy because of what I said. :ph34r:

I removed them from EN Wiki myself.

These parameters don't exist in any tables or config files from which the game gets the values.

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then... what values do exist in the file for the firebird?

 

does the config file stores all weapon parameters, or only those that change from M0..M4?

All existing parameters and none of non-existing parameters of all items are represented in Wiki.

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All existing parameters and none of non-existing parameters of all items are represented in Wiki.

There's definitely SOME equation that guides Firebird's heating rate and burning damage....I mean, c'mon, you can't say that the heating rate and burning damage is totally random, right?  I'm glad I had the sense to test it out myself before it was removed.

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Well there is for sure a parameter for cooling rate (Hazel told us a couple of months ago; he also told us the value).

If it's not in your config file, then it is maybe part of another config file.. because actually this parameter does not apply to the turret, but to the hulls. And as it's the same for all hulls.. I wonder if it's in some general config file.

Are there maybe some more general config files, where this parameter could be found?

 

--

 

However, the cooling rate and heating rate give a much better impression of the way a firebird works, instead of just stating the burning time - and not even saying it is the maximum possible time, which could be less:

 

 

today:

Burning time (sec) — The period of time, starting from the moment when Firebird's attack begins, that the enemy tank suffers from afterburn and receives burning damage.

*begins? <- ends ?

 

proposed:

Burning time(sec) — as given below is the max possible burning time for a given Firebird model. It starts when the Firebird stopps it's attack and lasts until the enemy tank has cooled down to normal temperature. The actual burning time in battles depends on the temperature reached during the Firebird's attack. During this time the enemy tanks receives burning damage, although the attack is over already.

 

 

and maybe you like to add this to the firebirds page:

 


 

Firebird inflicts two kinds of damage: direct damage and additional burning damage.

 

Firebirds direct damage:

It is defined by the [Damage (HP/sec)] parameter and dealt only while the firebird attacks. The actual damage dealed in battles depends on the distance to the target.

 

Firebirds burning damage mechanic:

During an attack a Firebird deals direct damage and additionally increases an enemy tank's temperature. The temperature increases by [Heating rate (temp/sec)]. As soon as the enemy tank's temperature is above normal (normal temp = 0), the tank receives additional burning damage - the higher the temperature of the tank, the more hp of burning damage are inflicted. The maximum temperature a Firebird model can inflict on an enemy tank is defined by [Temperature limit].

As soon as the Firebird stopps it's attack, the burning time starts: the enemy tanks temperature (whereever it was) will now slowly start to cool down, and during this period the tank continues to receive burning damage until the temperature has reached normal again (normal temp = 0).

So the hooter it was heated up, the longer and the more intense it will receive burning damage.

Please note: the heating rate is not reduced by distance: as long as your target is in range, it receives the full heating rate.

 

If you plan to add the burning damage mechanics part, it would be cool if Hazel would read through it, before you add it.

Maybe he can then also answer the questions, if protection vs firebird recuces the heating rate too (and not only the burning damage inflicted).

Edited by BlackWasp777
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http://en.tankiwiki.com/Passes

 

What's up with the description of the PRO pass there? I don't remember it being purchasable in the shop and it doesn't say that it can be bought for crystals.
I was trying to find all the PRO pass prices for different ranks and, well, that page isn't particularly informative at the moment. IMHO, the PRO pass needs its own page.

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I'm pretty sure this has been requested before but could you get the modules in the kits page? It would be really helpful to know which protections we are getting and which ones come with each kit so we could decide. Thanks.

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http://en.tankiwiki.com/Passes

 

What's up with the description of the PRO pass there? I don't remember it being purchasable in the shop and it doesn't say that it can be bought for crystals.

I was trying to find all the PRO pass prices for different ranks and, well, that page isn't particularly informative at the moment. IMHO, the PRO pass needs its own page.

No. We do not necessarily need a page for each item in the game. A PRO pass has its own limited features which are defined in the page you mentioned, for more info about each specific feature you must refer to their related pages.

Although, we will check the description and see if it can be made clearer.

 

 

I'm pretty sure this has been requested before but could you get the modules in the kits page? It would be really helpful to know which protections we are getting and which ones come with each kit so we could decide. Thanks.

I already answered this, please use the search option or check previous pages before asking the same questions over and over.

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Although, we will check the description and see if it can be made clearer.

That's definitely needed. The biggest thing is the fact that instead of listing PRO pass prices, it says that the pass can only be bought in the shop, which is completely false. But I think that in addition to this fix, the wiki could generally use more information about PRO battles in general. I think it would be a good idea to rename the format battles page (http://en.tankiwiki.com/Format_Battles) to "PRO battles" or "PRO and Format battles" and add information there about the pass, the different battle creation settings, format battles, and maybe a whole section about history and how that feature changed over the years, starting with the "No supply battles pass".

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I think it would be a good idea to rename the format battles page (http://en.tankiwiki.com/Format_Battles) to "PRO battles" or "PRO and Format battles" and add information there about the pass, the different battle creation settings, format battles, and maybe a whole section about history and how that feature changed over the years, starting with the "No supply battles pass".

  • PRO battles do not need a separated page, all the needed info can be found in the "Creating a battle" page, it would be useless and redundant to re-post the info again in another page
  • The pass is just an item, all the needed info are the prices and the description (with the image). The rest is already posted in other places, where needed
  • History is already detailed in the "History of the Game" page, we do not need to expand more on this subject at all. All what is historically important and must-be-recorded is already inside the "History" page apart for the very most recent changes. We can't make separated pages or sections for each item's history, we risk to spread the attention of our readers which seek for direct info. Each place in the Wiki has its own meaning and content, so we follow that and won't mix contents.

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On this page: http://en.tankiwiki.com/Ranks

 

When I opened "Available for purchase" for Sergeant, it says "Double Power". But it should be "Double Damage".

The term "Double Power" is the proper term, used for ambiguity in what increases. It was changed this way to reflect Isida's healing effect when targeting an allied tank, since the definition of healing conflicts with that of damaging. Thus, the term was changed.

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The term "Double Power" is the proper term, used for ambiguity in what increases. It was changed this way to reflect Isida's healing effect when targeting an allied tank, since the definition of healing conflicts with that of damaging. Thus, the term was changed.

Take a look at this picture.

 

What is name of the supply box unlocked at the rank of Sergeant?

Edited by Phoenix.Raised

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Take a look at this picture.

 

What is name of the supply box unlocked at the rank of Sergeant?

Still, "double power" and "double damage" equals in this case. "Double power" is actually more accurate since, as said by my colleague, it also includes healing, not just damage.

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@@BlackWasp777 (the quoting is acting up):

 

The reason I listed that it begins during the Firebird's attack is that burn damage occurs alongside standard attack damage, steadily increasing until it either reaches its maximum temperature limit of the Firebird's attack stops. At this point, its damage slowly decreases. However, the fact that it's listed as burning time would justify the labeling of 'ends' over 'begins', since it measures the heating time afterwards. This has been edited.

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Events Helpers
EventOH.png
Events can not be done with just the Event Organizers, they also need assistance from the lovely Event Helpers. They are they people who work hard on the battlefields to make the event fun and enjoyable for you guys.
 [Expand

List of Events Helpers:

Taken from the wiki. It should be 'the'

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Events Helpers

EventOH.png
Events can not be done with just the Event Organizers, they also need assistance from the lovely Event Helpers. They are they people who work hard on the battlefields to make the event fun and enjoyable for you guys.
 [Expand

List of Events Helpers:

Taken from the wiki. It should be 'the'

 

Edited accordingly.

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Quote from Wiki page on Smoky: "Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 9% more damage than a typical round would."

 

Actually, the critical does around 30% more damage on average than normal shots. Thanks!

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Quote from Wiki page on Smoky: "Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 9% more damage than a typical round would."

 

Actually, the critical does around 30% more damage on average than normal shots. Thanks!

M3 Smoky

Max Damage - 548

Critical Damage - 599

 

599/548 = 1.09

It does 9% more damage than a max damage shot

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