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Please describe the new parameters "initial critical chance (%)" and "Minimal critical chance (%)"

After your tank has respawned, you start with the Initial critical chance = 0%. This means you won't deal a critical damage with your first hit.

Every time you hit an enemy, the chance to deal a critical damage with your next hit increases by the Critical chance value.

When you finally get a critical hit, the chance is set to the Minimal critical chance value. This means that you must land a few more hits before the probability is above zero and you can get critical hits again.

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After your tank has respawned, you start with the Initial critical chance = 0%. This means you won't deal a critical damage with your first hit.

Every time you hit an enemy, the chance to deal a critical damage with your next hit increases by the Critical chance value.

When you finally get a critical hit, the chance is set to the Minimal critical chance value. This means that you must land a few more hits before the probability is above zero and you can get critical hits again.

Great, very much appreciated! :)  

If you don't mind this question, before this update was it necessary to hit enemy tanks as well in order to have an increase in the probability to get a critical shot, or was it sufficient to shoot into a wall to let it increase?

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Great, very much appreciated! :)

If you don't mind this question, before this update was it necessary to hit enemy tanks as well in order to have an increase in the probability to get a critical shot, or was it sufficient to shoot into a wall to let it increase?

These parameters aren't new. Before Patch Update 456 the Initial critical chance was 10% and the Minimal critical chance was -30% (for all modifications). So the mechanism remains the same, i.e. just as before you need to hit an enemy to get you crit chance increased, but the counter isn't reset if you miss a target.

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These parameters aren't new. Before Patch Update 456 the Initial critical chance was 10% and the Minimal critical chance was -30% (for all modifications). So the mechanism remains the same, i.e. just as before you need to hit an enemy to get you crit chance increased, but the counter isn't reset if you miss a target.

Cool thanks a lot!!  :)

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Page Updated:

Page Created:

do a guide on magnum

http://en.tankiwiki.com/Magnum_guide

it is just a blank page

Pardon the wait but we hope you enjoy the new Magnum guide! Massive thanks to DestroyerPdox and Sagitarii for allowing us to use the guide they wrote. mcgL86o.png?1 Edited by Marc
Credit where credit is due ;)
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eSports Section is quite outdated ._.

Very.

As eSports isn't quite as big as it used to be, that has been put on the backburner while we focus on other things like all the balance changes.

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The total amount of crystals costs for full m3 triple moudle is need to be 1,350,000 crystals.

But in tanki wiki it's shows amount over 4M crystals...

 

http://prntscr.com/f1d0r0

http://en.tankiwiki.com/Micro-upgrades_of_%22Triple%22_Modules#Micro-upgrades_of_.22Triple.22_Modules_.D0.9C3

 

Fixed  paw-print-01.png

 

Next time, please be clear in describing what you notice. We all had no idea what you were trying to say so we didn't know what to fix. 

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Very.

As eSports isn't quite as big as it used to be, that has been put on the backburner while we focus on other things like all the balance changes.

Well it may not be as big as it use to be, but it ain't dead. Yet small things like eSports Staff hasn't been updated for quite a while.  

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Well it may not be as big as it use to be, but it ain't dead. Yet small things like eSports Staff hasn't been updated for quite a while.

 

If you'd like to work with us on this section, we can try to help. You can't contact me at marc.jp_44 on Skype. :)

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Firebird

On wiki, it says that Firebird m2 deals 560 damage(HP/sec), while in the game it says it deals 590 damage(HP/sec). I know it is a small thing, but...

Edited by MrAssasin

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I think the critical chance (%) on Smoky is incorrect  :ph34r:

 

 

w5F7wqW.jpg

(garage^)

 

 

There were some minor problems with it so we were instructed to wait until they were fixed :)

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