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Change business strategy? Try the old-time method agian?


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Two or three years ago there wasn't any 1000 gold box at all. If a battle fund reached 10.000 it was amazing. 

 

"If the players earn more than they spend, the game die."

 

So why the prizes increase, the Private battle mode goes into the PRO pass, the 100% pass and crystal boxes disappear ect.?

WHY?! 

The number of buyers won't decrease if you reduce the battle funds, gold boxes, but the game will have a fantastic spirit. Like in 2011-2012.

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This was suggested, but its not possible.

Bringing back the old version of the game is extremely difficult and isn't worth the effort. Trying to revert all the updates and make all the old features work will take hours of work, if not days, which is absurd if it's only going to be open to the public for a day (or a few days).

 

Ideas regarding changes to the actual Tanki Online to its previous versions, or ideas regarding the removal of updates are not accepted.

 

http://en.tankiforum.com/index.php?showtopic=212473

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XTs were a good idea.  Paying for cosmetic changes with no change in balance.  Even given them away for free means paying for micrupgrades and might keep a few paying generalissimos in the game longer.  Everything else kind of sucks though, the premium, the anti mine paint, poorly conceived vulcan, bonus experience passes, bringing back powerful kits, not to mention drugs are still a thing.

 

 

Bringing back the old version of the game is extremely difficult and isn't worth the effort. Trying to revert all the updates and make all the old features

Nothing to do with previous versions of the game.  The suggestion is about how to treat their customers.  Whether it is more beneficial to offer large advantages and milk an existing community or offer small advantages and grow the community, the game would be more fun and you'd attract more people some of whom would end up paying.  The former being much better in the short term, although for most buyers it doesn't take nearly that much of an advantage to convince them to pay the same amount of money.

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XTs were a good idea. Paying for cosmetic changes with no change in balance. Even given them away for free means paying for micrupgrades and might keep a few paying generalissimos in the game longer. Everything else kind of sucks though, the premium, the anti mine paint, poorly conceived vulcan, bonus experience passes, bringing back powerful kits, not to mention drugs are still a thing.

 

 

Nothing to do with previous versions of the game. The suggestion is about how to treat their customers. Whether it is more beneficial to offer large advantages and milk an existing community or offer small advantages and grow the community, the game would be more fun and you'd attract more people some of whom would end up paying. The former being much better in the short term, although for most buyers it doesn't take nearly that much of an advantage to convince them to pay the same amount of money.

If you're comparing that way, then also compare how many crystals you got per $...

 

And do you seriously think that the current Tanki generation would happily accept the old economy?

Battle fund decrease, gold value decrease, etc - would bring SOO much rage amongst non-buyers...they'll straight away leave and never return back...

 

The old economy has been developed and transformed into a new economy after SO much struggle and hard work by the developers, managers, and other Real Life staff of Tanki....

They developed this game to the current stage after so much struggle and you simply say, 'Reverse it all back to old'..seriously? Are you kidding me?

 

Ask yourself - in your heart, don't you know that this idea is never gonna be implemented...

If you still think that this idea is possible, then i am sorry to say, but you know NOTHING about Tanki...(no offense)

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