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Why Deathmatch Sucks


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Hello,

Here are some of the reasons that make deathmatch an unappealing mode to many players, including myself.

1. Druggers dominate: Top scorers in DM are mostly druggers. A non-drugger will find it very frustrating to play alone against druggers. At least in team battles you may have druggers on your team to balance supply use on the opposite side giving you a better chance at scoring, especially against other non-druggers on the opposite team.

2. No strategy: In DM the only thing you have to do is keep shooting at every tank that moves until you get killed and then do the same again. In team battles, winning also involves the fun elements of strategy and planning where winning requires more than just random shooting, especially when the two teams are equally powerful.

3. No safe spawn zones: In DM you can spawn next to one or more players with their three supplies on, which means you will most likely be killed at the spot, and this may happen repeatedly. In team battles, you spawn in your team's base, which is more likely to be safe from enemies giving you some time to think, go to your spot and activate supplies.

4. Not suitable for all playing styles: In DM you only have one task: attack. Unlike in team battles where there's also a place for players who prefer less aggressive gameplay by playing defense or healing teammates. So everyone, regardless of their skills and playing style, should be able to find a place in team battles where they can do something productive.

5. Not suitable for all turrets: Some turrets may be very hard to score with in DM, for example: shaft will most probably be killed before reaching a good camping spot, thunder will be highly self-destructive especially that you're more likely to encounter an enemy at your spawn spot, isida is useless unless you have a lot of supplies to spend, etc.

6. Secret teams: In DM there can be players "secretly" allied with each other which gives them a great edge over single players. This defeats the purpose of DM being a single-player mode. In team battles you know for sure who's with you and who's against you and both sides should have an equal number of players.

7. Lower chance at catching a gold box: Usually players stop shooting when gold is about to drop in DM, but not always! Many times I've been killed in DM as gold was about to drop. And if someone attacks you and you shoot back at them chances are other players will kill you as they might think you're killing others not knowing you're just defending yourself. In team battles, you'll have teammates (including healers) to come to your rescue when you're under attack at gold time, you'll also have safer places to hide near your base and rush to the spot when the gold box appears.

 

8. Kill steals: So you spend a minute firing at a drugging mammoth and then someone else makes the final shot and "steals" your kill, and then kills you as you're waiting for your gun to reload.

Still excited about the 10 times more gold boxes on the Halloween DM map?
 

Edited by PuncherTank
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1. Druggers dominate:

 

Wrong! im not a drugger, but im mostly in top 3 if im not 1st.
2. No strategy:
I have unique strategy. this is why friends is asking me to join a battle and help and enemy mostly dont understand what im gonna do with him. 
3. No safe spawn zones: 

When i respawn, its always safe FOR ME

4. Not suitable for all playing styles: 
Maybe not for you...
5. Not suitable for all turrets: 
inneeded. im Wasp+Railgun ALWAYS
6. Secret teams: 

Nothing changes. Mostly they dont go together against me... But who cares? easy to kill anyways! only fire is a bit danger...
7. Lower chance at catching a gold box: 
Actualy, no. everyone have the same chance to catch gold IF IM NOT IN THIS MAP, but if i am, then yh. Wasp glich on top of other tanks and this is like.... just driving on a ground to take box from them... standing on them :D

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DM isn't that bad, I'd rather it over TDM.

 

Well if you hate DM that much during Halloween just sit in the battle and wait for Golds to drop. Its not Sabotage in DM. :P

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Well if you hate DM that much during Halloween just sit in the battle and wait for Golds to drop. Its not Sabotage in DM. :P

I guess many will be going that, but then less action means less gold!

This is not just about the Halloween map, the DM mode in general has many downsides. There should be a better single-player mode. Sad that they decided to remove CP from Tanki X and keep DM. I'd say only keep CTF, improve CP, remove DM and TDM and add other modes for single and team battles. I suggested a new mode called Gold Hunter which I think would be fun to play. There are many other good options that would be much more fun than DM and TDM.

Edited by PuncherTank

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Here are some reasons why people play DM matches:

  1. Ability to chat for as long as you want without letting your team down (and getting banned for multing)
  2. Not being dependent on other players, since your reward depends solely on your skills and tank stats.
  3. Not having to deal with mults and other saboteurs, which ruin team matches.
  4. Simple and straightforward - shoot everyone you see. Good for when you just want to relax and don't feel like concentrating.

 I'm not a big fan of DM matches myself, but for some these four reasons are enough to make DM their preferred choice of battle.

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Also, not all of your points are correct. You seem to only be playing Polygon DM or other popular DM maps, for which these points are true.

 

For example, you said that Shaft is not suitable for DM. Well, if you were to go on a Kolhoz, Highways or Magistral DM, Shaft would be the perfect weapon there since there are massive open areas and plenty of places to hide in the corners. It all depends on the map so the only reason Shaft is bad for DM is because none of the popular DM maps are large and open.

 

Lower chances at catching a gold box also applies mostly to Polygon. On most other maps golds can drop in corners and in hidden areas, so if you choose to go there instead of checking the centre like most of the players, you have a good chance of being the only one to find the gold box, allowing you to take it with no trouble.

 

Your first point is completely wrong, due to the linear fund distribution. Yes, druggers usually take the first places, but they only get as many crystals as they earned - same as you. So they don't really get an advantage.

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6. Secret teams: In DM there can be players "secretly" allied with each other which gives them a great edge over single players. This defeats the purpose of DM being a single-player mode. In team battles you know for sure who's with you and who's against you and both sides should have an equal number of players.

I remember this being huge , all Thunders grouping up with Thunder , all Mammoth Twins grouping with Mammoth twins. Was pretty awesome , if you were a part of it x)

Edited by robbiealdo
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For example, you said that Shaft is not suitable for DM. Well, if you were to go on a Kolhoz, Highways or Magistral DM, Shaft would be the perfect weapon there since there are massive open areas and plenty of places to hide in the corners. It all depends on the map so the only reason Shaft is bad for DM is because none of the popular DM maps are large and open.

 

Yes, but then someone spawns near you and while you're in sniper mode focusing on your enemy, suddenly you hear a buzzing noise around, or your screen gets blocked by fire or your turret starts rotating even slower than it does as you're being killed from behind. And good luck trying to reach your camping spot(s) again after you're killed! A shaft needs a "peaceful" camping spot and this can never be the case in DM battles. Also as you said that large maps aren't popular and you'd rarely find a battle on those maps anyway.

 

 

On most other maps golds can drop in corners and in hidden areas, so if you choose to go there instead of checking the centre like most of the players, you have a good chance of being the only one to find the gold box, allowing you to take it with no trouble.

 

That's also true for team battles, but in comparison, in team battles you have 50% less chance of being killed when gold drops, plus you'll have teammates to come to your rescue when you're under attack.

 

 

Your first point is completely wrong, due to the linear fund distribution. Yes, druggers usually take the first places, but they only get as many crystals as they earned - same as you. So they don't really get an advantage.

 

The more druggers there are the harder it will be for a non-drugger to score as a non-drugger is highly unlikely to be able to destroy a drugger. Also it's easier for a drugger to steal a kill from a non-drugger, especially with fire and freeze.

 

 

I actually would love to play single-player battles, but not the current DM mode. There should be better single-player modes and they should have their own maps designed specifically for single-player battles. The spawn mechanism should also be reconsidered so you get a fair chance to move and take cover when you respawn rather than be placed in a "naked" spot as an easy prey for prepared attackers.

Edited by PuncherTank

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8. Kill steals: So you spend a minute firing at a drugging mammoth and then someone else makes the final shot and "steals" your kill, and then kills you as you're waiting for your gun to reload.

A minute? A little over exaggerated much.

 

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A minute? A little over exaggerated much.

Get your railgun and try to kill my mammoth/prodigi when I'm drugging...It might even take you an hour :lol:

Don't just consider the turrets/hulls you use.

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1. Druggers dominate:

 

Wrong! im not a drugger, but im mostly in top 3 if im not 1st.

2. No strategy:

I have unique strategy. this is why friends is asking me to join a battle and help and enemy mostly dont understand what im gonna do with him. 

3. No safe spawn zones:

When i respawn, its always safe FOR ME

4. Not suitable for all playing styles: 

Maybe not for you...

5. Not suitable for all turrets: 

inneeded. im Wasp+Railgun ALWAYS

6. Secret teams:

Nothing changes. Mostly they dont go together against me... But who cares? easy to kill anyways! only fire is a bit danger...

7. Lower chance at catching a gold box: 

Actualy, no. everyone have the same chance to catch gold IF IM NOT IN THIS MAP, but if i am, then yh. Wasp glich on top of other tanks and this is like.... just driving on a ground to take box from them... standing on them :D

Get to higher ranks and tell him and me that

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Get your railgun and try to kill my mammoth/prodigi when I'm drugging

Lol, how stupid does a player need to be to shoot a mammoth in prodigy with DA using railgun? Same for all other guns and 40%+ protection paints from them. If you spend a minute shooting at a tank witj 50% protection from your gun, then you deserve your kill to be stolen  :D

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If you spend a minute shooting at a tank with 50% protection from your gun, then you deserve your kill to be stolen  :D

 

You can't run away every time you encounter an enemy with 50% protection from your gun. Don't focus on variable details and forget the point here. Stealing kills is unfair and frustrating and there's nothing that justifies allowing it. This is only a small part of DM's downsides.

Edited by PuncherTank

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I hate it when people steal my kills in DM

Everyone just steals them.

Im hurting them in critical, but then someone is killing them.

 

There is alot of noobs who has drived while shooted to kill me when im flipped and this shows who is TOTAL NOOB

 

I personately watch the fight and then kill winner or just whn i see anyone fighting, i choose the strongest one and kill him so then its much easier to kill that, who survived..

 

I NEVER touch if someone is flipped.

I kill them if they are not mamoths on side, hurted thunder with viking, hornet, hunter, dictator, wasp because they self destruct trying to get back.

 

I push fire, freeze, twins, vulcan, isida and guns like theese in wall and im letting them stand there with no chance of surviving.

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