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semyonkirov
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One idea, maybe soon you could add even played hours in game - not with one particular tank, but played hours in all time, since started game. Like it is on Steam games, for past 2 weeks you see how many hours played in 1 game and how many hours played since downloaded game. 

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:mellow: come on guys who says he is admin is false i mean come on how can Godemode_OFF be an admin look at his kills,equipment and deaths how can somone be a generalissimo with 24 kills

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you should ask him if he sells the code for some crystals or a dream tank.. this looks awesome.

Game devs are like novelists, they can create whatever they can dream of, only their imagination can limit what story they wish to unfold to their followers.

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Lets forget about this useless Admin/Hacker if hes a hacker just delete him, if not then congrats, you know how to code.

the issues I see are in TOP 100 CRYSTALS EARNED

with all the top 100 players averaging around 2400 crystals per hr of gameplay, while I have been monitoring other top players who are consistently winning in top place in battles of similar game modes ranging from 1000th place and up all earning in the range of 350- 1000 crystals per hr range.

That's an average of 4 kills per minute, while the best players I have been able to follow are averaging 1.3 kills per minute.

It just doesn't add up. These players almost definitely have to be preforming  "Activities and behaviors that are prohibited for the Game’s Users" in order to maintain such high averages.

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That's an average of 4 kills per minute, while the best players I have been able to follow are averaging 1.3 kills per minute.

It just doesn't add up.

If you're drugging constantly with good equipment in a small map/DM, a kill every 15 seconds is certainly possible.

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If you're drugging constantly with good equipment in a small map/DM, a kill every 15 seconds is certainly possible.

If you don't know the answer, don't come up with excuses for their methods, you are a pretty good player and you can only get 800 per hr., even if you use supplies like crazy and win top of every battle I guaranty yo can't get 3x that per hr.

You cant tell me they can maintain those numbers for 200+ hrs and that is the average too, so there would be have to be a range anywhere from 1 to 8 kills per minute to maintain that rating. Its called fixed battles by some means. The only way to get those numbers is to use mults to make CP battles one sided.

What I am seeing is a spike in crystal earnings per minute of gameplay where a reletively few hundred players are able to make 3 to 4 times as many crystals pr hr than the other 450 thousnd who play every week.

Edited by swede1
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If you're drugging constantly with good equipment in a small map/DM, a kill every 15 seconds is certainly possible.

I've had moments where I've drugged like crazy (to counter hackers and/or sabateurs) and Swede1 is correct. Although twins are the worst turret, so you might be correct. But still, being able to maintain that for over 200 hours? I don't think so, unless sabotaging the other team as well as drugging yourself, possibly also hacking the other team...only then is it possible.

Edited by Captain_Canuck

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If you don't know the answer, don't come up with excuses for their methods, you are a pretty good player and you can only get 800 per hr., even if you use supplies like crazy and win top of every battle I guaranty yo can't get 3x that per hr.

You cant tell me they can maintain those numbers for 200+ hrs and that is the average too, so there would be have to be a range anywhere from 1 to 8 kills per minute to maintain that rating. Its called fixed battles by some means. The only way to get those numbers is to use mults to make CP battles one sided.

What I am seeing is a spike in crystal earnings per minute of gameplay where a reletively few hundred players are able to make 3 to 4 times as many crystals pr hr than the other 450 thousnd who play every week.

I agree that the top players have very high stats - I'm not arguing with that. I just looked at your example, and thought that a kill every 15 seconds is a possibility if a player is drugging constantly in a DM, or even CP. As for being able to maintain that for 200+ hours, yes, that certainly is questionable.

Edited by Reeco9

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"Activities and behaviors that are prohibited for the Game’s Users" in order to maintain such high averages.
 
Yep, certainly looks like that to me.. Looking at the stats for XP gained per hour of the current top 4, they seem to be not much better than me.
 
Me             63200 XP in  31.6 hrs   =  2000 XP/hr
Lena1941   544998 XP in 215.4 hrs  =  2530 XP/hr
Rahim1370 277956 XP in 128 hrs    =  2171 XP/hr
Kriks-Gl     892192 XP in 191.2 hrs  =  4666 premium user so 2333 normal XP/hr
Stepa.vfh   387081 XP in 233  hrs   =  1661 XP/hr
 
However, looking at the difference in XP gained and Crystals gained of a few of the higher rated players on the chart this week.
Lena     earned about 102k more crystals than exp
rahim                            70k  more
Kriks-gl                         62k may have some of that as a rankup bonus.
Stepa                            13k more 
C_Y_P_O_C_T_A_T.Pro  189k more 
KABAJIEP                     58k more 
G.W_Panther                116k more 
 
I've earned 35000 more crystals than XP, but got 34k of that from Ranking up..which doesn't apply to any of the above as they were already Gizmos, other than maybe Kriks Gladiator. In my experience, it's rare to win more crystals than XP in a battle, you'd need the enemy team to leave a high-fund battle and maybe some leading teammates too..yet some of those guys have managed to win a huge amount of crystals more than the XP they gained, almost constantly....hmmm!!

 

I know 2 players from this list (CAVALIER (KABAJIEP) and GW),1 of them is a good friend of mine (Panther),and I know for sure that both of them are clean..just watch what mode they play most,and total XP they have (which also means almost full m4 garage,I know for a fact that GW Panther is here from 2009),and you'll get it :) no mults are needed,no wasp/fire games..CP games between teams in PRO battle till,let's say,150 points can make 40k+ fund..45 minute game can result more then 3k crystals per player who won ;) CTF and DM are modes most of u guys play,and trust me,those modes will never build you an honest garage (unless you buy,ofc) ;) take that as an advice from player who is here since '11 ;)

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You dont even have to drug to have 2000 xp per hour. All you have to do is fight "light hulls" with deactivated supplies -  like it is common in XP/BP matches. BEsides don't forget that some of them might have 50% or 100% SMP.

A Hornet needs just 2 shots to die (and therefore more of them die per hour) then if you go to Polygon CP and fight a bunch of mammy M4 with unlimited health packs or backed up by isidas..

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I play CP almost constantly myself(apart from missions), in Polygon with a Prometheus kit that is excellent there and usually helps me win there, this week I think I've won all but 2 battles there(Not bragging) .Usually, the crystal reward is around the same level as XP(normally lower)...it's very rare that all the high-scoring opposition leave if the battle fund is decent, which leaves the crystal reward far more than the XP gain.

 

As I understand it, a premium account boosts 50% of both XP and crystals. If Premium only boosted crystals and not XP then I'd put the difference these guys have in Crystal/XP earnings down to that...but that's not the case...Even if I had premium I would only have earned about 2k more in crystals than XP this week.

 

One explanation could be that for premium users, the 'earned experience rating' on the user rating profiles don't factor in the 50% gain in XP, whereas the 'earned crystal rating' does show the total after the 50% is added.

Or, they are immensely lucky to keep joining battles where the enemy all runs away just before the end, after sticking thousands into the fund. Therefore leaving them with a bloated battle fund all for them and a few teammates.

Or, they are super-amazing tankers that win every single battle with relative ease, in which case, well done to them.

do you play regular or PRO battles,if PRO,MU's on/off?..which servers?..if I may reccomend,if u have decent MU (50+%) on at least 2 m3 combos,with 3-4 200k paints,go on RU2..key is to know who to play with,and knowing which teams use mults (RU teams mostly,you'll get to know them fast,people remember teams which kick their ass with mults)..I am part of (I am 99.99% sure) strongest non RU CP team and we often play on RU2,since there is no point (recently we had enough) on kicking regular players from the round start which don't play as teams and don't use voice programs as skype,team speak,raid call,we regulary raid one sided battles,and we raid a LOT those teams we know that they often use mults,those often lead 50pts+ (in average) and leave opp side empty or with 1 mult,we are all m4 and in most cases (I honestly estimate around 90% of 'em),we can even play with 1 mult left in our team,and still take over,we play his for a long time and know all tricks,ofc,connected by voice comm systems,but!..we NEVER use mults,there's no fun in that..sorry for being a bit off topic,but,trust me,it's more then possible to have even 50% more crystal reward then XP gained in battle :) I play those battles on daily base :) as I said,key is to have the team to play with,proper (m4) equipment and voice communication..

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Pretty much proves what has been said then, that these (so-called) leading players are possibly up there due to contributing to(or capitalizing on) the multing that happens in this game..

 

Seems to me,that by monitoring the players that are gaining a significant amount more crystals than XP, if u can spot who is joining their battles consistently and maybe has some garbage ratings of their own, you can see who the mults are..That's an advantage of these new ratings I guess.The

The only problem is time taken to monitor these tankers...

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As I understand it, a premium account boosts 50% of both XP and crystals.

They changed that.

Premium boosts Exp. by 50% and crystals by 100%.

Premium users have a much much better crystals-to-exp- ratio now (but it's ok, they should get something for their money)

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Bring back Privacy !    (% instead of hours)

-> Please rate the time played with different turrets/hulls/Paints in %, and not in hours.

 

 

additionally:

- it would be nice if the kilIs, deaths, k/d ratio are displayed as total _and_ as weekly amount.. so you can see how a tanker performs now, despite of his past.

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Could the following personal stats be added?

 

# of kills broken out by opposing turret

# of kills broken out by opposing hull

 

# of deaths broken out by opposing turret

# of deaths broken out by opposing hull

 

These would REALLY tell us something about our strengths and weaknesses

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