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Why Supply-Free Battles Suck


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Hello,

The excessive use of supplies (drugging) is probably the worst aspect of this game, especially for non-paying players. The obvious option they are always offered is to play PRO battles with supplies disabled. But supply-disabled battles suck big time, not because you have to pay for the PRO pass, which isn't really that much at high ranks, but because of the following reasons:

1. Clans and friends dominate: When a bunch of random single players find themselves in a battle against a group of friends or a clan on the opposite side they will have almost no chance of winning. The opposite team will have the advantage of better communication and cooperation and such friends/clans usually have maxed out equipment. With no supplies to make up for some of the weak links on your team, your fate is doomed. Many PRO battles are dominated by clans or groups of friends.

2. You get stuck with losers: With no supplies to rely on, the skills and equipment of your teammates becomes highly crucial. But as you may have already often experienced, unless you are playing with friends you can rely on, you are more likely than not to find yourself among a team half of which are losers, mults, useless, under-skilled, under-equipped, etc. And at some point most of your teammates may run away leaving you to a miserable fate.

3. CTF becomes dull: CTF, which is the most popular game mode gets very boring with no supplies, and usually both teams keep guarding for the whole match with fewer attack attempts. And who enjoys attacking when all the enemy players are guarding and you have no supplies to keep you going, which means 99% of the time you'll be killed before you even touch the enemy flag? Not very enjoyable!

4. Isidas cause significant imbalance: With no double armor and repair kits at your disposal the number of isida players on each side becomes a crucial factor that can determine who wins and who loses. And how lovely it is when 4 out of 10 players on the enemy team have isida (whether they are defending or attacking), while your team has one or none! Isida is a major source of power imbalance between teams and it becomes much worse when there are no supplies to use.

5. Higher chance of getting killed before you catch a gold box: Since gold box is a big attraction to many players, you'd have a better chance of survival when the gold box drops if you use supplies. With supplies disabled, catching a gold becomes not only a matter of luck being in the right spot, but also a matter of luck not getting instantly killed as its dropping.

That's why despite the fact that I hate druggers, I mostly don't play supply-disabled battles even though I have a PRO pass. The only "playable" map and mode with supplies disabled seems to be Polygon CP and some other small maps in CP mode, which you get bored of quickly.

 

Did I miss something?

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3. CTF becomes dull: CTF, which is the most popular game mode gets very boring with no supplies, and usually both teams keep guarding for the whole match with fewer attack attempts. And who enjoys attacking when all the enemy players are guarding and you have no supplies to keep you going, which means 99% of the time you'll be killed before you even touch the enemy flag? Not very enjoyable!

But when you finally manage to capture a flag it's the best feeling ever! Without supplies the game becomes like true sports such as football, where every wrong move could cost you a point and 1-hour long rounds can end with a score of just a couple flags from each side. The reason why CTF battles in pro battle mode are called "pro" is because there is no way to win unless you work as a team, while in normal battles it only takes a few supplies and a good MUd tank.

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It's a very popular choice and you can make a lot of crystals there faster than other maps/modes, but again very boring!

Actually Pro NS battles in Polygon CP faces all the above problems too. :ph34r: Same goes for Arena CP & Island CP/CTF. I swear tankers switch weapons and hulls like clothes before a date. 

 

So many fixed matches in there. Worse still, some of your team members start to 'disappear'....

 

-_-

 

Oh yah, I almost forgot: Tons of Vulcans everywhere with pet isidas healing them is the worst duo any tanker can face.

Edited by QueenSeraphina

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Hello,

 

The excessive use of supplies (drugging) is probably the worst aspect of this game, especially for non-paying players. The obvious option they are always offered is to play PRO battles with supplies disabled. But supply-disabled battles suck big time, not because you have to pay for the PRO pass, which isn't really that much at high ranks, but because of the following reasons:

 

1. Clans and friends dominate: When a bunch of random single players find themselves in a battle against a group of friends or a clan on the opposite side they will have almost no chance of winning. The opposite team will have the advantage of better communication and cooperation and such friends/clans usually have maxed out equipment. With no supplies to make up for some of the weak links on your team, your fate is doomed. Many PRO battles are dominated by clans or groups of friends.

 

2. You get stuck with losers: With no supplies to rely on, the skills and equipment of your teammates becomes highly crucial. But as you may have already often experienced, unless you are playing with friends you can rely on, you are more likely than not to find yourself among a team half of which are losers, mults, useless, under-skilled, under-equipped, etc. And at some point most of your teammates may run away leaving you to a miserable fate.

 

3. CTF becomes dull: CTF, which is the most popular game mode gets very boring with no supplies, and usually both teams keep guarding for the whole match with fewer attack attempts. And who enjoys attacking when all the enemy players are guarding and you have no supplies to keep you going, which means 99% of the time you'll be killed before you even touch the enemy flag? Not very enjoyable!

 

4. Isidas cause significant imbalance: With no double armor and repair kits at your disposal the number of isida players on each side becomes a crucial factor that can determine who wins and who loses. And how lovely it is when 4 out of 10 players on the enemy team have isida (whether they are defending or attacking), while your team has one or none! Isida is a major source of power imbalance between teams and it becomes much worse when there are no supplies to use.

 

5. Higher chance of getting killed before you catch a gold box: Since gold box is a big attraction to many players, you'd have a better chance of survival when the gold box drops if you use supplies. With supplies disabled, catching a gold becomes not only a matter of luck being in the right spot, but also a matter of luck not getting instantly killed as its dropping.

 

That's why despite the fact that I hate druggers, I mostly don't play supply-disabled battles even though I have a PRO pass. The only "playable" map and mode with supplies disabled seems to be Polygon CP and some other small maps in CP mode, which you get bored of quickly.

 

Did I miss something?

Just limit the number of supplies per battle - for example 5 of each for a 15 minute match. A lot of people drug non-stop, especially M3 thunder with double damage.

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During the period where pro battle passes were cheaper earlier on in the year, it was one of the best periods to join battles, games became more enjoyable and there were a variety of different battles...  

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The reason why CTF battles in pro battle mode are called "pro" is because there is no way to win unless you work as a team, while in normal battles it only takes a few supplies and a good MUd tank.

 

I assume you mostly play with your friends/clan, so easy for you to talk about team work. On the other hand, I'm a single player and I prefer to play alone rather than join a clan or play in a group of friends, and I believe most players in the game are also single players.

 

I have played and won many no-supply CTF battles, but I've also wasted many hours only to end up madly frustrated with my teammates. Supply-free battles may be more enjoyable to friends/clans but they are very risky for single players as you mostly don't know what teammates you'll have to deal with. By using supplies, you'd have a chance to capture the enemy flag single-handedly, but in a supply-free battle you'd never be able to do it on your own.

 

It's safer to rely on yourself with the use of supplies to capture the flag rather than join a supply-free battle and hope that your teammates will be cooperative. That's why supply-free CTF battles suck for single players!

 

I'd love to see another single-player mode that is truly single-player, unlike DM where teams of players can be playing against single players. I'd also like it to have a purpose other than merely destroying tanks - some kind of a mission that involves (single-player) strategy.

Edited by PuncherTank

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1. Clans and friends dominate:The power of teamwork? But yeah, I get what you mean. Cause they know each other and synchronize their gameplay very well.

 

2. You get stuck with losers:Losers are almost everywhere, though I would like to consider them as inexperienced or incompetent players.

 

3. CTF becomes dull:Capturing flags without supplies is not impossible. And no, you don't do it alone, you cooperate, just like what that green helmet guy above said.

 

4. Isidas cause significant imbalance:This, I have to agree. They are pretty much the equivalent of the mana pool in LOL or DotA.

 

5. Higher chance of getting killed before you catch a gold box:If you're talking about the inability to use repair kits, then yes. Note that everyone is on equal terms though.

Edited by HyperQuantum

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But when you finally manage to capture a flag it's the best feeling ever! Without supplies the game becomes like true sports like football, where every wrong move could cost you a point and 1-hour long rounds can end with a score of just a couple flags from each side. The reason why CTF battles in pro battle mode are called "pro" is because there is no way to win unless you work as a team, while in normal battles it only takes a few supplies and a good MUd tank.

That rarely happens...

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I assume you mostly play with your friends/clan, so easy for you to talk about team work. On the other hand, I'm a single player and I prefer to play alone rather than join a clan or play in a group of friends, and I believe most players in the game are also single players.

You can excellently cooperate with Russian or Arabian players too. You don't have to speak to tell something.

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Yes, clan and mult everywhere in pro battles,

 

Clan and mult everywhere in normal battles.

 

 

As also a single player,i suggest only join the stronger team with leading 5 flags in 15 min only battle.

 

 

All 30min, 60min battle are rigged battle, as mult turn both side, last 10 min is whole game changer with multing, and clan keep switch side to build up fund.

 

 

 

So, no matter which battle u go, always joining winning team with strong players, need both winning and better rank better equipment, since u can view profile of all people.

 

 

Always 15 min battle, fixed time, and has time limited and flag limited, since last 5min, multting can turn ur 30min work in ash, clan can overturn any battle in 5 min, as they catch flash every 20 sec on the run with isidas taking turns, one by one

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Yes, clan and mult everywhere in pro battles,

 

Clan and mult everywhere in normal battles.

 

 

As also a single player,i suggest only join the stronger team with leading 5 flags in 15 min only battle.

 

 

All 30min, 60min battle are rigged battle, as mult turn both side, last 10 min is whole game changer with multing, and clan keep switch side to build up fund.

 

 

 

So, no matter which battle u go, always joining winning team with strong players, need both winning and better rank better equipment, since u can view profile of all people.

 

 

Always 15 min battle, fixed time, and has time limited and flag limited, since last 5min, multting can turn ur 30min work in ash, clan can overturn any battle in 5 min, as they catch flash every 20 sec on the run with isidas taking turns, one by one

I don't know. I still lose at 15 min battles sometimes. Like 6 mins, your members "disappear', that is also considered a raid, right?

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I agree mostly with the topic.. once I bought pro pass.. rarely used it... few players in the matches, frequently highly dispaired forces..

 

If matches would be interesting, I'd buy it every month. 

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The solution to some of these: Get rid of that ridiculous 'Pro' pass. It serves only to severely limit the number of non-supplies battles, meaning they will be dominated by clans or player groups.

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Complains on point. The nosupplies mode battles aren't the "just skills" scenarios that they seem at first sight.

 

Can't say i didn't see all of these flaws while i plaid nosupplies actively. That being said these things happen mostly because of the undergeared and strategically impotent people that wander on hardworking teams making their effort worth nothing. :(

 

I personally dealt with this issue by never going to opposition ctf again :P ... oh and as you said people with friends own them, so i got some of those along the way to help in other maps.

 

So the nosupplies battles are kinda supposed to be "the better team wins "... i can see your frustration clearly coming from you not having the ability to fully matter on the battlefield. As you later suggest there to be a single player mode. (hope it's in unity) yeah i bet it's not.  :unsure:

 

my point: No supplies ctf/tdm battles are supposed to be the way they are. There is no battle where the superior doesn't dominate and in the case of nosupplies it's the superior team has isidas...like in normal monte it has shafts. So no nosupplies battles do not suck they rely on different aspects on the winning team than other battles and a list of frustrating aspects in any format battles or maps exists... so select a battle which relies on the aspects you like to shine in... if you just want to win join the damn 100- 0 battle on the winning side and there you go... If you want to make a bad team win get the drugs out and go Bobby Boucher.

...and ignore opposition ctf... seriously the enemy is secretly a clan  :ph34r:... And if you just want balanced gameplay... lets be honest there is no such thing... you win or lose the trick is to do it in your terms; if you want a good team gather it, if you want ability to survive when gold drops turn supplies back on  if you want faster flags get the isidas on your side or play on island or play normal battles. If you want a certain turret to work with choose its respective ranged map or b pro. If you want just skill based gameplay with fast flags i suggest xp or normal battles that seem to have equal teams.

There are many ways to enjoy tanki, trust meh :P and for some people nosupplies is one of them.(who doesn't like to show the opness of his brand new team xD... it dominates without drugs ermagherd :blink: )

 

I feel that tanki has a great ability to entertain and simoultaniously annoy the people playing it.

Gud topic ^_^  very relatable and hopefully provokes ideas to enhance the gameplay as mults are still my biggest nemesis 0_p

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