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Add an Übercharge to Isida


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(Edit, gave more reasoning for my idea, besides the similarity between it and the Medigun)

 

This idea seems similar to the Medigun and several other "healer" classes from other games, I  just thought this would be interesting.

 

As an argument to the "It'll make the game unbalanced, I suppose some other things you buy by the hundreds and use nonstop are "balanced"?

(And I hate bringing that up here but YOU asked for it.)

I understand some people with a different perspective on "skill" can make that argument, but I feel this will give an Isida user purpose.

So far their purpose is to serve whoever has the bigger role in the team, be it the flag runner in CTF or the Mammoth in CP.

Rarely have I EVER in my career seen an Isida be viewed as a member of the team useful for anything other than, MEDIC! MEDIC I HAVE TEH FLAG! MEDIC!

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Isida was not "stolen" from Team Fortress. Healers exist in almost every online multiplayer team game, so it's not something specific to one game only. 

 

"Ubercharge" for Isida seems like a really OP item. It may be fine and balanced for the medic in TF2, but in this game Isida is already as strong as other guns (if not stronger), so giving it some new "ubercharge" ability will destroy game balance.

 

The only way I can see this being added is by giving an "ubercharge" to any gun when the player stays alive for a certain amount of time, but that also doesn't suit this particular game since players with supplies will dominate even more.

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Isida was not "stolen" from Team Fortress. Healers exist in almost every online multiplayer team game, so it's not something specific to one game only. 

 

"Ubercharge" for Isida seems like a really OP item. It may be fine and balanced for the medic in TF2, but in this game Isida is already as strong as other guns (if not stronger), so giving it some new "ubercharge" ability will destroy game balance.

 

The only way I can see this being added is by giving an "ubercharge" to any gun when the player stays alive for a certain amount of time, but that also doesn't suit this particular game since players with supplies will dominate even more.

Your the only person here who understands what that guy said so could you please tell us what is this "ubercharge" thing is?

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Your the only person here who understands what that guy said so could you please tell us what is this "ubercharge" thing is?

I am making a reference to the online shooter Team Fortress Two, more specifically the Medic class's ability to temporarily make his teammates invincible.

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I am making a reference to the online shooter Team Fortress Two, more specifically the Medic class's ability to temporarily make his teammates invincible.

OK,thanks for telling me that but sadly that is just outrageously OP so yeah this will not be implemented in this game. 

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OK,thanks for telling me that but sadly that is just outrageously OP so yeah this will not be implemented in this game. 

Again, just a simple joke topic I made.

I added my reasoning in case this were an actual thing I wanted in the game.

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