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Changes to micro-upgrades


semyonkirov
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Why pick and choose. I think both options should been available.  :huh:

 

More options make the game more confusing and difficult to learn.

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I'm going to rank up to generalissimo and then quit playing this game. Everything has a beggining and an end. Too many bad updates one after the other and this one is the last straw: Who the hell makes you pay for 5 more things when you only want to buy one thing?

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To understand what's happening, this should clear things up.

For a persistent world to maintain a stable economy, a balance must be struck between currency sources and sinks. Generally, games possess numerous sources of new currency for players to earn. However, some possess no effective "sinks", or methods of removing currency from circulation. If other factors remain constant, greater currency supply weakens the buying power of a given amount; a process known as inflation. In practice, this results in constantly rising prices for traded commodities. With the proper balance of growth in player base, currency sources, and sinks, a virtual economy could remain stable indefinitely.

 

As in the real world, actions by players can destabilize the economy. Gold farming creates currency within the game more rapidly than usual, exacerbating inflation. In extreme cases, a cracker may be able to exploit the system and create a large amount of money. This could result in hyperinflation.

 

In the real world entire institutions are devoted to maintaining desired level of inflation. This difficult task is a serious issue for serious MMORPG's, that often have to cope with mudflation. Episodes of hyperinflation have also been observedMudflation, from MUD and inflation, is an economic issue that exists in massively multiplayer online games. Mudflation occurs when future additions to (or even just continued operation of) a game causes previously acquired resources to decline in value. This can take many forms and have many causes, including new items introduced by an expansion pack, fundamental imbalances in the in-game economy, or even spread of information that allows a previously rare resource to be acquired more easily.

Edited by swede1
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Horrible update. I don't normally MU all parameters, so why force me to do this now? I was about to spend 1k+ crystals for a few more MUs, but now I'll be spending zilch. It's now too darn expensive!! This simplification is for the brain-dead.

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Economic Imbalance

Problems with the fundamental economic model of the game are typically observed as a continuous decline in the valuation of the game currency. Often the problem can be traced back to those running the game, who have set up a policy to give away the game currency to its members as a game function, with little to no way to actually remove money from the economy. This policy causes an ever-increasing amount of game currency in circulation and a subsequent decline in value.

 

Removal of currency from circulation is substantially harder than introducing it as a reward for player actions. Players actively pursue awards and tend to accumulate them; the currency reward will only be given up if there is sufficient reason or something of higher value to be gained.

 

While removal of currency is more difficult than addition, more focus has been given to it than to regulating currency sources. The primary tool for removal of currency is to add money sinks, or features designed to remove money from the game.

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Everyone has M4 now so it's just the only thing keeping you alive is your drugs ... IF you don't have drugs ur bascially screwed. Now M4 is so Comment it's pretty annoying. Many people hate the idea of a medium hull like viking jumping the Short Bridge in Monte carlo that makes no sense for it to be able to jump it. IT"S A MEDIUM HULL FOR A REASONNN. And now no point of playing close battles if you don't have M4 ur dead. And i find it really dumb that tanki didn't give those crystals back like you just needed to upgrade one parameter and M4>> ??? Really what about all those people who wasted millions of crystals trying to M4 equipment. Now that one noob who just upgraded railguns reload time to M4 gets a Complete M4 rail>? WTH is that. So many changes need to be done to this.... 

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One shortcoming of many money sinks is that they do not match the rate at which the players create money through normal play, so mudflation, while slowed by the sinks, is not completely halted. One idea is to increase the cost of money sinks as the supply of money goes up, in hopes of finding a homeostasis for money coming into the game and money going out. The challenge of dynamic money sinks is that care must be taken to make sure new players are not priced out of the market for virtual goods and services needed to play the game. An example of a dynamic money sink in many MMOs is a reduction in travel times, for example by the purchase of a mount. The mounts or other forms of faster travel cost large amounts of money but have a bonus only in convenience thus acting as a dynamic money sink only taking money away from the people who have an excess of it.

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This is my ever first and also my last message here.

 

I realized that unless I put a quite considerable amount of real money to buy crystals every time when I acquire a new item, otherwise it is impossible to upgrade the item to a level that I can put it in battle and fight well. It is not what I am expecting. I did spend a few bucks so far to buy the Firebird turret in a sale but I am not going to regularly spend real money; only when it is really a necessity.

 

I am done with you, Tanki.

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This is my ever first and also my last message here.

 

I realized that unless I put a quite considerable amount of real money to buy crystals every time when I acquire a new item, otherwise it is impossible to upgrade the item to a level that I can put it in battle and fight well. It is not what I am expecting. I did spend a few bucks so far to buy the Firebird turret in a sale but I am not going to regularly spend real money; only when it is really a necessity.

 

I am done with you, Tanki.

sad but true.

Farewell, young revolutionist.

I did the same thing a few months ago, only came back to the game to spend my free time. Tanki is no longer a important bit of my life.

Edited by goldensentry22

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So what my previous posts mean,

Starladder was putting too much curency in the game.

Double battlefunds and extra golds.

Contests

Premium double funds.

CP battlemode.

Gold hunters.

Multing/sabotaging teaming and hacking.

The list is long.

All of these thing have created the need for Tanki to increase the costs for everyone.

This all stems from a bad economic model that they have refused to adjust all because they feel the continual increases in costs and black hat tactics generated more revenue.

Edited by swede1
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Created a second account and leveled it JUST so I could post here--my normal account is through Armor Games.

My big issue is that I have specifically stayed away from the weight of my tank armor because it makes it too front-heavy.  Now, because I've upgraded a few of the MU options, the system decided to auto-calculate what level my armor would be with everything else I've already done.  That just added 200 points to my weight and slugs the tank down.  I used to run my tank off the catwalks in madness and fire my cannon just before I got airborn--the kick was just enough to keep me from tipping too far.  With the new FORCED upgrade, my tank is too heavy and goes nose-down no matter what I do.  Similar issues occur on short-jumps on other maps; the nose goes down too soon, and my tank comes to a stop until my back end levels out, leaving me pretty vulnerable.  Or, I do my shoot trick to keep level, which takes up a reload and also leaves me vulnerable.

There was a reason to have MU's.  It let us upgrade the bits of our tank we wanted to and leave the stuff we didn't.  Plus, it kept the game fresh, where everyone could customize the way they wanted.  If this really is a big money grab before moving on to the next game, then I can't say I'll be staying on board.  And I certainly won't be following to X.  This was a lousy update that really messed up a lot of players.  I just want my stats back to the way "I" had them.  Our custom stats were based on our individual play styles.  So if this doesn't get reset, then the developers don't care about any of that.  And that's not a game I have any interest in playing.

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Created a second account and leveled it JUST so I could post here--my normal account is through Armor Games.

 

My big issue is that I have specifically stayed away from the weight of my tank armor because it makes it too front-heavy.  Now, because I've upgraded a few of the MU options, the system decided to auto-calculate what level my armor would be with everything else I've already done.  That just added 200 points to my weight and slugs the tank down.  I used to run my tank off the catwalks in madness and fire my cannon just before I got airborn--the kick was just enough to keep me from tipping too far.  With the new FORCED upgrade, my tank is too heavy and goes nose-down no matter what I do.  Similar issues occur on short-jumps on other maps; the nose goes down too soon, and my tank comes to a stop until my back end levels out, leaving me pretty vulnerable.  Or, I do my shoot trick to keep level, which takes up a reload and also leaves me vulnerable.

 

There was a reason to have MU's.  It let us upgrade the bits of our tank we wanted to and leave the stuff we didn't.  Plus, it kept the game fresh, where everyone could customize the way they wanted.  If this really is a big money grab before moving on to the next game, then I can't say I'll be staying on board.  And I certainly won't be following to X.  This was a lousy update that really messed up a lot of players.  I just want my stats back to the way "I" had them.  Our custom stats were based on our individual play styles.  So if this doesn't get reset, then the developers don't care about any of that.  And that's not a game I have any interest in playing.

Tanki CAN fix it. They can allow players to adjust the individual parameters back down to a desired level and remove the imposition of compulsory multi-parameter upgrades. But, will they have enough humility to do it?

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More options make the game more confusing and difficult to learn.

Very good answer ! I will send your answer to MacDonald's and tell them to hire you as their new CEO. In the future we will see MacDonald's ads say: From now on we are only selling you Big Mac because more options make you more confusing and difficult to eat.

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Hey guy, I am having a very bad feeling....I haven't received any crystals missions, including one free change per day, since they released the new MU system. Is it only happening to me or .....?

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Tanki CAN fix it. They can allow players to adjust the individual parameters back down to a desired level and remove the imposition of compulsory multi-parameter upgrades. But, will they have enough humility to do it?

This would definitely be a good idea.  Let me slide my stats back down to base levels if I want, or anywhere between base and where I've upgraded. 

 

The whole thing is still more expensive, though, and I see where people are coming from on that note.  It was much nicer/easier to attack the stats I wanted and leave everything else alone.

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One question guys if I have a M0 Smoky and I fully Micro-upgrade it now will i get the M3 for free or the M1 because due to the previous update I can only buy M3 Smoky right now.

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When we gonna get some answears from tanki support about this stupied new changes on upgrades ? I have read much of that people have say in here and i see that peopel are angry and me too ? but not 1 answear from tanki why ? i want the old upgrades back !!!!!1

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+ 1 to all the negative opinions re this update.

 

Devs, I'm not sure you really understand your players. You can see by many of the comments that players are actually quite intelligent, so no need to dumb down an already fairly basic game.

 

Before, the main problem with micro-upgrading IMO was the cost - and you've just jacked that right up! You are making the game more simplistic and child-like, but at very grown-up prices!

 

You are taking away players personal 'connection' to their equipment by limiting individual customisation choices and making their decisions for them.  You are taking something away - and charging more for that 'improvement'.

 

"Oh but speed-ups will be cheaper" - oh please... :rolleyes:

 

I think the new Tanki X will probably be very limited for non-buyers.

 

 

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Too much uncertainty in this game..every time thing changes and in a negetive way..investing in this game is a loss of money and time.

 

 

Yes. And this will have negative effect in terms of Tanki X too.

 

Despite my outspoken nature of the way this game is run, I had been a big supporter in terms of spending money because I believed in it so did not mind buying into it. Now I have HUGE RESERVATIONS for the future and it will take a VERY LONG TIME for tanki to regain my respect and for me to trust them again. But updates such as this one do nothing for customer relations. If tanki x is to survive then they will 100% have to change their attitude and approach to how they treat their CUSTOMERS.  They don't even know the meaning of that word and that is something that needs to change. I have the money to spend on tanki x but I don't even know if I want to play it, let alone buy into it and that is because I don't believe in the people to make the right decisions. If they mean to carry on using players like cash cows, altering this and that to maximise revenue at players' expense, they will find they will struggle to be successful. If they're happy live a mediocre existence then they should carry on spitting in our faces and stabbing us in the back every opportunity they get!

 

If you don't understand this then please ask me questions and I'll clarify but I don't think there is much opposition to what I've wrote outside of tanki circles and that includes wannabe helpers.

 

Best,

AZ

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