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First to Join Battle Crystal Insentive


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Simply, reward those who join battles on a team that is currently ZERO players. This will help newly created battles get populated by at least one person much quicker. I have personally waited in new battles for more than 7 minutes /15 sometimes just for someone to join, anyone.

 

 In my imagination there are 2 ways to do this so it's not abused and fair. There's a mini multiplier angle or a flat rate angle to follow with this idea.

 

Multiplier:

When someone joins a ZERO team mates team they will have a small percentage increase to their crystals which shows on their final score board. This percentage is calculated according to their rank and they may only get this increase 3 times (or another limited amount of times) daily.

 

Flat Rate:

When someone joins... it's the same as above except the bonus is a set amount of crystals based the player's current rank.

 

In both instances the player must finish the battle to gain the bonus. If they leave the battle they will lose 1/3 chances to have the bonus that day (or keep it ... just ideas ppl).

 

It just seems to me there's a whole lot of waiting for a battle to get going which could be fixed by a crystal incentive. What do you think? Any additional thoughts or approvals or disapprovals?

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How about applying it to the first 3 players to join the battle? It would bring more players to newly created battles

 

 

And increase mults?

 

 

I don't think anyone would want to lose their chance of getting extra crystals

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NO, I don't think, people will create and join battles and get free crys

"This percentage is calculated according to their rank and they may only get this increase 3 times (or another limited amount of times) daily." This is a direct quote from the original post. 3 chances per day per account could hardly become abuse.

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