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[Issue 44] Down to a Science: Rio


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I enjoy reading these guides because so far the 2 guides that u have made so far i have found to be really helpful and they have given me new knowledge about Rio and Kunger. KEEP UP THE AWESOME WORK MAN!!!! :)

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whoops :o i double posted sorry

No problem; next time just click the "hide" button at the bottom of your double-post. A blip will come up asking you to enter a reason why you are hiding it. Type "accidentally double posted", click "enter", and voila!

 

I will magically turn into a grapefruit!

 

After your post is hidden, that is.

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Your opinion on which tank is best from greatest to least on Rio is wrong if includings drugs or without, titan is the best option on this case and hornet too and shaft should be numebr one i would know im a shaft pro shaft is needed very much and isida and railgun and rico...

 

 

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History

 

Rio was founded about thirty minutes ago by a guy named Murphy Rio who had two passions in life: eating spaghetti and building parking garages. His job as a lady bug counter just didn’t fulfill his need for adventure, so he moved out of his home in Mexico City and settled down in a nice little town south of Svalbard.

 

He soon got his dream job working for a construction company that built large, shapeless buildings in inconvenient places. Murphy had the time of his life, slapping up pointless shanties in people’s backyards, on their roofs, and in their living rooms while they stared in shock and bewilderment.

 

Eventually, one person became very upset at the unrequested shopping center that was assembled in his driveway, so he called the local law enforcement to report this breach of private property. The police took one look at the building and knew that backup was needed.

 

Over the next several weeks, tanks rolled back and forth around the city, sparring over the right to build and the right to not be built upon. Murphy Rio took over the city and renamed it, while the police took his dog and attempted to use it as leverage in attempted negotiations. This only angered Murphy more, and the fight continues to this day.

 

Overview

 

 

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Deathmatch

Best hulls, in order from most to least effective:

 

1.     Hunter

 

2.     Viking

 

3.     Hornet

 

4.     Wasp

 

5.     Titan

 

6.     Dictator

 

7.     Mammoth

 

Best turrets, in order from most to least effective:

 

1.     Ricochet

 

2.     Smoky

 

3.     Hammer

 

4.     Twins

 

5.     Thunder

 

6.     Isida

 

7.     Firebird

 

8.     Railgun

 

9.     Vulcan

 

10.    Freeze

 

11.    Shaft

 

Capture the Flag

 

Best equipment to use, based on your role on the team:

 

Flag runner: light or medium hull, especially Hunter, and short-mid range turret, especially Ricochet or Twins.

 

Draft: medium hull, especially Viking, and short-mid range turret, especially Twins and Isida

 

Flag Guard: medium hull, especially Viking, and a mid-range turret, especially Ricochet and Twins.

 

Rover: medium hull, especially Viking, and mid-range gun, especially Ricochet and Twins.

 

Best routes to take when taking the flag from:

 

The red team

 

 

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The blue team

 

 

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Capture Point

 

Best equipment to use, based on your role on the team:

 

Capturers: light to medium hull, especially Hunter and Viking, with short-midrange turret, especially Twins and Firebird.

 

Guards: medium hull, especially Viking, and short-midrange turret, especially Firebird, Twins, and Isida.

 

CP mode in Rio is all about maintaining control of the three center points (A, B, and C). If you can hold them, the enemies can keep the two other points and you will still win. And when the enemies do come for the three center points, they will have to leave the other two, opening them up for your team to get as well.

 

Capturing Point A

 

Once you get onto the roof where Point A is, keep looking left and right at the two entry routes while you capture. Enemies may try to come up and attack, and if they do, you will have the advantage of height as you defend.

 

If you approach from the Red Flag: If an enemy is NOT PRESENT at the point, stroll right up there and start capturing. If an enemy IS PRESENT, wait for another teammate to help you attack. The enemy has a height advantage and will be hard to kill if you fight him alone.

 

If you approach from the Blue Flag: and no enemies are present, then go capture as I said a second ago. If an enemy IS PRESENT at the point, you can try to attack alone if necessary as the ramp coming from the Blue Flag’s side of the map rises higher than the ramp from Red Flag, giving you a more level aim.

 

Capturing Point B

 

If you approach from the road: beware of enemies camping on the Shelf. Thunders and Railguns will often sit there and protect points B and C, so use caution.

 

If you approach from Point A: you should still watch out for campers on the Shelf, but there are support beams sticking up out of the platform around the point that you can use for cover. Keep an eye over your shoulder, as your biggest threat is enemies coming from Point A.

 

Capturing Point C

 

If you approach from the Red Flag: roll up onto the roof and drop onto the point; don’t try to drive across the incredibly narrow platform that most mistakenly consider a “shortcut”. If you do so in anything other than a Wasp or Hornet, you will likely flip over. Once you are at the point, watch for enemies on the Shelf and fire back if needed.

 

If you approach from Point A: A safer approach than coming from the Red Flag. Do not use the ramps; drop straight down from the roof.

 

Capturing Point D

 

Approaching from either side is the same in the way of advantage and danger. Tanks on the buildings in the center of the map very rarely shoot at you if you are on the Shelf, unless you make a big to-do and draw their attention. Your biggest threat as you capture this point will be enemies who spawn up here or drive up the ramps.

 

Capturing Point E

 

Technically the safest point on the map, the beach point is usually an afterthought and is only visited by those who have their heads in the game enough to think of the points that aren’t sitting right in front of them. You will almost never be shot at from the buildings, so just watch for tanks coming through holes in the fence that marks the perimeter.

 

Locations of the points:

 

 

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Team Deathmatch

Rio is a great place to camp with a long-range turret and blast away at pedestrians. On the map below are the best places to camp:

 

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Goldhunting: Find that Drop Zone!

 

NOTE: No matter the map or battle mode, you should always press the DELETE button as soon as you hear the Gold Box siren. You will have ten seconds to dart around, searching for the box’s drop zone. When you respawn, you will likely be dropped in wherever you haven’t already checked, and you will have all your supply cool-downs reset.

 

 

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Despite its relatively small size, Rio is a tough map on which to goldhunt. The drop zones are spread out evenly across the whole map, but the two most common landing zones are the Shelf (including the street in front of it) and the beach. Most tankers head for the roofs as soon as they hear the siren, simply because it’s the hardest to get to, but that is not necessarily the best thing to do, especially if you have a heavy hull or non-recoiling turret (meaning you can’t jump down to the street if you see the gold somewhere else).

 

A tip for duelists:

 

When dueling at Rio, your biggest challenge will be getting at clear shot at your opponent. The map is loaded with obstacles, so acquiring a clear, safe shot is a feat in and of itself.

 

My advice is that you don’t go onto the beach or the Shelf. Those might be the safest places in CTF or CP, but that’s because the crowd of enemies is focused mainly on the flags and points in the center of the map. In a duel, however, your enemy’s focus is killing you, so it won’t matter where you are.

 

Instead, you should go up onto the roof and wait where point A is located in CP mode. If you sit there, it is impossible to shoot at you unless the enemy comes up onto the roofs, too, where you will not only see him coming, but you will also have the height advantage.

 

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 I wouldnt prefer that route for red team as it can lead to exposure and too risky if enemies on frontline, you should have added optional in different scenarios. Including blue team's route, that is not the best route as you can get hit by rail or an enenmy can see you, for a better path take the bridge that leads you to top but on the second floor go on the route that is between the buildings(where the armor landing mark is) and work your way there-that is because this route is SO much SAFER and EFFECTIVE whereas your route's are too risky and too much exposure. However nice attempt and i would prefer next time if you can note that this is a bias opinion or there are more possibilties and shaft players should on the hill near thier base but cover at the rock( position D) 

Edited by SilentHusky

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