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Devs do actually listen to our ideas


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If devs actually listen to the players, then how come we have problems such as:

 

- Poor chat/game moderation in battles

- Super-druggers and mults

- Constant changes to equipment stats

- Premie pay-to-win accounts

- Did I mention the druggers?

- Players leaving the game

- Promised updates that were lost and/or forgotten (mainly the one about ending the game sooner if one team was dominating the other)

- No balancing or auto-scrambling at the end of a round

- Druggers, druggers everywhere

 

I mean I'd hope they at least try to solve some of these problems. Sure, smart cooldowns may have kept some druggers at bay, but because of Daily Missions and Premium Accounts, there are more druggers now than ever. Lots of people have left the game too -- I remember seeing at least 100,000 tankers online at any given time, now there are fewer than 20,000. The changes in micro-upgrades and game balance is also a testament to how unstable the game really is. And if removing crystal drops did away with mults, how come there are still tons of them?

 

And one could argue that they don't care what happens to the old version, since Tanki X is right around the corner. To that, my reply is this -- if Flash Tanki is this bad already, I see no reason to play Tanki X.

 

Point is this: the devs wilco to us sometimes, and it's unfair to say they never do, but such occasions are very few and far between.

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If devs actually listen to the players, then how come we have problems such as:

 

- Poor chat/game moderation in battles

- Super-druggers and mults

- Constant changes to equipment stats

- Premie pay-to-win accounts

- Did I mention the druggers?

- Players leaving the game

- Promised updates that were lost and/or forgotten (mainly the one about ending the game sooner if one team was dominating the other)

- No balancing or auto-scrambling at the end of a round

- Druggers, druggers everywhere

 

I mean I'd hope they at least try to solve some of these problems. Sure, smart cooldowns may have kept some druggers at bay, but because of Daily Missions and Premium Accounts, there are more druggers now than ever. Lots of people have left the game too -- I remember seeing at least 100,000 tankers online at any given time, now there are fewer than 20,000. The changes in micro-upgrades and game balance is also a testament to how unstable the game really is. And if removing crystal drops did away with mults, how come there are still tons of them?

 

And one could argue that they don't care what happens to the old version, since Tanki X is right around the corner. To that, my reply is this -- if Flash Tanki is this bad already, I see no reason to play Tanki X.

 

Point is this: the devs wilco to us sometimes, and it's unfair to say they never do, but such occasions are very few and far between.

It takes time to deal with multiple problems/situations.

 

Sorry for the mispelling if anyone saw it...  :ph34r:  :unsure:

Edited by Unthinkable

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Passion doesn't justify toxicity.

Toxicity is a byproduct.

The studio has to take some responsibility for this toxicity.

It's not up to the player to justify your monetization model and policies for you in the forum.

If the studio decides to push the boundaries to extremes and use the forum as a mechanism to determine how well or poorly your monetization controls are being implemented, especially when it threatens that passion players have towards your game, and the studio is unwilling to have any transparency over the aforementioned policies because doing so would lift the veil of trickery that lies beneath the surface, then you can be sure to generate a very toxic environment, it shouldn't surprise you that this is happening.

If the studio was truly trying to change its monetization policy, then there would be transparency, and the forum could have the possibility of having great dialog with the studio and its representatives.

All indications show this is not the case as your move to promote Poland and Brazil would indicate. These sectors are ripe in the eyes of the P2W "F2P" circles to capitalize on, and I wish you luck, but I will give you one piece of advice, the F2P landscape is changing and as more and more opt to change their policies, the end is near for this style of monetization.

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About the drug problem, you aren't aware that the complains of old players were ignored during years, until they finally put the smart cooldown system. I still remember players who were creating constructive complains. It really took a long time until SC, too long. Moreover the actual system is still not fair, buyers still has huge advantages over non-buyers: cooldowns aren't always enough, double damage and double protection are overpowered. 

 

At the same time as they removed crystal boxes, they also decreased the average amount of crystals income: they didn't double the growth of the battle fund and the gold box drop rate as they has promised. 

Edited by jiangreo
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Yea and why they boosting so much this game when new Tanki X almost comes out?

and they do that legendary transfer of account or no?

Nobody really knows...

It's pretty obvious that we won't be able to fully transfer our accounts from flash Tanki to Unity Tanki - AKA Tanki X ._.

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It's pretty obvious that we won't be able to fully transfer our accounts from flash Tanki to Unity Tanki - AKA Tanki X ._.

Evil side of tanki  :rolleyes:  I guess they will officialize that fact at the last moment

I don't really care anymore, but feel sorry for those who are still playing

Edited by jiangreo

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Do u know that crystals box were demaned to be brought back in the game... Do u know the amount who wanted it gone and who wanted it to be there?

Do u know that cry box idea was not liked by enough?

Do u know that smart drugging has produced -ve effects to the game... many noobs don't know how to use it

So I would suggest that u are wront :)

 

Do you know the time we are asking them to bring back the old freeze , it was not OP nobody asked for a change .. same as MUs

and more more and more reasons can be given.

Edited by Real_Uchiha_Sasuke

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- Druggers, druggers everywhere

For Pete's sake, man, doesn't this tell you something? They ARE everywhere! The majority of tankers use the SUPPLIES, and so if Tanki removes or severely limits them, they will be doing something that hurts the vast majority of their players!

 

That's why Tanki doesn't do anything about the supply-using "problem", because only a fraction of Tankidom doesn't use them. They are exercising the customer care and concern that you accuse them of ignoring!

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Do u know that crystals box were demaned to be brought back in the game... Do u know the amount who wanted it gone and who wanted it to be there?

Do u know that cry box idea was not liked by enough?

Do u know that smart drugging has produced -ve effects to the game... many noobs don't know how to use it

Again.... Cry box mults ruining battles....

 

Secondly, how do noobs not know how to use smart supplies???? You use a supply and wait till you can use another one. It's not rocket science

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Again.... Cry box mults ruining battles....

 

Secondly, how do noobs not know how to use smart supplies???? You use a supply and wait till you can use another one. It's not rocket science

it is too some extent lol

Nope cry box mults .. many suggested a format like XP/BP where they can drop and ofcourse mults can enjoy but they don't lol

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Ehh I don't think they even care you wrote this, it was a waste man just leave Tanki in my opinion I am doing that soon too. ;)

Now why would I want to leave when I have plenty of great friends on this game, hmm?

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Not everyone in the developers team is going to agree with each others idea's, that's the way management works, not every proposition made can be implemented, but i wont jump to conclusions 

You couldn't be anymore correct.

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Devs don't listen to players, they use players.

The use of players ideas, concerns, and criticism are used only to enhance and increase revenue.

Crystal box drops had no monetary value, so removing them from the game was in their best interest, it was a no brainer.

Everything that has been done may look like it has roots in user feedback but really, it has been incidental to the big picture of inflating costs of OP content.

Even design improvements and maintain acne are only focused on because if the game is not playable, they would not have users to collect revenue from.

The key to their limited success comes down to the efforts they maintain to make the game addictive.

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I have nothing against f2p games making money, even craploads of money.

The issue I have is one of ethics.

Tanki continues to manipulate the game more and more in the pursuit of higher and higher cash purchases, and focusing on their target market for that revenue.

In all my years here I have never once seen a statement from the studio that refutes this practice.

I would love to see a public statement to the contrary from the studio.

I would have never started playing this game if it was then, what it has turned into today.

Edited by swede1

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"Tanki is using me, therefore I shall continue to play it and not do the intelligent thing, which is leave."

 

Wonderful logic. I shall remember to dump kerosene on my tail if it ever catches fire. You know, wallowing in the problem rather than stopping it.

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"Tanki is using me, therefore I shall continue to play it and not do the intelligent thing, which is leave."

 

Wonderful logic. I shall remember to dump kerosene on my tail if it ever catches fire. You know, wallowing in the problem rather than stopping it.

 

I think it is quite natural human behaviour to stick with something one is not entirely happy with - simply because there is no viable alternative.  This can happen in all walks of life from relationships to jobs to where you live. It's a case of something is better than nothing for many.

 

Yes this is only a game, but it's also a social and recreational past-time which can become a habit and part of someone's routine. It's particularly difficult to quit something that you've invested a certain amount of time (and maybe real money) into.

 

Of course, if it goes even further and one becomes really addicted - then it's very hard to just stop.

 

If there was an identical product that had all the same features that a player liked, minus all the features they didn't - well, they wouldn't even bother complaining because they'd already be gone - particularly if they could take their hard-earned garages and crystals with them.

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