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More EXP for killing players with a high K/D ratio


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Under review
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The K/D ratio is not the only indicator of how experienced a player is, so just because they have a high K/D doesn't mean that you should get more points for killing them. Although it's not a bad idea to make different XP values for other aspects, perhaps including the K/D as well.

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It will go normally.

But because when for example. I killed a person with 50 DL, I only got 10 xp~ that doesent feel right. Maybe the score should increase to 50 xp, yep !

This wouldn't work, in fact you've suggested something that would disrupt gameplay completely

 

Points are based on killing a player, even if the points were kept, if i just received points based on D/L then these dynamics would have to added to the beginning on the game as well; where everyone has 0 D/L, so no one would score any additional points it would result in 0 or negative points

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This will be my idea for a new scoring and getting crystals system because it's soo hard to make money when you don't even get much and everything is soo damn expensive, the only way to have enough money is if you buy them and if you don't have a bank account. First of all there will be no shared battle funds but your score and crystals you earned will still be on the score board. My new system, Tanki online is a pretty old game that just turn 7 but who says you can give it a modern touch. So my new system works like this, if you kill a enemy you get 5 points, if you get a kill streak that's over 3 kills now for every tank you kill you get a additional 2 points. If that enemy tank is using a supply of any kind you get 2 points extra. When you kill someone in the use of double damage or armor you don't get additional points. When you pick up a supply on the battle field you get 2 points. Now if you killed the top player you get a extra 5 points. Now for playing objectives mostly in CP and CTF. In CTF if your teammate captures a flag everyone on your team get 5 points. But however if you captured a flag yourself you get 10 points. This is the same in CP if you helped captured a point everyone involved gets 10 points and everyone not involved gets 5 points. If you team wins in a teamed based mode everyone gets a win bonus of 10 points and if you are the number one spot you get a additional 10 points. All the points will be displayed on your screen in the corner like a kill feed. All the points you gained in the match with be converted to crystals. In a good game if you got 500 points you get 500 crystals. And if you leave in the middle of a game since there are no shared battle funds the points you had before you leaved will not be lost and will be converted to crystals. I really hope this system gets included and replaces the old one so it will be easyer to earn XP and crystals the proper way, just from playing the game. Tell me what you think about this new system I came up with and what you like or dislike about it. 

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It will go normally.

But because when for example. I killed a person with 50 DL, I only got 10 xp~ that doesent feel right. Maybe the score should increase to 50 xp, yep !

You are not able to know for each player before the battle who has how high or low D / L. And getting 50 points for a kill means that you will never have enough time to earn crystals to buy upgraded equipment as you rank up.

 

After all, D / L is not so important.

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So, a person with 100 dl will get 100+ xp per kill?

Nuuuuu

No, the person who KILLED the person with 100 D/L gets 100xp. Then, since the D/L is 50, it will be 50xp for killing him. Not 100+xp per kill or whatever. Hope that makes more sense now. 

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Well i would like this idea if player who kills someone get more/less exp based on current d/l in this battle.

If someone have 1 d/l he gets 10 xp. If he kills someone with 1.5 kd, he gets 15 xp. 2.0kd=20 xp, 0,7 kd=7 xp and so on.

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What about a system that awards you for killing high-scoring members, but has no effect on Shaft or any turret that lets you just camp and earn.

But as a way to prevent a loophole, they have to have a certain number of deaths along with a high number of kills to be considered an active player or an attacker.

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No, the person who KILLED the person with 100 D/L gets 100xp. Then, since the D/L is 50, it will be 50xp for killing him. Not 100+xp per kill or whatever. Hope that makes more sense now.

It dont make sense.

User has 100 k/d he gets killed and who did this earns 100 xp. player with 10 k/d gets killed and who did that gets 10 xp? user with 1 k/d gets killed and he gets 1 xp? user with 0.* k/d gets 0 xp?

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I think it should not depend on K/D ratio of a player. Considering turret/hull combination and whether drugs are ON/OFF would be more reasonable.

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IMO this would ruin DM battles. Everyone would be focused on the guy in first place. The guy in first place would be spawn killed 98% of the time, until someone else gets in first place.

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IMO this would ruin DM battles. Everyone would be focused on the guy in first place. The guy in first place would be spawn killed 98% of the time, until someone else gets in first place.

Thats is even better!

The best needs to work twice as hard to be the best!

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Thats is even better!

The best needs to work twice as hard to be the best!

Here we see a player that has never been in 1st place rofl_80_anim_gif.gif?width=40&height=40

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Thats is even better!

The best needs to work twice as hard to be the best!

There is no working hard if everyone Tries to destroy you the second you spawn. We do not have Godmode_On's paint. Therefore you would get destroyed fast, too fast.

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Why is this even being debated? What's wrong with the current system?? Anything more complicated than 10 xp per kill is way more likely to go wrong, which means more people cheated, and more unhappy tankers. Let's not unbalance the system by creating loopholes

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Here we see a player that has never been in 1st place rofl_80_anim_gif.gif?width=40&height=40

well ya know? You are wrong

i would like everyone to kill top player, because after a while its getting boring to kill everyone and make someone like you run away.

 

Btw who said something about being 1st?

I can join battle, get my kd to 10 and i can be still the last one in list or i can have 0.1 kd and i can be first.

There is no working hard if everyone Tries to destroy you the second you spawn. We do not have Godmode_On's paint. Therefore you would get destroyed fast, too fast.

Well if you have the best k/d dont mean you are 1st BUT that means you have the most skill/you are camping/you are mammoth so if you are skilled, then yo dont need Devil paint.

If you are mammoth or camper, you deserve to die.

There is no working hard if everyone Tries to destroy you the second you spawn. We do not have Godmode_On's paint. Therefore you would get destroyed fast, too fast.

Are you talking about TDM when you have to fight 1 vs 12? Yes! there you get killed instantly but DM is something different.

in DM K/D changes after each kill and noone will watch on the tab who he have to kill to earn 5xp more?

In TDM who will aim on 1 person if he have some other guys attacking him?

CTF most of the times those who cap flags dont have good k/d so you think they will get ignored and allowed to take those flaggs?

CP If player with low k/d is capping point, you will ignore him and better go for afk dude who has better k/d?

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It dont make sense.

User has 100 k/d he gets killed and who did this earns 100 xp. player with 10 k/d gets killed and who did that gets 10 xp? user with 1 k/d gets killed and he gets 1 xp? user with 0.* k/d gets 0 xp?

I also think it is a bad idea. 

 

http://en.tankiforum.com/index.php?showtopic=251072&st=  This idea is better, in my opinion.

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