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More EXP for killing players with a high K/D ratio


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50 minutes ago, Tanker-Arthur said:

This would be nice to see.

It's especially good against people that leave battles when they are about to die just so they can retain their K/D. Makes killing them far more satisfying.

The "killing them" should be satisfaction enough.

I don't see killing campers as more important than killing any other enemy.

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I don't want more XP for doing anything, but I have often thought about giving people crystal bonuses (separate from the battle fund) for killing players that are ranked higher than them

If rank spreads aren't going to be fixed, lower ranked players should get a bounty for killing Legends

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It's a nice idea, but I think it maybe will make a slaughter if the high K/D person was a very strong or in a place that is immune. So players will waste a time trying to kill that certain player instead of more important stuff in the battle like capturing the flag

Ok guys I know this topic is from 2015.. But I think nowadays we have a more important problem than this topic. Players are leaving the battle before you killing them, it's a very disgusting and unacceptable.

And I see my idea of solution was the best..

 

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The idea in itself isn't too bad, but I can already picture some players going yolo with their ODs active just to kill the player with high D/L so that they can get an higher score. 

This would distract them from the objective, and also make them waste their OD. (well, 90% already waste them)

 

Se need some more team-focused actions and objectives, every game mode looks like TDM. 

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