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Changes in garage and reworked CP


semyonkirov
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Now stuff like Arena CP, Island CP and especially Polygon CP are going to become a lot more intense now and 999 CP's with those certain maps will take up until Christmas next year to complete with this new CP update ._.

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Uhhhhh.... What about 1 point CP's like Polygon or Arena where one team is dominating the other ? That won't change anything, would it ? :huh:

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Uhhhhh.... What about 1 point CP's like Polygon or Arena where one team is dominating the other ? That won't change anything, would it ? :huh:

If you can get your hands on the CP and hold it for the required time, many things will happen. :)

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If you can get your hands on the CP and hold it for the required time, many things will happen. :)

Bruh, I'm talking about situations when there is a big difference between the points of the losing and winning teams. In these situations, things do not change. On the other hand though, this just makes takeovers easier :unsure:

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Great! I've been waiting for the garage update since I first heard of it so nice to see it finally coming out.

Hard to say anything about the CP mode update before testing, might be good yet might be bad as well.

Edited by Pizzadino

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Feedback on reworked garage:

I didn't really see a point for the update, it wasn't like it was "hard" to scroll through the garage, but I guess it helps you be a bit more lazy :P So nice update there I suppose.

Feedback on changes in CP battles:

Harder, but funner (and since there is no squiggly red line under 'funner', I'll consider it a word).

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Reworked CP mode

The Control Points mode will become a lot more dynamic thanks to the updated system for score calculation.

 

With the update, besides growing their score by controlling points, the leading team will also lose points for every control point currently occupied by the enemy.

 

This mechanic will only affect the leading team, which means the losing side will be able to close the gap, so a battle’s outcome will always remain unclear till the very end, making for an even more exciting game!

 

That’s all, tankers. Make sure you enter the game tomorrow to try out the new changes for yourselves. We really hope you’ll enjoy them!

Thanks for making mults job more easier and quicker.

 

Garage update is good though.

Edited by Rel0aded
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Well I'm a bit dissapointed with this update. All it means is that when I drug in Poly to demolish the other team and get all the cry, I will in fact be losing crystals just by winning :( Too many complaints about CP being boring I guess??? Which it wasn't.

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Idea:- 

 

When ever we try to go in xp battle it automatically changes into xp if m2 xp it will take fracture or sandstorm and m3 then it will take green colour. 

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Very good update.  CP will get it's deserved attention and garage is easier to sort but I think you have to use the kits as a kit.  Which means you can't combine the kit turret with a different paint/hull

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The reworked garage menu is a terrific update,

 

HOWEVER, why do i have zero tank kits available to me? I have always had something available but now nothing. In fact there is only one tank kit "vandal" showing and I can't get it at my rank so that doesn't help. 

 

 

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Very good update.  CP will get it's deserved attention and garage is easier to sort but I think you have to use the kits as a kit.  Which means you can't combine the kit turret with a different paint/hull

It is my understanding that you CAN break up the kit and mix and match your own hull/paint/turret after buying the kit. 

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Cool CP update. Battles like Rio 15 minutes will now be longer than 7 minutes. And Polygon more challenging, same fore Arena. Or maybe will see more 40-0 in Polygon ^^.

 

For the garage, will see if changing equipment will be faster, because if I want to change hull, gun and paint, I'll have to click on 3 folders.

Edited by a7x_Pedro48

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