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Changes in garage and reworked CP


semyonkirov
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I not understand the CP thing ._.

so is 40-60 if the team with 40 points takes control,the score will be eventually 50-50?

Explain clear .-.

If so the games will take forever....

true that's why I don't like the update

Edited by Randinu_the_cool

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hi thanx for upgrad but i have suggestion : You can put the Save button a number of crews started putting together often in the garage Example: You can save kit xp or kit BP   or If I could make my own kit 

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I not understand the CP thing ._.

so is 40-60 if the team with 40 points takes control,the score will be eventually 50-50?

Explain clear .-.

If so the games will take forever....

I totally agree...This update is stupid...

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Nice CP update now i won't leave matches halfway and now takeover makes much more sense :)

You are naive. If you lose, you are more likely to lose like 30 : 0, so you are more screwed.

 

We sometimes give the devs more credit that they deserve, but I do not think the genius who came up with this update figured out that a normal battle where one team controls a point half of the time of the other team, which usually would end up like 30 : 60 will now end up 0 : 30, so the losing team will be totally screwed. The only cases this is avoided is where there is a takeover near the end (by heavy drugging).

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garage great like it, however cp battle you have ruined themnot time to get used to them totally ruined them why would anyone play this now you only did this to encourage druggers so those that do nop waste them its much easier for mults and sabotage players to ruin your game well done you destroyed the best game play and flushed it down the toilet

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Although the CP update in general is messed up, I believe that they managed to have a bug in it.

 

The (publicized) intention of the update is to enable the losing side to catch up, i.e. it should help reduce the gap. However, if the score was 30 : 20, and the losing side captured the point for 20 periods, the result becomes 10 : 40*, but it should actually be 25 : 40.

 

The scores tie at 25 : 25 then the right side captures for 15. Those fifteen should not reduce the score of the left side because that increases the gap (and makes it harder for the losing team to catch up), not reduces it. so you just add the 15 to the right side, resulting in 25 : 40.

 

* I am not sure about this. This behavior may stop after a certain gap, but even that is wrong. It definitely is not what it should be.

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Man I hate or love this update

Today in polygon cp as a leader in xp of my team i was 30 points far head and on next few minutes i was 70 points back when there was 30-80 score we gave a come back and made final score 102-89 totally happy for this but sad we could have won far easily  ahead

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Like the update. ^_^

 

Agree with other posts about maybe having a preconfigured kit button that you can save a combination of turret/hull/paint that you like to use.  3 saved combinations would be ideal.  (Fast attack, Mid range, and heavy defence)

 

Sometimes I'm in a battle where the wasp/rail is just taking to much of a beating and I'd like to switch up to something different.  Or your in a battle where you see you're falling behind and want to have a combination more suited for a defensive posture. Or if you need a quick strike on offence you want to go back to the wasp/rail.... ;)

 

Can't wait to try the CP format.  Guess no more mega crys payouts. :o

Edited by The_Real_Dudearoo

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