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Changes in garage and reworked CP


semyonkirov
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With CP update if a team is winning their score goes down when enemy capture.  That is fine but it should not continue to drop when score gets tied.  I've been in games where we have a large lead then lose it and end up with no CP points.  If the idea is to keep things even then the dropping of points should stop at a tie.

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This is a very good update. I can now switch off the CP matches on the list, together with DM that I did a couple of months ago because of too less battle funds, so that it makes me now much easier to select battles to play. Keep going. I believe I'll switch off either CTF or TDM very soon, and not long later switch all types of battle off and done with Tanki. Nice. Don't stop. Good. Excellent. Best.

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With CP update if a team is winning their score goes down when enemy capture.  That is fine but it should not continue to drop when score gets tied.  I've been in games where we have a large lead then lose it and end up with no CP points.  If the idea is to keep things even then the dropping of points should stop at a tie.

The whole dropping idea is wrong. They should have sped up the losing teams acquiring of points, i.e. instead of adding a point to the losing side and taking a point out of the winning side, add 2 points to the losing side and leave the winning side alone.

 

Unfortunately, the devs can no longer think of easy logical solutions to problems. They have to screw it up somehow.

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For me is gamepleay, I dont have problem with crystal.

I see you are an avid CP player so I'm interested in how you feel gameplay changed, and what format of CP, hard, no supply, or XP, XP/BP.

the main difference I found is that it is now possible for a losing team to take over a battle even if the score is quite a bit higher, where it would've been almost impossible to do that before. Whereas in CTF, its never over till the end, a losing team could join and change tactics to turn the tide if they worked hard enough for it with skill. 

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To be frankly : CP is playable, but questionable and not realy fair : het points earned should be kept. If you play CTF : you don't lose a flag if the opposition catches your flag.

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i Think the system works great

No, it doesn 't.

 

Just had a battle in Polygon CP:

- first we were leading

- the opponents got better players: they clearly took the lead

- two Golds fell in a row, only one opponent and I were concerned about the CP

- took some time, and during the Golds we kept capping and got quite an advantage

- our team got joined by a Mammoth/Isida: we kept capping...

- enemy 's team number one got 286 crystals...not fair at all

 

Not fair, because it was a heavy drug battle. Like all CP 's, certainly the one point CP 's

have become. If you want to take the lead, you got to drug.

 

Smart move from Tanki: lower battlefunds and still heavier drugging. Ingenious!

And if you find yourself on the loosing side, and things can change fast in the last minutes

with this new format: you don 't even receive a decent fund.

 

Don 't like this update. There are other ways to find balance, this has nothing to do with it.

Balance by drugging maybe...

Loosing points: what more brilliant ideas do our Devs have in store? <_<

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No, it doesn 't.

 

Just had a battle in Polygon CP:

- first we were leading

- the opponents got better players: they clearly took the lead

- two Golds fell in a row, only one opponent and I were concerned about the CP

- took some time, and during the Golds we kept capping and got quite an advantage

- our team got joined by a Mammoth/Isida: we kept capping...

- enemy 's team number one got 286 crystals...not fair at all

 

Not fair, because it was a heavy drug battle. Like all CP 's, certainly the one point CP 's

have become. If you want to take the lead, you got to drug.

 

Smart move from Tanki: lower battlefunds and still heavier drugging. Ingenious!

And if you find yourself on the loosing side, and things can change fast in the last minutes

with this new format: you don 't even receive a decent fund.

 

Don 't like this update. There are other ways to find balance, this has nothing to do with it.

Balance by drugging maybe...

Loosing points: what more brilliant ideas do our Devs have in store? <_<

play with a PRO battle pass its much more fun and competitive. Drugging frustrates everyone which only people with a lot of money can afford

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play with a PRO battle pass its much more fun and competitive. Drugging frustrates everyone which only people with a lot of money can afford

Thanks, will try that! Time to get a Pro Battle pass, been a while.

Done, I 'm no longer going to put DD s of 50 crystals each in these CP supply-battles,

where the outcome (fund you receive) is completely unclear.

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Long CP amateur games are useless.

 

Even if the battle has been going on for a year, a raiding team can turn it from 80 : 0 to 0 : 100 in less than 7 minutes.

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Hello moderators today i connected my account blockiman i played 1 hour  I got dc ...

Don't say details here. Delete/Hide your post and contact help@tankionline.com.

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