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Changes in garage and reworked CP


semyonkirov
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First you say the CP update is good...and next your story is rather negative about it.

So is it really good?

well, to see if things are well translated. I use the online translator and with some basic knowledge of English I have.

 

yes the new CP is good if there are no many noobs in a team only.

I say this because I've encountered teams that looked like it was only playing with 3 or 4 players against 8 and some playing cp, they are there only to kill and are not going to capture the point, it pisses me off.

 

but if the two teams are balanced the new system is good.

I think better this new mode cp, have the possibility to turn on or off.

because players are not forced to lose because of the multi accounts

or exaggerated noob.

 

but this new mode can be exhausting being close to winning and suddenly back almost everything behind. the negative point is that for those who play battles of 200 or above can be very time-consuming and complicated if 2 teams are equivalent.

does this new mode was created for us players create battles with minus points so as not to have very big funds to receive less crystals for battles. Can be it. because the old mode was better and was certain

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Dear Tanki,

Reworked CP  is rubbish.  What a ****ing gamestyle is with this new reworked CP.

Imagine you play CTF.  We are 8-1  opponent team. 

They are capturing a flag and then the score 7-2. Is it possible?

Please do that and you make everyone quit the Tanki.  :(

CP was very nice game style before this reworked CP.

From which stupid world are you thinking so silly arrangements?

Please take back what you did it to lovely CP game style.

Reworked CP is rubbish rubbish rubbish.

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Yes, a CP is like a seesaw now. Your team looses points if they don 't hold the CP-point(s).

 

Yesterday I was in a Polygon Pro CP and we were clearly leading when we had a lag.

After the long lag many of our team had left and the substitutes were...how to put it mildly...less skilled. ;)

 

So it went completely the other way around after the lag and we lost big time.

 

That 's CP now. Like "Forrest Gump" would say (slightly altered):

"CP is like a box of chocolates, you never know what you 're gonna get"

you shouldn't say less skilled, but better garage lol

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Title is sort of self-explanatory, but I will elaborate a bit more.

With the recent changes to the garage layout, all items are grouped into tabs seen at the bottom of the garage: Turrets, Hulls, Paints, Supplies, and Special. Quite obviously, each tab contains it's respective items. However, due to the large number of paints in the game, it takes a while to scroll through all of them, also taking into consideration that your purchased paints are grouped in there as well. I personally have loads of paints, most of them from my noob time at First Sergeant, that I never use anymore. It's annoying to scroll through all of them to get to the paints that do their job at my rank (Emerald, Tiger) and sometimes I pass them and have to scroll all the way back.

 

I'm proposing another tab where you can group your favorite or most used paints so that you can save the energy of scrolling through all of them. This shouldn't be a difficult aspect to implement, but of course, I have no knowledge of game development whatsoever so who am I to judge whether or not it's difficult? :P

 

It might be easier to keep track of most used paints because usually they are the favorites and are therefore most used. Tanki doesn't need to create a new tracking system; it can simply take data from the Paints section in Personal Ratings and use that data to group your most used paints together for easy access.

 

Feedback is welcome! :)

Edited by generalpotato_PRO
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Dear Tanki,

Reworked CP  is rubbish.  What a ****ing gamestyle is with this new reworked CP.

Imagine you play CTF.  We are 8-1  opponent team. 

They are capturing a flag and then the score 7-2. Is it possible?

Please do that and you make everyone quit the Tanki.   :(

CP was very nice game style before this reworked CP.

From which stupid world are you thinking so silly arrangements?

Please take back what you did it to lovely CP game style.

Reworked CP is rubbish rubbish rubbish.

So the winning team loses a point after the losing team gains a point but the winning team continues the gain points and the losing team loses a point? 

 

Makes no sense

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Hello moderators today i connected my account blockiman i played 1 hour  I got dc and can't still login now it says password is changed and email too i visited  my gmail  and it says Hello dear (blockiman) if you  want to change password and email... i just ignored this i can connect electragyz but
when i try login blockiman it says wrong but electragyz  have same password like blockiman.so i ccan connect with electragyz but i can't connect with blockiman please help someone!

Thanks!

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Topic merged

Oh my gosh I couldn't find my topic and I was freaking the heck out lol :lol:

I was just about to create it again until I realized it was probably merged with something else and found it in my posts not topics... phew

Edited by generalpotato_PRO

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Notice during a CP battle that we initially took the lead for a few minutes at the start.  When the opposing side took control they were able to close the gap as expected (according to the new update)

 

However after they tied the CP score their score continued to increase while ours was continually decreasing.  They took a rather commanding lead before we could turn it around.

 

At what point does the role of the leading team change?

 

If the loosing side can close the gap, tie and then take and increase their lead does this now not make them the leaders.  As such why would our score continue to drop at this point?

 

Makes for a very unpredictable outcome.

 

Thanks. 

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The changes to garage are irrelevant to me.  I had learned to work easily within the old system, but this does look as if new players might find it more convenient.

 

The modifications to CP made me laugh.  TO is neutralizing the "Score Cap for Standard Battles" without actually removing the change, in accordance with their principle of never admitting a screwup.

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