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Changes in garage and reworked CP


semyonkirov
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I play a CP game for 10 mintes and we managed to build a serious lead.

Then, 5min before the end, a group of druggers enter and turn the battle.. we leave with next to nothing of the fund.

 

- If you TANKI wanted to break the possibility to earn crystals in CP without spending them on drugs right afterwards

- then you have done an excellent job -.-

 

This happened in average in 4 of 5 times.

 

In my ranks there are no pro pass users. In the new CP mode normal players are simply doomed as cannon fodder on narrow maps.

Tanki has made that certain, unless one is a buyer, they are destined for cannon fodder for the buyers. But small kids fail to see that.

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Simple solution for me: I stopped playing CP. I pray they fix it, but nothing gets fixed or improved around here sadly.

I get bored with the game. before changes were made to cp, i used play at polygan cp xp and courage xp. when i get bored with one i go to the other. i dont play full game these days i just switch from one battle to the other

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The rule says that "the leading team will also lose points for every control point currently occupied by the enemy" which is NOT true according to my experience as the losing team will also lose points when winning team takes the control over. This is very obvious in the single-controlling-point maps, e.g. polygon.

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Hmm,why not just have a simple yes or no vote on if we keep new cp format or revert to old(and better)format.How about it tanki?

Because the people who don't play the game (developers), they think they know what we want.  :(

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The rule says that "the leading team will also lose points for every control point currently occupied by the enemy" which is NOT true according to my experience as the losing team will also lose points when winning team takes the control over. This is very obvious in the single-controlling-point maps, e.g. polygon.

I was just about to point that out. Why the hell would you deduct points from the losing team?? I thought this was meant to help the losing team, not make it worse for them. -_-

 

Eventually it will end 100-0 and the losing team gets nothing because this new system is absolute crap.

Edited by generalpotato_PRO
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New Cp puts too much pressure on the losing team to gain points and puts too much desperation on the winning team to prevent their efforts from going down the drain, i would disagree strongly that the last few minutes of the game decides the whole fate, if the points were fairly balanced then it is still anyone's game, still i think it was an update that was needed

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Tanki,this new stupid cp mode sucks.Do you devs even play your own freaking game?This mode sucks and should be removed.Only the last few mins decide who will win the battle while our whole work is doomed by that one drugger who joins in the last 5 mins and changes the whole game.Please remove this system or at least tweak it a bit.I don't know what to call you guys and I am sure you wouldn't want to hear it anyways.Just fix the damn system or tweak a bit.You've ruined your game enough

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I think we should be able to personalise how our garage is arranged. 

How about you can set 'Buttons' and label them with names and equipment in your garage.

For example, you can set a button that says XP and once you press it you INSTANTLY get railgun + hornet (instead of searching through the garage for a long time) 

Another could be Goldmode or BP (and once you press them you'll get your stuff ALOT faster

:D

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Tested it:

 

Bad update...

 

  • The losing team never gets back on its feet, so your update just decreased the losing teams rewards, because now instead of losing 300-100, it will be 300-0.
  • What used to be a 15 minute battle now lasts over 40 minutes because the points just keep growing and decreasing, one side growth is basically impossible, especially on the high levels where everyone is drugging mad.

 

All this update did was make it harder for the winners, and worse for the losers. Good job if that's what you planned #Developers  

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