Jump to content
EN
Play

Forum

Changes in garage and reworked CP


semyonkirov
 Share

Recommended Posts

Hope, the garage update will make things easier, now I need to scroll through whole garage to equip another paint xD

As for CP. Should this also mean more fund? :ph34r:

  • Like 2

Share this post


Link to post
Share on other sites

I like the garage update, but I disagree with the paints. I would rather have my better paints towards the front, because I would more likely to use them instead of basic paints. 

  • Like 9

Share this post


Link to post
Share on other sites

now all we need is something to address the issue of having to painfully go garage to change to xp / bp equipment each time and lose our place in battle while doing so.  otherwise great update :)

  • Like 2

Share this post


Link to post
Share on other sites

I not understand the CP thing ._.

so is 40-60 if the team with 40 points takes control,the score will be eventually 50-50?

Explain clear .-.

If so the games will take forever....

what it means is that say Team Red leading with score 60 and have all points in the map.  Then Team Blue eventually captures and starts controlling a point on the map.  From that moment each time Team B gets some points Team A will be losing some.  The amount will be proportional to the amount of points each team "owns" on the moment.  So in essence the more the CP the losing team captures the quicker they will be closing the score gap .  

On the other hand if Team Red controls 4 points and Team Blue only gets 1 , that will not cause much pain to Team A as the amount of points they'll be racking up with the 4 they have will amply cover for the amount being loss through the 1 blue-controlled CP

 

Hope that makes sense :)

  • Like 2

Share this post


Link to post
Share on other sites

now all we need is something to address the issue of having to painfully go garage to change to xp / bp equipment each time and lose our place in battle while doing so.  otherwise great update :)

Is progress saving all we really need Damn_Slow? I think the micro upgrading needs to be seriously looked into.  <_<

  • Like 2

Share this post


Link to post
Share on other sites

I like the garage update, but I disagree with the paints. I would rather have my better paints towards the front, because I would more likely to use them instead of basic paints.

 

I'd like paints to be displayed by frequency of use, I've got close to 50 paints and to scroll though dozens of paints that I haven't used since pre warrant officer days is a real pain Edited by swede1
  • Like 7

Share this post


Link to post
Share on other sites

now all we need is something to address the issue of having to painfully go garage to change to xp / bp equipment each time and lose our place in battle while doing so.  otherwise great update :)

Hoping that they release a small update soon which will change our equipment according to the battle format automatically. 

 

We can choose a default paint and combo (XP/BP) every time we enter the game.

Edited by TIMI
  • Like 1

Share this post


Link to post
Share on other sites

Is progress saving all we really need Damn_Slow? I think the micro upgrading needs to be seriously looked into.  <_<

Revision to MU is a huge task.  Just count the amount of objects present in the game that can be MU'd or affected by MUs and then try interweave that with the overall game balance and then take the whole mash and try interweave it with the overall game economy and then take that whole mash and try further interweave that into the preference of the masses (players).  Well now you get your working sample :)

 

A recent update to MU was just pushed out recently, and as developers indicated upon rolling that one out : "we're closely monitoring the situation and will make changes accordingly".  I'd say lets give them some time to work on things :)

Share this post


Link to post
Share on other sites

As far as CP battles go, dy changing the metagame in that format, players will just stop playing the Poly CP and figure out where the best funds are within a week guaranteed!

Players play what pays out the best, because the monetization model is nuts.

When you have economies around the world devalued, it doesn't matter how hard you make it for players to progress, they will not buy, in fact it will have the opposite effect, players who previously enjoyed donating will stop too.

Russian spending on games has declined for the third yr in a row, what is tanki going to do, discount purchases gain for them.

  • Like 2

Share this post


Link to post
Share on other sites

It's really cool! But as for CP, with muaps that only have 1 point, i think it might not be the best idea, since changes can occur rapidly, which will keep the score relatively low, which might actually have negative effects on the gameplay.

 

Anyway, what about adding a tab to the garage for combinations that you like? For instance, have 3 free slots, where you can put your most-used or favorite combinations?

  • Like 2

Share this post


Link to post
Share on other sites

Revision to MU is a huge task.  Just count the amount of objects present in the game that can be MU'd or affected by MUs and then try interweave that with the overall game balance and then take the whole mash and try interweave it with the overall game economy and then take that whole mash and try further interweave that into the preference of the masses (players).  Well now you get your working sample :)

 

A recent update to MU was just pushed out recently, and as developers indicated upon rolling that one out : "we're closely monitoring the situation and will make changes accordingly".  I'd say lets give them some time to work on things :)

That's called rebalance, they did it before, they've butchered the game so much since the last one in their effort to make the game profitable that you can no longer tell what's good or bad anymore.
  • Like 1

Share this post


Link to post
Share on other sites

I comment quotes:

 

 

 

 

I think this is a very nice update. This will certainly make the CP games more competitive and the garage reorganization should make it easier and faster to find what you are looking for faster, which is a help when changing equipment in a battle. Great job.

SlowPow: :)

 

I not understand the CP thing ._.

so is 40-60 if the team with 40 points takes control,the score will be eventually 50-50?

Explain clear .-.

If so the games will take forever....

Or until the time runs out.

SlowPow: I think the game will be longer and closer. But it will end. Maybe shifting a little who is leading. :o :S

 

 

 

 

what it means is that say Team Red leading with score 60 and have all points in the map.  Then Team Blue eventually captures and starts controlling a point on the map.  From that moment each time Team B gets some points Team A will be losing some.  The amount will be proportional to the amount of points each team "owns" on the moment.  So in essence the more the CP the losing team captures the quicker they will be closing the score gap .  

On the other hand if Team Red controls 4 points and Team Blue only gets 1 , that will not cause much pain to Team A as the amount of points they'll be racking up with the 4 they have will amply cover for the amount being loss through the 1 blue-controlled CP

 

Hope that makes sense  :)

 

SlowPow: Sounds fair to me. The game maybe little longer then, or time runs out. If the teams are close, they maybe will shift who leads oftener, and longer closer game. We will se. :)

 

 

Simply speaking, in the future, the better team in CP (better skills, better equipment, better team works, better tactics) will win by a smaller margin that leads to smaller share of the battle fund (crystals). Clever update to reduce crystals gained by better players. Guys, prepare to buy crystals.

SlowPow: I personally think winners and losers should get maybe same amount of crystals. If one player loose much, then he will need, in worst case to buy crystals. Maybe.

 

Question: So if the difference of points in CP is big, then the winning team will get more crystals?

50 -100 = winner much crystals  ? 

98-100 =  winner less crystals ?

I assume that the looser`s don`t get any crystals?...

 

Hope, the garage update will make things easier, now I need to scroll through whole garage to equip another paint xD

As for CP. Should this also mean more fund? :ph34r:

SlowPow: Hmm... maybe same amount of fund for winner. Don`t know if looser`s get crystals; Or the losers almost winning 98 -100 make the winners get lesser crystals?

 

 

 

This will maybe be a good update :) Looks like improvement for the moment  ^_^

 

SlowPow     (ArmorGames)

SlowPow_2  (Miniclip)

Share this post


Link to post
Share on other sites

interesting ... how do you know ?

Sorry I'm lot permitted to post that info on this forum, quote "The forum is intended for friendly discussions and isn't meant to include serious debate/argument/discussion(s) which are partially inappropriate for young users."

Edited by swede1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...