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Wikimania Contest 2017 - Winners Announced


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You ask for detailed Guide and in Wiki average guide has ≈1000 words. What word amount would you prefer best Guide for this contest to be?

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Yes, pictures are recommended as they enhance the reading/visual experience especially if they are relevant. Yes, you must use the Wiki Format (excluding coding of course) but you can base your guide from here.

 

Not possible. The rewards will only go to the account of the writer.

yes but give in my second account pls

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This is a guide to the map HIGHLAND. I will be telling you about battle strategies and how to play effectively in this map.

 

1. In Highland, most of the hulls and turrets could be used effectively.

2. There are 10 possible places which the gold box will drop.

3. There are 6 places where it is close to the middle

4. There are 2 places where it will be close to the Blue Team's base and 2 places where it will be close to the Red Team's base.

5. For gold box catching in Highland, big heavy hulls will be the most suitable, because the map is small and you don't really need to go around trying to find the drop spot. Heavy weight, high power and high hit points makes it easy to catch it.

 

The following information will be useful to many players! Read it!

 

You can play highland in 2 ways, ASSAULT or SUPPORT

 

Mode DM : Dictator, Hunter and Viking will be the best hulls to choose from, as it had balanced speed and armour. Firebird, Freeze and other short to mid range turrets will be recommended. If you use Thunder, make sure you have more armour because it had splash damage.

 

Mode TDM : This is where you can play assault or support. For assault, use hulls like Wasp, Hornet and Hunter so you can go deep into enemy territory fast. Also, the supporters will help cover you. For support, choosing heavy hulls like Titan and Mammoth will be the best. Also, equip yourself with high damage turret like Railgun, Shaft and Magnum. You will help cover your assault teammates from enemy fire.

 

Mode CTF : For assault, use fast hulls like Hornet and Wasp so you can steal the enemy flag and quickly return to your base to capture it. For support, Magnum is recommended because the bullet can hit places where you can't see. This is good, because you can't see the enemy flag's position. When your teammate go and steal their flag, you can get a clear shot at the area to eliminate the enemies that are trying to destroy that teammate. Unlike Shaft and Railgun, where you can only shoot when the enemy emerges from your view. By that time, it is likely that the teammate will be destroyed.

 

Mode CP : There is not really neccesary for an assault or support in this mode. Everyone will just equip a heavy hull, and drive through capturing points while shooting enemies. It's just best if everyone goes out and capture points while shooting enemies. Points will be captured faster if there are more teammates in the area.

 

For supporters : Choose a good place to hide while reloading. Enemies are going to discover you soon enough if you just stand there without anything protecting or blocking the sight of your tank. In Highland, both Red and Blue teams had a higher place where you can get a better view at the map. Use that place to support your teammates. For the Blue team, there are bushes and houses to hide while reloading. For the Red team, there is not much, but there is a few bushes and you can hide below the ramp when reloading.

 

Also, both bases had a balanced place of where supplies will drop. No advantages or disadvantages.

 

This is all, hope you find this useful!

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This is a guide to the map HIGHLAND. I will be telling you about battle strategies and how to play effectively in this map.

 

1. In Highland, most of the hulls and turrets could be used effectively.

2. There are 10 possible places which the gold box will drop.

3. There are 6 places where it is close to the middle

4. There are 2 places where it will be close to the Blue Team's base and 2 places where it will be close to the Red Team's base.

5. For gold box catching in Highland, big heavy hulls will be the most suitable, because the map is small and you don't really need to go around trying to find the drop spot. Heavy weight, high power and high hit points makes it easy to catch it.

 

The following information will be useful to many players! Read it!

 

You can play highland in 2 ways, ASSAULT or SUPPORT

 

Mode DM : Dictator, Hunter and Viking will be the best hulls to choose from, as it had balanced speed and armour. Firebird, Freeze and other short to mid range turrets will be recommended. If you use Thunder, make sure you have more armour because it had splash damage.

 

Mode TDM : This is where you can play assault or support. For assault, use hulls like Wasp, Hornet and Hunter so you can go deep into enemy territory fast. Also, the supporters will help cover you. For support, choosing heavy hulls like Titan and Mammoth will be the best. Also, equip yourself with high damage turret like Railgun, Shaft and Magnum. You will help cover your assault teammates from enemy fire.

 

Mode CTF : For assault, use fast hulls like Hornet and Wasp so you can steal the enemy flag and quickly return to your base to capture it. For support, Magnum is recommended because the bullet can hit places where you can't see. This is good, because you can't see the enemy flag's position. When your teammate go and steal their flag, you can get a clear shot at the area to eliminate the enemies that are trying to destroy that teammate. Unlike Shaft and Railgun, where you can only shoot when the enemy emerges from your view. By that time, it is likely that the teammate will be destroyed.

 

Mode CP : There is not really neccesary for an assault or support in this mode. Everyone will just equip a heavy hull, and drive through capturing points while shooting enemies. It's just best if everyone goes out and capture points while shooting enemies. Points will be captured faster if there are more teammates in the area.

 

For supporters : Choose a good place to hide while reloading. Enemies are going to discover you soon enough if you just stand there without anything protecting or blocking the sight of your tank. In Highland, both Red and Blue teams had a higher place where you can get a better view at the map. Use that place to support your teammates. For the Blue team, there are bushes and houses to hide while reloading. For the Red team, there is not much, but there is a few bushes and you can hide below the ramp when reloading.

 

Also, both bases had a balanced place of where supplies will drop. No advantages or disadvantages.

 

This is all, hope you find this useful!

 

Enter your entrie Here

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McJgqan.jpg

 

Highland. An interesting map, to be sure - no matter what combination one chooses to play, success is practically guaranteed. Though the map is actually quite small relative to other popular maps, the variety of play in this arena is endless. The map is open to play starting from the low rank of Gefreiter. All four battle modes - DM, CTF, CP, and TDM - are playable in Highland. Sixteen players at a time is the maximum numaber of players in Highland, allowing for a hectic 8v8 or a blood-rushing 16-player deathmatch.

 

A complete map of Highland is found here.

viZXaTp.jpg

7YmfPh0.png

 

YiglCR1.png

Even though Highland DMs are only found very rarely, they can actually be quite a lot of fun. Compiled here is a list of the most effective combos to use in a Highland DM.

 

UScwz40.png

200px-Turret_railgun_m3.png200px-Hull_vicing_m3.png

This champion of the field is absolutely devastating in Highland. Because of Railgun's unlimited range, the hull paired with it does not need to be fast. So, Viking quite obviously follows, having a mix of heavy armour and a respectable speed.

 

This is the best spot for a Railgun-Viking in Highland.

sCVBzfg.png?1

 

This position can be easily kept and strengthened with mining spots such as these.

0xiMBLT.png?1

yS5zVx1.png?2

 

2HsEHu1.png

Turret_magnum_m3.png+200px-Hull_wasp_m3.png

Most would think somewhere along the lines of this - "Magnum paired with Wasp? High speed with super-long reload? Pfft. That idea belongs in the trash." However, the proposition is more promising than it sounds.

 

A little-known fact of Tanki - some places that you would expect to be off-limits in a normal battle aren't actually off-limits. This is easily exploited by OMP-ing up to this position. (This was done with M1 Magnum and M0 Wasp in a non-format battle.) While hiding in this little nook, it is nearly impossible to be hit by anything but an enemy Magnum. But, as Obi-Wan Kenobi once said... "I have the high ground."

FOtOuO9.png?1

 

7N4QWm5.png

Highland CTFs are actually quite popular - and no wonder! These battles are action-packed and filled with sneaky snipers and epic flag returns. A list of superior combos in Highland CTF is arranged here.

 

6fC4FId.png

200px-Turret_shaft_m3_2.png+200px-Hull_vicing_m3.png/200px-Hull_hunter_m3.png

Every good team needs at least one good sniper, and this is no exception. The ability to one-shot a medium hull of the same modification is an advantage that even Magnum does not have. With a relatively quick reload speed compared to Magnum, Shaft is an absolute beast in Highland.

 

Blue Team Positioning

 

This sniping spot allows oneself to demolish anyone reckless enough to venture onto the second level of the red base, while still keeping an eye on most of their lower base. It is also easily protected by mines.

4hS3HXG.png?1xC7mpAM.png?1

 

The second location has a view straight down the center of the map; however, the first location is preferable, since with this spot, there is a fence and a pile of bricks blocking a clean view. This position does have it's strengths, since the hull is mostly hidden behind a physical wall that also allows for peeking in and out.

xhbSfQI.png?2

 

Red Team Positioning

This position has a large area in its scope. With a clear sight line into the blue team's base, it is possible to support any attackers going into their flag by picking off the defenders once they come out of hiding. It can easily become a defensive position by simply turning the turret ninety degrees right.

ubxAT0h.png?1

 

4eQbyRv.png

200px-Turret_freeze_m3.png+200px-Hull_vicing_m3.png

Just as every team must have a good sniper, every team also needs a reliable defender. An apt decision would be to choose Freeze, as its freezing ability makes it a natural defender. An even wiser choice would be to pair the king of defense with Viking. Viking's speed just barely edges out Hunter's. That's just as well, since attackers often use Repair Kits to try to get away from Freeze's curse. The extra speed on Viking should be just enough to catch the enemy once again.

 

Strategic positions for both teams are shown below. 

A tank parked in this location is extremely hard to hit, even from the second level of the blue base. Once an attacker runs into the blue base, ambush them and reduce their tank to scrap metal.

z6Ffo2R.png?3

 

Defending the red base is significantly more difficult in comparison to the blue base, simply because there are less structures. Though many position themselves along the fence, that spot is easy to hit from the second level of the red base. A better spot is shown below.

JEHvra3.png?11b3Ax1D.png?2

 

kwajQKi.png

Hammer_m3.png+200px-Hull_wasp_m3.png

A famous saying goes, "The best defense is a good offense." With a number of flat walls to ricochet Hammer's pellets off of, Highland and Hammer go hand in hand. Though Wasp and Hornet have the same amount of hit points, Wasp has a slightly higher speed. Even though the difference is minimal, every thing counts at the end of the day.

 

There are many good attack routes, some of which are listed here.

 

Blue Attack Routes

This is a route that involves predicting when the supplies will drop. If timed correctly, every drop on the route can be picked up. If, while escaping the red base, a Repair Kit drops into the center, switch from the light blue route onto the darker route, allowing oneself to pick up the Repair Kit on the way back to the blue flag.

Li4aRnI.jpg?1

A circle implies that a drop should be there to pick up.

 

Red Attack Routes

The same principles used in the blue routes should be used here. Again, it is absolutely imperative to be able to predict the timing of supply drops.

nkwRU2O.jpg

 

X3u2f7R.png

200px-Turret_isida_m3.png+200px-Hull_vicing_m3.png

To have a successful offense, a team must have a good support role. Isida-Viking plays the part perfectly, as Viking has enough hit points to hold its own should the enemy team target it, while still having enough speed to keep up with a fellow attacker. Be sure to leave most of the drops for the attacker, as Isida-Viking is still only a support, not an attacker.

 

EJdu3xF.png

CP mode in Highland is quite a challenge to win. With points located in the most dangerous places on the map, each team is required to work together by destroying enemy snipers to allow teammates to capture the points.

 

v1Nu4RC.png

Turret_magnum_m3.png+200px-Hull_vicing_m3.png

Another way of support is by shooting suppressive fire. Magnum is perfect for this, as most enemies will recklessly drive their tank into the middle in an attempt to capture the point. Hopefully, Magnum-Viking will cause it to be unsuccessful. Shots taken from this position should be fired at 35° and 20% power. Each bullet should land in the center of the map, demolishing any careless fool's tank. 

IJIMzXV.png?1

YhJ9Ie6.png

200px-Turret_thunder_m3.png+200px-Hull_mammoth_m3.png

An old classic, Thunder-Mammoth easily strikes fear into any tanker, having an immense amount of hit points while being able to return fire exceedingly well. Mammoth is superior to Titan in this case because it can push enemies off of the point, allowing its team to capture it. Thunder-Mammoth has the job of heading out into the center of the map to capture the middle point.

 

xuAwqLr.png

200px-Turret_isida_m3.png+200px-Hull_titan_m3.png

As previously stated, Isida can play an excellent support role, having the ability to heal teammates. The low speed is a compromise for the huge amount of hit points. When an attacker goes out into the middle, Isida-Titan has the hard job of getting into the fight with them, providing healing for them so they can survive as long as possible. 

 

RWw1fzU.png

TDM is a rather neglected mode. With tons of fun waiting inside Highland TDM, though, it is an exciting battle to play in.

 

6fC4FId.png

200px-Turret_shaft_m3_2.png+200px-Hull_vicing_m3.png/200px-Hull_hunter_m3.png

The same guidelines in CTF mode apply here. For convenience, the aforementioned section of the guide is rewritten here, slightly altered to fit TDM mode.

Blue Team Positioning

This sniping spot allows oneself to demolish anyone reckless enough to venture onto the second level of the red base, while still keeping an eye on most of their lower base. It is also easily protected by mines.

4hS3HXG.png?1xC7mpAM.png?1

 

The second location has a view straight down the center of the map; however, the first location is preferable, since with this spot, there is a fence and a pile of bricks blocking a clean view. This position does have it's strengths, since the hull is mostly hidden behind a physical wall that also allows for peeking in and out.

xhbSfQI.png?2

 

Red Team Positioning

 

This position has a large area in its scope. With a clear sight line into the blue team's base, it is possible to snipe off tankers venturing out into the center. It can easily become a defensive position by simply turning the turret ninety degrees right.

ubxAT0h.png?1

 

 

CCv17aM.png

200px-Turret_ricochet_m3.png+200px-Hull_vicing_m3.png

Highland has numerous wall that Ricochet can bounce its plasma balls off of, and Viking is just one of the best attacking hulls. Combined, they make a high-power duo that can only be defeated by a few close range turrets such as Isida and Firebird. Be sure to stay only in the middle section of the map, since Ricochet cannot reliably win in one-on-one situations.

N8eP3cz.png

200px-Turret_isida_m3.png+200px-Hull_wasp_m3.png

Perhaps the most important role in a TDM. A good Isida-Wasp keeps his teammates alive, which lowers the death count of his team while allowing them to get more kills. Wasp's speed should be used to an advantage to flit around teammates, healing each one of them impartially. Remember to stay aggressive, as Isida's DPS is the highest in the game.

 

AjgIOt2.png

Protection is one of the major parts of the game, so listed here are the modules that function well on this map.

IlyB78J.png

Boasting protection from Hammer, Magnum, and Shaft, Griffon T-G offers amazing protection against snipers.

 

rdKLlnJ.png

With protection from Isida, Freeze, and Ricochet, this module blocks off the turrets that most players would use for defense.

 

2YL3vFf.png

Lion T-C protects against Hammer, Ricochet, and Freeze. Hammer is also a turret that plays a major role in defense, so protection against it is good to have.

 

NcCVlC3.png

Though paints no longer offer protection, camouflage on any map is also important. 

GmMMc3N.png

Needle and Guerilla both sport an odd ability - If a tank stay motionless,  from a distance it looks as if the tank is dead. This often causes enemies to target someone else, allowing an opportunity to attack. Perfect for snipers.

 

daIEsPu.png

Sandstone's colour scheme blends in with Highland's almost perfectly. It is a wonderful, cheap paint that provides advantageous camouflage. Useful for anyone on Desert maps.

 

What if I decided that I wanted another account to have the crystals? If I hid the current entry, then copied that entry onto an alt and posted it, would that count as plagiarism?

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https://docs.google.com/document/d/1zxnYnCCB9gnylw9uwT_oC04jOR0dvBxJ5sRbRvjWWr8/edit My Guide To Playing Effectively in Highland ( Edited Version , Copy I Would Like To Submit )

Sorry, only your first one was taken into consideration and Google Docs do not count.

 

What if I decided that I wanted another account to have the crystals? If I hid the current entry, then copied that entry onto an alt and posted it, would that count as plagiarism?

Of course not, just as long as sufficient proof is given, stating that both accounts are yours.

 

 

 

yes but give in my second account pls

Nope, author's account gets the crystals.

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Hey tankers. This guide will show you how to earn XP and crystals quickly in Tanki Online. I will give you some tips for all of you to make your progress faster.

 

Tip 1: Always use supplies when possible. You can get supplies by going to the shop, collecting them in supply drop areas, or buying supplies using crystals.

 

Tip 2: Purchase a premium account if possible. You'll earn more XP and crystals for every battle.

 

Tip 3: Never leave battles. If you do leave battles before the end of the battle, you won't earn crystals by the end of the battle unless you re-enter it in the same battle session.

 

Tip 4: Drop and collect gold boxes if possible. If you have gold boxes, it's a good idea to drop them immediately. The best way to do this can be done if your battle is a private battle.

 

Tip 5: Buy the next modification if you have reached a certain rank. This can be done if you have enough crystals.

 

Bonus tip: Also buy crystals using real money if possible.

 

Tip 6: Complete missions. You can only complete missions if you're in non-Pro battles, so don't go on pro battles unless you have completed all missions.

 

Tip 7: Buy the pro battle pass to go on more battles if possible.

 

Tip 8: Always go on the winning team if possible. If you're on the losing team, you're less likely to win at the end of the battle. If your team loses the battle, you'll earn less crystals at the end of the battle. To win the battle, it's a good idea to help your team.

Edited by vikarij

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Hey tankers. This guide will show you how to earn XP and crystals quickly in Tanki Online. I will give you some tips for all of you to make your progress 

First of all, your "guide" isn't actually on-topic. Also, if you do a real guide, it must go here.

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To The Tanki Online Team and whoever reads this,

 

Guys I have tried very hard and spent a lot of time for creating a guide on Highland . I have been playing tanki since i was 6 way back in 2009 .

Now i'm 14 and i have won many writing competions in school . I just blindly decided to apply for wikimania . Im very excited about the results.

 

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 FORT KNOX

 

Fort Knox DM. In DM you just want to kill.  My main tank is Freeze and wasp, like me, people tend to be sneaky with freeze.

It's a good idea to go after heavy hulls from behind, but is you do encounter a light, and fast hull circle around them. Another good strategy is to go up on one of the hill/path that leads to the higher areas and wait for someone to pass by. Then go behind them and start shooting. This can get tricky considering you have to keep checking if someones spotted you and has come from behind to try and kill you. But if you get in the right position no long range turret can shoot you from the side without you seeing them first.

 

Fort Knox TDM. This is optional, but if you can find an isida that will follow you like a puppy you hit the jackpot. But if not, follow this idea. On both the left and the right in between the wall of the fort and the other wall only wasp and I think hornet can go through and you can attack where the other team goes when they die. If you can get a few other people to go with you, you'll dominate the game. 

 

Fort Knox CP. If i'm not mistaken there are four points, all on the inside of the castle. Once you join the battle you can go up on the walls and drop down on to the points for fun, and if you manage to capture the point without dying you can drive to the next point, preferably the one with the least people on the other team. Then you if your the only one on your team near the points you can retreat and wait for the rest of your team to catch up or you can keep going. Again if you find an isida ask them to follow you.

 

 

Fort Knox CTF. I love Fort Knox CTF. This strategy is best with wasp. So what your going to do is like, I mentioned in Fort Knox TDM, there are two 'tunnels' that you can go through both on the left and right. If you have a speed boast it's even better to do this. Go through one of the tunnel things and behind the buildings that's on the other teams side, and get the flag. Then stay behind the buildings so you don't get seen and use the other tunnels thing to get back to your side. I noticed most players assume you only use one tunnel so if you go in a circular path there's less of a chance of being seen. Next capture the flag. It's easy to be spotted so make sure you go from one hiding place to another when there's an opening. If you do get seen try to kill the person, but if you can avoid getting seen don't take risks by killing someone, but basically you just don't wanna be seen. If you are a heavy hull, you can go down the middle get the flag and come back. Try to find an isida to go with you. 

 

Sorry if this is hard to understand, i'm only ten so it's not that good.

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Hello Tankers today we are going to be learning about the HIGHWAYS MAP this map looks like two huge mountains connected to each other using bridges and pathways. This map is the best and most fortunate choice for a SNIPER or other long range turrets such as MAGNUM.this map is beautiful and huge lot of drop zones and broken walls from previous battles that provide as a COVER for the smart tanks. Also there are 3 huge bridges that connects between the red and blue bases directly but there are paths under the bridge for smart players to sneak towards the enemy base GOLDBOX drop zones are pretty hard to spot in the huge pit that is in the middle between the mountains.There are also good spots to jump for GOLD BOX DROP ZONES.The red base and the blue base is identical with 3 big buildings with flag in front of them (if it is a CTF MODE) the long distance between bases make it almost challenging for both teams to capture flags.This map is a great map for CTF (capture the flag) and other modes like CP (control points) and DM (deathmatch)  modes with lots of places to take cover and do counter attacks all in all this map is a very interesting map to ride your TANK in.

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I found that if you use Isida (any upgrade), in a CP battle, you can rank up pretty quick. I know because I ranked up twice in 2 days. 

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how do you get  a video of tanki online players playing?

Uploading a video on YouTube

 

:mellow: If I write a guide and I can't  finish it due to lack of time can I write a continue?

No, you must completely finish your guide. We will not judge incomplete entries highly.

 

I found that if you use Isida (any upgrade), in a CP battle, you can rank up pretty quick. I know because I ranked up twice in 2 days. 

That's nice, feel free to use that tip in your guide. 

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Guys, this is not the place to submit entries. The proper place is clearly stated a number of times, but if you need it again then here it is. 

 

Any entries placed here from now on will be hidden. 

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For blue teams attack plan, the black way is so predictable and you have nowhere to hide, a lot of people use broken wall to attack. What if you ram into someone? You fight, he repawn and starts shooting at you, whole enemy team sees it and begin killing you. Capture failed becaue you have nowhere to hide if that one guy comes there. 

Red line gets you surrounded and killed within a seconds.

Second creenhot-

Black line- even worse than for first creenshot. enemy can easily see you and you cant hide, once you grab the flag you must drive thru half of the enemy base while they are looking for the guy who took the flag and they have 150% chance of spotting you.

Red line works only if its a duel becaue if its not, enemies will be in middle so when you drive to their base, you may get shot at, once you go into their base, you are surrounded. If you still urvive that, in a way back to your base, flag will be visible from anywhere and enemies will try to kill you.

As for your comment on the blue base tactics,

First of all, let's just get one thing clear. Attacking isn't meant to have hiding spots. The main purpose of attacking the enemy base is to steal the flag, get as quickly as possible out of their base and capture the flag.

Secondly, over my personal experience in that map, if someone's using the black route they're usually safe until they reach the house on the far left. If they happen to encounter an enemy that's not really my problem, since I drew the ideal route, not the perfect one where there are never any enemies in your path and the flag is sitting there waiting to be captured. This route goes from the most dormant side of the base to the more occupied one that holds the flag for a reason, that is to shoot and kill as many enemies in your path as possible (those who you claim will block you from taking the flag). More so, when a tanker's walking on this route in the enemy base he/she passes behind most spawning points. So unless the enemies KNOW you're there, they're not gonna turn around to spot you (that is, until you take the flag of course..)

As for the red route, I only drew it for a certain faction of players, druggers. Yes, obviously you will get surrounded in seconds, but from personal experience let me tell you one thing.. it's not that big of a problem.

 

As for the red base part..

Again, an attacker doesn't require hiding spots to capture, the only things that's gonna come out of you hiding is providing time for enemy tanks to respawn and come after you, eliminating your chance of capturing even more.

The black route, as you saw, goes through practically all of the enemy base until it reaches the flag, this gives you perfect opportunity to shoot and kill defenders nearing the flag. And same as the previous black route, it goes behind most spawning points so you won't be noted by everyone till you grab the flag. 

 

On a final note, like I said in the entry, all routes were drawn so they pass upon drop zones. So any skilled attacker will take advantage of this and so significantly increase the likelihood of him/her capturing. Also, I didn't configure these routes out of the clear blue, I've tested them one by one and even though I've not succeeded a number of times, it is often that I find myself in my base holding the enemy flag. (I haven't used garage supplies when going through the black routes, and inversely when going through the red ones :P

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No worries, reporters or any other staff members are not taking part in this contest, it's all yours. Good luck. :)

 

 

 

 

A Guide to playing effectively in Highland

 

Title.png

 

Hello to the viewers who want to achieve mastery playing on the map Highland. Let's get in, step by step and see how we can be real pros in Highland. 

 

Overview:

 

Highland as a map, isn't so popular from the eSports point of view. Having said, this is a map famous for drug wars and also, for practicing defensive and offensive tactics as a team. This map is really popular among Open Format players, say for low ranks or even high ranks. You can see quite a few Highland Battles in EU2/EU3 for High ranks and EU10/EU11 for low ranks. 

 

Battle Modes:

 

DM, TDM, CTF, CP

 

Battle Size : 16 (DM) and 8 for each team in team battles.

 

 

Special Tactics depending on Battle Modes -

 

DM :

 

Talking about DM, a famous recommendation is to use short range guns or Plasma weapons with Viking/Hunter. People often consider using Shaft/Magnum/Railgun on heavy hulls, which might also result to be a good tactic. The corners of Highland make camping quite easy for heavy hulls. Camping from behind house can be really effective and also you can protect yourself using mines, which do serious damage to sneaky Firebirds and Freeze's which come to ruin your plans. If you are a short range turret user, avoid getting into the open or else you're a simple enough target for snipers and Magnums. 

 

CP :

 

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CP is a mode which is played a lot less among High Rankers in Highland. Points B and C are subject to be secured by respective teams but the target and the challenge is to protect and capture the point A, right at the centre of the Map. It is never easy for any of the sides to defend this point as it is in the open and staying at that place for long is next to impossible. Isidas providing support to heavy hulls with Smoky or Twins is the best step towards capturing point A. Having said so, both the teams must try shooting out the snipers of the opposite team who really act as game changers here. Too many short range turrets in the beginning and the team will lose. It's a must for any team to have a variety in combinations and have at least one Healer for support. Supplies play a huge part in CP battles too. Controlling the ramps near to Points B and C ensure that you're not losing these points too.

 

CTF :

 

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Routes for going to enemy flag and bringing it back for both Red and Blue Teams

 

CTF is the most prominent and popular game mode in Highland. Both Blue and Red bases are defensive enough, which result in bringing the flag to be very difficult. Addition of Magnum to the game has really increased the strength of defense due to the special ability of Magnum to hit from behind cover. 

 

Red Base -

 

This base is a bit less defensive, compared to the blue base, since the enemies are open to attack from the hill above. Having said that, the walls which act as a blockade towards the entrances are also good camping points, for Shafts and Magnums. Railgun-Viking Combos are prominent here, which camp from the hill, getting a vantage point right until the end corner of the blue base. Hammer and Titan would be the best combination for defense in the red base.

 

Talking about the attack, it's not at all easy to bring the flag from the blue base since it's a lot more defensive and many more tanks can be seen providing cover. However, it is seen that multiple Isidas and few other tanks make a group to attack, which come out to be successful most of the time. Isidas and Supplies play a huge part in the attack strategy. The main challenge is to steal and bring the flag back from the Blue base, for which Isidas can play a huge role. Additionally, having a few drugs activated would make things interesting as well. 

 

Blue Base -

 

The Blue base is a lot more defensive, which results in defenders and campers getting comfortable amount of cover to execute their task. Defense in the Blue base shouldn't be much of a problem, as two or three heavy hulls and an Isida can manage the task. Mines play a huge part to block the attackers from taking the flag and later stealing it away. Railguns, Magnums, Shafts, Thunders, Strikers can act as good supporters in the defense. However, a Shaft camping from behind the house can create a lot of disturbance in the opposition, which acts in the favour of the blues.

 

Attacking is also not an easy task here, as you might have to face a lot of enemy tackles during your way towards their base, especially Thunders and Smokies behind the wall. The most common route to get the flag is through the hill top and bringing the flag back from the west hill. This part of Highland is subject to widen after the Matchmaking System Update, which will decrease the level of difficulty in running with flag, but might make it harder to get away, as you might be in the open for a longer time. 

 

TDM :

 

This is not so popular among high ranks, but you can see many of these among the Warrant Officers and Lieutenants. The keys to winning the game are one, camping and two, rain fire. Camping can create a sense of irritation among the opposition and rain fire, which means a lot of Tanks making a group and attacking together also lets you destroy a lot of enemy tanks together. Isidas and Supplies play a huge part here, just like CP. Magnums are very effective here.

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I thought reporters  and candidates are not allowed to participate.... :huh:

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