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A few stereotypes about Shaft I wish would die


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I feel that I should have bought M3 Shaft during the sale now :mellow:

Ohh yes, yeah it's really good.

You definitely missed something bro... omg 50%... that's like... you know... half the price.

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I am a fan of some shaft players. Some players are insanely pro with it.

I once had a shaft teammate in silence in blue team. He made all the red team insult him xD. He was a nightmare for them

Edited by MegaIoblastic
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Lies an m4 viking with 50% protection from shaft paint and m3 titan & mammy sam3

True, the fact that most STG-players know their biggest threat are those one-shot Shafters makes a paint against Shaft pretty populair. But stock-wise; you can kill everything in one shot.

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True, the fact that most STG-players know their biggest threat are those one-shot Shafters makes a paint against Shaft pretty populair. But stock-wise; you can kill everything in one shot.

The only paints I see in STG's are Prodigi, Clay, Zeus and Premium.

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Man, doing well with Shaft in CTF does need skill, but people neglect that fact. Finding new sniping positions, blocking out check-points with lasers, killing off enemy defense, all in the midst of a lot of Firebirds, Isidas and Railgun targetting us just because we are a "noob Shaft". I have killed off enemy capturers COUNTLESS times. Also, I use Hornet a lot for Shaft too. In fact, I have ATTACKED with rapid arcade-to-scope shifts and got 3rd-4th like that.

I dont need mammy+Shaft to break enemy defense! i just need DA, wasp and railgun to get enemy flag and get back home safe.

I dont like campers. They are mostly worththless for me.

If we need heavy defense shafts cant help because of slow reloading, they cant be at close combat, they cant fight 1v1 with enemy if he shoots at shaft.

If we need attack shafts isnt dealing any damage to them. If we need defense while capturing flag, shaft cant block enemy and fight until he die so getting enemy tank realy far away from hurting flag, because he have to zoom in.

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True, the fact that most STG-players know their biggest threat are those one-shot Shafters makes a paint against Shaft pretty populair. But stock-wise; you can kill everything in one shot.

and you say a regular shaft can 1 hit m3 viking? No it cant since they downgraded it so much

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I think Shaft takes a LOT of practice to become an effective teammate in CTF. I take a lot of "noob" comments all the time and just ignore them because I believe they are out of frustration for not being able to outsmart a sniper.  I don't call any of the other tankers "noobs" for charging in and destroying me while I'm sniping. I actually think those guys are the best opponents because I now have to figure out how to defend myself against their rush. 

 

I think all turrets have their challenges, so I don't proclaim that Shaft is the hardest to use or most difficult to master, but here are some things that make it really challenging and fun from my perspective:

 

1) You are a sitting duck when in scope. You have to have some part of your tank exposed to attack the enemy and when scoped, your peripheral vision is pretty much zero. 

2) Teammates nudging you when you are in scope. Even the smallest nudge sends your aim off by a lot because you are so zoomed in.

3) Teammates racing in front of you while you are in scope, just about ready to shoot. I can't tell you how many shots I wasted on the back side of my own teammate.

4) Scanning the entire map for enemies and determining which ones are the biggest threat at that moment. Is it the Hornet racing over the bridge to capture your flag or the Railgun at their base that is most likely going to put a round into your turret any second?

5) Making the decision to give up on your scope when you lost a target and another hasn't appeared quickly enough. If you stay in scope too long, there's a high probability of getting hit.

6) Using Arcade Shot effectively to kill an enemy after you scope hit him, but didn't kill him on that first shot. You don't need to scope again in most cases, but you need to get off a good Arcade Shot in their direction to finish the tanker off.

7) Sweeping aim to lock onto a fast moving target. 

8) Noticing the smallest thing out of place on a map that lets you know there is an enemy tanker hiding over there. 

 

Lastly, I wish there was some kind of reward system for sniping enemy tankers that are chasing down your teammate who has taken the enemy flag. I don't know how they would do that, but maybe a sniper kill of an enemy within a certain distance of the flag carrier could work. In fact, this could work for all turrets. Anyone killing an enemy in pursuit of the flag carrier should be rewarded.

Edited by Tankueray
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Several things a Railgun has that a Shaft doesn't:

Peripheral vision, speed, and dance moves.

Things a Shaft has that a Railgun doesn't: Infinite range, more powerful shots, and actual usefulness in defense.

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Several things a Railgun has that a Shaft doesn't:

Peripheral vision, speed, and dance moves.

Things a Shaft has that a Railgun doesn't: Infinite range, more powerful shots, and actual usefulness in defense.

Rail has infinite range, and most times I would prefer railgun over shaft for defense. Depending on the map I suppose.

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I thought the shot was weaker at a long distance?

I haven't played Railgun in forever, so I'm not too keen on it's mechanics.

No, the range is infinite, but dependin on what part of the tank you hit can raise/lower the damage. Like if you hit the corner of a tank, he might still have a little health left, but if you had hit him in the center, he would die.

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I dont need mammy+Shaft to break enemy defense! i just need DA, wasp and railgun to get enemy flag and get back home safe.

I dont like campers. They are mostly worththless for me.

If we need heavy defense shafts cant help because of slow reloading, they cant be at close combat, they cant fight 1v1 with enemy if he shoots at shaft.

If we need attack shafts isnt dealing any damage to them. If we need defense while capturing flag, shaft cant block enemy and fight until he die so getting enemy tank realy far away from hurting flag, because he have to zoom in.

Looks like you haven't seen a skilled Shaft operator yet.. Shaft has good reload for the amount of damage it inflicts in one shot. Also, you say it can't defend? Really huh? Railgun might be good at attacking, but a Shaft killing off defenders is a MAJOR help. Go play Rio CTF and check for yourself. Shaft can defend insanely well, in fact better than Railgun in many situations because it can fire arcade shots after the big one and finish off incoming or outgoing enemies. Just pointing the laser at a key area can deter Wasps and Hornets from entering in the open.
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I dont need mammy+Shaft to break enemy defense! i just need DA, wasp and railgun to get enemy flag and get back home safe.

I dont like campers. They are mostly worththless for me.

If we need heavy defense shafts cant help because of slow reloading, they cant be at close combat, they cant fight 1v1 with enemy if he shoots at shaft.

If we need attack shafts isnt dealing any damage to them. If we need defense while capturing flag, shaft cant block enemy and fight until he die so getting enemy tank realy far away from hurting flag, because he have to zoom in.

Just wait until you meet better shafts at higher rank. It's nice having map control with a shaft in your team. It lets your team have access of territory while preventing enemies from getting in. Shaft with good upgrades can one or two shot light hulls that try to go for your flag. Shaft with DD is amazing vs most druggers due to the high damage per shot, killing enemies right away without giving them a chance to use repair kit. 

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Looks like you haven't seen a skilled Shaft operator yet.. Shaft has good reload for the amount of damage it inflicts in one shot. Also, you say it can't defend? Really huh? Railgun might be good at attacking, but a Shaft killing off defenders is a MAJOR help. Go play Rio CTF and check for yourself. Shaft can defend insanely well, in fact better than Railgun in many situations because it can fire arcade shots after the big one and finish off incoming or outgoing enemies. Just pointing the laser at a key area can deter Wasps and Hornets from entering in the open.

A more skilled Shaft Operator?

Where have you seen this doppelgänger? :P

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I dont need mammy+Shaft to break enemy defense! i just need DA, wasp and railgun to get enemy flag and get back home safe.

I dont like campers. They are mostly worththless for me.

If we need heavy defense shafts cant help because of slow reloading, they cant be at close combat, they cant fight 1v1 with enemy if he shoots at shaft.

If we need attack shafts isnt dealing any damage to them. If we need defense while capturing flag, shaft cant block enemy and fight until he die so getting enemy tank realy far away from hurting flag, because he have to zoom in.

Lol. Have fun if we are ever in the same battle together and you need long range support cause you are low on health and there is multiple firebirds roasting you that I could easily take out in about 10 seconds.or your running with the flag and I see a railgun+hornet behind you with double damage that I could easily take out.cause why should im just a "pathetic shaft camper that does nothing except sit with mammoth and block my way". but heres some input from me .i (in most maps) can take out half the enemy team in less then 30 seconds and practialy refuse to let anyone respawn (depending on where the respawn points are in the map) which helps our team out much more then some railgun going in and attacking(although railgun was supposed to be a long range support weapon not a attack weapon) Edited by fordmustang12345
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