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The balance theory


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Imagine if you will, in some dystopian future, Tanki removed supplies.

"But then the game would be balanced..." Say some

"But then the game would lose it's balance." Says I

Let me explain, if supplies were removed, so would micro-upgrades, all various turrets, and even paints. If balance is what the people want, the only SIMPLE answer is even the field. But the only way to do that is make the field the same for everyone.

Hence the reason all of our favorite things about the game, be them supplies, paints, various hulls and turrets, and upgrades. "But that sounds boring!" Says some

Sounds balanced to me, no bad variables, just pure skill and luck.

 

My point here is this: Supplies create balance, but also take it away if they're misused. A M0 Railgun can one-shot a Wasp with DD, but an M1 Railgun will do just as good. Paints nullify damage from both, but DD slices through it like warm butter.

Firebird at M0 is impressive, but at M3 it's a killing machine. But at M2 with DD it's in some ways a rival to M3 Firebird.

 

Now one could easily misuse supplies by just being a jerk, which causes the targets to retaliate, thus creating what is supposedly today's biggest problem.

Or, we could be rational and use them strategically and win because we think ahead better than the enemy. Supplies do not "replace" skill, they "complement it with a fine glass of chianti". A skilled Shaft with DD will easily hold the fort for a few minutes, but return to the no-supplies Tanki and you have the M4 Shafts dominating the battle because they bought crystals to upgrade their tank. If Tanki removes supplies, the buyers will be a real problem.

Obviously you cold disregard this as just a bunch of rubbish thought up by a child, but I assure you, I am not joking here. This is my theory of what would happen in this scenario.

In short, what I think would happen is: The people with M4 equipment would slowly dominate, and the people who complain will have nothing to complain about.

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The removal of supplies would not unbalance the game. It would, without a doubt, render the game a much more balanced place. 

 

If supplies were removed, M4s and Paints would matter more than before, but that doesn't make the game any more unbalanced than it already is. Micro Upgrades and Paints wouldn't be any more powerful than prior the removal of supplies. 

 

Not that I am in favor of the complete removal of supplies- this would cause more problems than it would solve. It would ruin parkour, make it much more random to take the goldbox, and based upon the actions of the developers, would ruin the game's economy. But I would not be against further restrictions of supplies or making them less powerful. 

 

Any game needs to be slightly unbalanced- otherwise there is no motivation to buy game products, and the said game would lose funding. But I do feel that the way supplies currently exist is too powerful.

 

Sure, they can be used to fight against micro-upgraders, but supplies, in and of themselves, give users a much stronger advantage than MUs. 

Edited by Contradiction
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Yes, exactly, DD counters the weapon and DA and Speed boost counter the hull.

So one could use their current upgrade and supplies to counter each better upgrade, and thus have a fighting chance.

That, in my opinion, is why they exist.

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