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Gaining EXP per damage dealt


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So, this is my problem, sometimes, I'm using Firebird and scorching this person and then, outta nowhere, some noob Isida heals them when they're at borderline death. Here, the Isida just got lucky and managed to heal this guy, while I'm stuck gaining no EXP but still doing so much to the guy. Tanki only gives EXP out on how much damage you dealt per how much damage the tank you killed took. Basically, if a tank is left on about 1 HP and you kill them, you get 1/10th of the EXP of the kill so you get 1 EXP but you get a kill to your name (correct me if I'm wrong). If you kill a tank on full HP, you receive the full portion of 10 EXP so you earn 10 EXP. Another annoying thing is when some noob drugger drugs, just when you're about to kill them and you die, they get the points for killing you and you don't get jack. All this really frustrates me and I think that you should constantly receive EXP per damage you deal to an opponent.

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i know what u mean i suggest that tanki make new system:xp/shot this system make you gain xp faster the most efficient weapon in it is shaft or rail so it will make xpbp battles even more fun

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I logged in today and I was gonna create the same topic but you beat me to it.

I would say this is a good idea. But my part of this is was that at the end on the battle there is one more section for damage delt to enemy, and I gives you a certian amount of exp

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I think this should be declined, because of power leveling. 1 player deals damage to 2nd player and 3rd player (isida) heals 2nd player. That makes power leveling more easier. Sorry about my late answer, but, by my opinion, this should not be implemented in game.

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You should get more xp for killing a Mammoth over killing a Wasp. Also, you should get at least 50% if the xp if you did more than 75% damage to your opponent and he gets destroyed by someone else's shot.

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well if you don't kill him that means you haven't done anything to help your team win. so you deserve nothing. when the isida heals him he literally prevented your team from gaining a point sohe should get the exp whereas you failed to.

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You should get more xp for killing a Mammoth over killing a Wasp. Also, you should get at least 50% if the xp if you did more than 75% damage to your opponent and he gets destroyed by someone else's shot.

mammoth is big and fat and slow and so easy to hit, they obviously won't be dodging any shots. it's the opposite for wasps.

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mammoth is big and fat and slow and so easy to hit, they obviously won't be dodging any shots. it's the opposite for wasps.

But place an isida or two to heal that mammoth, and he's basically a damage eater.

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1 mammoth + 2 isidas = 3 enemy tanks. i doubt you + 2 other teammates can't kill that mammoth if you all fired at that mammoth together long anough. isidas have limited healing ammo and there'd only be 1 enemy firing back at the 3 of you

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Yes. Good idea. If you use any turret other than Isida and you deal some damage to an enemy, and the enemy tank you are trying to destroy is being healing by an Isida member on his team, then there must be a new way for players to earn experience points (XP) just for causing damage to the enemy without killing him.

 

This is a huge problem in DM mode as well, because when you damage an enemy and someone kill your enemy that you already damaged, you, the player, does not earn any experience points. Your enemy destroying your target gets the points, plus 10 XP, and, you, the shooter gets nothing. That is very unfair for DM mode players.

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1 mammoth + 2 isidas = 3 enemy tanks. i doubt you + 2 other teammates can't kill that mammoth if you all fired at that mammoth together long anough. isidas have limited healing ammo and there'd only be 1 enemy firing back at the 3 of you

What if it's a drug war?

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