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Show percentage of won games for each mode in the profile


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Tanki doesn't keep track of this data, it has posted all of the stuff it keeps track of already in ratings

 

lol, too  hard to program? whats not too hard to program then?

um no people will join and leave battles to get their win ratio up

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Leaving a battle is counted as quitting/loss to avoid manipulation. I didn't invent the statistic.. It is used in other (FPS) games and I always found it super useful. Plus, i think its quite easy to implement/ collect data for.

But this kind of data is of no importance whatosoever. A buyer / drugger will always be on the top, but that means zero.

Only XP/BP battles have statistical value, connected to skill.

All the other "ratings" are just caressing of ego.  ;)

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This is a good idea but it would mean that terrible players would only join the winning team and still get good marks on their profile and great players with bad teams would get bad marks on their profile. 

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Top 3 maps played by player. Or maps of the last 5 battles played. Or at least the one map the player frequents the most. I'm sure one of those can be programmed into our stats

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Like I said, these statistics work in other fps  games well.. Why is tank different

I really don't know what kind of statistics other games provide.

But I studied maths, and even in University we had statistics as a mandatory course and so I can definitely tell you that Tanki's stats - at least up to now - have almost no statistical value. Because real stats are gathered under certain conditions in order to be valid.

For instance.

You can see the D/L ratio, sure. That's a real thing. But the way it is measured what can it tell you?

Can it tell you how good is one player in targeting?

Nope, it can't. (because a thunder requires much less aiming in order to kill, while shaft or railgun are hopeless without succeeding)

Can it tell you who's the most skilled shooter?

Nope, it can't. (because a drugger or a buyer with MUed combo kills much more than someone with poor combo)

Can it tell you how efficient is one player in killing?

Hardly. Because in many cases there are players that are talented in steal kills and gather many kills prepared by others.

 

So, what's the use of Tanki's stats?

Practically, they can tell you what items one has and which they use the most or the least.

They can tell you if one is drugger or a buyer.

They can tell you how many hours one has played (approximately).

For all of these, they are not bad.

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bad idea bcz there is a huge problem

 

 many players ( like me ) join the team which is already loosing and we join for a challenge and try to win that battle but 30% of those battles we loose cause we are already loosing and the other team doesnot allow us to win and for other options a match that a team is already loosing and it wins in the end makes a player feel more proud and needs to be appreciated more and a player who already joins the loosing team and looses needs to be criticized less but on the profile players dont see that how they play and how they rock and which match does he plays and stats about loosing and winning and all that . this is quite unfair and brave courageous people with the power to fight the winning team and help the loosing to win will be critisized and will have less glory and people will just reject them for clans and other things and will think that this player is trash .

 

so bad idea

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I also like to join maps where its 2 vs 7/8 for challenge but i cannot get up all our team to get more kills/flags/points than enemy team have. I can kill 2 or 3 tanks while 7/8 tanks shoot me but not all of them.

 

I will never join in hopeless noobs team so im better helping good players fho have to fight more noobs than they are.

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