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A new early termination idea


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Alright, how many of you have joined a long game and had to wait because the enemy dropped out like a bunch of sore losers?

This would apply more to TDM or CP, since CTF can be ended easily.

My idea is that for battles lasting longer than fifteen minutes, have it end prematurely if nobody joins the other side for two to three minutes.

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I don't see how it didn't.

Anyways, I could care less if they actually implement this idea.

In the time I spend waiting for the battle to end I can eat lunch, work on my models, and check my Facebook while waiting.

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Alright, how many of you have joined a long game and had to wait because the enemy dropped out like a bunch of sore losers?

This would apply more to TDM or CP, since CTF can be ended easily.

My idea is that for battles lasting longer than fifteen minutes, have it end prematurely if nobody joins the other side for two to three minutes.

I don't think you have played pro battles. So in pro battles, there is an option of auto-finish, which ends the battle in 3 mins if opponent team is empty. As far as non-pro battles are concerned, they will end b4 anyone joins if coded with auto-finish on.

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penalty timers were there but they didnt work and they were quite lame because in them when a team starts loosing the battle ends it was a disaster but ure idea is much better that the battle should only be terminated when no one else is on other side of team and no one joins for more than 2 minutes nice job :)

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