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shields for the tank


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​i propose that the tank  , not only have life , that also have shields so that the battles between tanks are not very short         

in the battles crystals do not increase deaths but by a mechanism for example a generalissimo would generate 200 cryistales and a brigadier would generate 98 crystals per minute and another example would be that shields have a cost for example each shield would cost 5000 cryistales and would give 15 shield points and that the wasp for example can have 2 shields the hornet 2 Viking 5 and the mammoth 10     PLEASE COMENT

                                                                                                                                                          

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Double armour, heavy hulls, protective paints... What more do you want? 

 

Don't forget that the less often tanks die, the slower the fund is going to grow.

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Double armour, heavy hulls, protective paints... What more do you want? 

 

Don't forget that the less often tanks die, the slower the fund is going to grow.

MAFIOS0 has got a good point 

 

but ure idea can be improved with a less effect on battle fund

 

--> there can be another idea a sheild smallet than the tank  it will be attached to the tank and can be rotated using the < , > keys this sheild can only be activated by a supply worthing sheild for 50 cry and once it acticated it wil last till the tank gets destroyed the tank using the sheild can rotate it along his tank and all shots that are shot on the sheild will be blocked (off course the impact force delt on the sheild will also be dealt on the tank only damage will be blocked ) the sheild will break off when 300 damage is dealt to it that sheild can only be manually controlled and will be very small so u will have to rotate it to the front of the tank if the enemy is at the front right if u wonna block the attack from right it will be smaller as wide is the hornets front or back so this sheild will be very hard to master and shots angle needs to be kept in mind and will be take a lot of practice to master . its rotation will be a little slow than fire birds turret rotation so it cant be taken at one end so easily and only a pro can master it B) :D .

 

hope u get my point

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I like Commando Abdullah's improved idea. Rotating armor plating that will last till one dies and costing 50 crystals. It will have turning speed and of course limited but high protection.

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Double armour, heavy hulls, protective paints... What more do you want? 

 

Don't forget that the less often tanks die, the slower the fund is going to grow.

I did not know this. So even if I die multiple times, I can still collect a good amount if I place high?

No wonder I see players being so aggressive for flag captures.

This changes my mathematical philosophy of the game.

 

Time to dust off my Wasp.....

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So even if I die multiple times, I can still collect a good amount if I place high?

Not necessarily, you also need score in order to get fund. But my point is that fund is added for every tank killed and flag/point captured. Therefore the more often those things happen, the more fund there's going to be.

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