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Give us back active but unused mines at the end of a match


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Agreed. Also give us back the ones that explode when we die :angry:

-1

 

I'm tired of wasting fifty crystals a pop on these things and never getting anything from them.

+1

AWESOME

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Under review

[sply] [imprv] [gmpl]

I think the reason you don't get them back is to force you to be more conservative about using them and stop you from spamming mines. I know for sure that it will never be possible to get mines back after death, but I see nothing wrong with getting them back at the end of a match... Maybe if not all, then at least some of them.

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I think the reason you don't get them back is to force you to be more conservative about using them and stop you from spamming mines. I know for sure that it will never be possible to get mines back after death, but I see nothing wrong with getting them back at the end of a match... Maybe if not all, then at least some of them.

No, the latter is a contradiction imo to the first point that you made and with which I fully agree:

 

"I think the reason you don't get them back is to force you to be more conservative

about using them and stop you from spamming mines." +

 

Too many mines can kill what could have been a good battle.

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Too be fair, I always have around five active when defending in Noise.

Two for the main ramp/tunnel thing, one for the spiral ramp, and one for the other ramp.

But the enemy tends to catch on to that and they'll just stop coming up after a while.

So what I mean is, those five serve no purpose other than scaring the enemy into submission.

Hence the reason I want them back, they're not getting any kills.

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I'm tired of wasting fifty crystals a pop on these things and never getting anything from them.

Unless you are buying a kit, they are a waste of money to invest in, although useful for certain circumstances, the profit they bring is significantly less than if i invested the same amount of crystals on double damage boxes, at least i can make more points than i would by using mines, that's just my take on it

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Okay, I do have a singular complaint regarding MINEs.  At the end of the game unexploded mines go into the ether.  I think that at the end of the game that unexploded mines should go back into an individual's inventory.  Here is the problem that I have ran into lately.  

 

I create the battlefield, CTF.  I place my mines around the flag.  I grab a couple of the enemy flags to give me a one or two flag lead.  Then I go and hide somewhere on the battlefield and wait for my prey... waiting... waiting... waiting...awww.... come on guys...  here is a desirable battlefield ready for the picking.... waiting... 5 minutes... 3. 2. 1.  Game over new battlefield here comes the players...  (insert Charlie Brown arhh here or Homer's Doh, your choice).  

My mines my beautiful mines... all gone... 

 

Or, allow the person who placed the mine the ability to pick it back up.

 

Just food for thought.  Tell me what you think below.

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Merged.

First off,

 

I place my mines around the flag.  I grab a couple of the enemy flags to give me a one or two flag lead.

Really mate? Talk about fair battles.

 

About the second part of the idea (picking up unused mines): IMO, mines require tactical placement and knowing where the enemy will be, having this will remove the skill in using mines. Moreover, they're just a death away from disappearing, so it wouldn't really make a difference being able to pick them up.

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At about 2-3 minutes ago battles end, everyone will spam mines around the flag and camp at some safe spot, so players can defend the flag with mines without risking any of them.

 

 

Might be annoying for the end of the game.

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I dont support this at all. Say you see someone placing a mine, you then know to avoid that spot. Until that mine is detonated you know you cant go there. Thats like refunding someones DP drug because they died before they could fire a shot.

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Merged.

First off,

 

Really mate? Talk about fair battles.

 

About the second part of the idea (picking up unused mines): IMO, mines require tactical placement and knowing where the enemy will be, having this will remove the skill in using mines. Moreover, they're just a death away from disappearing, so it wouldn't really make a difference being able to pick them up.

Who said battles were ever truly fair.  If they were there wouldn't be the spawn kill fest that happens in unbalanced battles before the balance timer kicks in.  OR the lowly ranked tanker with the above their rank turret because they bought a kit.  So, your argument carries now credibility.  However, the ability to pick up the mines.  Now there is an idea.  Yes, the player is a death away from losing them all.  Plus, how many times have you dropped a mine and realized that it was just a little off from where you wanted it to be?  Besides in real combat mines can be recovered it is a delicate process but can be done.

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Who said battles were ever truly fair.  If they were there wouldn't be the spawn kill fest that happens in unbalanced battles before the balance timer kicks in.  OR the lowly ranked tanker with the above their rank turret because they bought a kit.  So, your argument carries now credibility.

Well, if something is wrong, you don't make it right by participating in it. Yes, battles are unfair, but not all of them are born unfair.

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Unless you are buying a kit, they are a waste of money to invest in, although useful for certain circumstances, the profit they bring is significantly less than if i invested the same amount of crystals on double damage boxes, at least i can make more points than i would by using mines, that's just my take on it

AHHH but that DD only is efcitve when you can kill without getting killed and you have to first get inot range wheras the mine can lay it and take cover then when an enemy comes flying along top speed BOOM dead

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